Patch 4.3 Fan Made Trailer
I think we all can agree Blizzard's offical Patch 4.3 Trailer was a bit ... dull. No voices, bad quality, overall pretty blunt.
Kilef from MMO-Champ has made his own version, by downloading Dragon Soul voice-overs, he edited the original and made an EPIC fan made trailer. Check it out below.
I think it's 10 times better than what Blizzard had done, I actually managed to catch goosebumps in the end, nothing like that from the original.
4.3 Customer Support Policy Spotlight
Patch 4.3 is bringing many gameplay features that have vastly changed the policies our support staff follow when answering your tickets. We wanted to give you a heads-up on what the new features are and how they may affect your characters.
Please keep in mind that what’s described below is our general policy. Every petition submitted to us is reviewed on a case-by-case basis, and many factors are considered when making a final determination on the assistance we are able to provide.
Void Storage is a new feature that gives players the ability to store up to 80 items in long-term storage. Storing items using this feature will cost a set amount of gold, reinforcing the nature of the feature as a long-term storage option. Be aware that items stored are stripped of enhancements, like enchants, gems, sockets, reforged stats, and transmogrifications. Some items may also not be eligible for Void Storage, including crafting materials.
We want players to make responsible and thoughtful choices when utilizing Void Storage, and we require confirmation to help ensure that you are depositing items carefully. As you confirm these deposits and withdrawals, please take a moment to ensure that you want to proceed, as customer support will be unable to reimburse gold spent using the Void Storage system. In addition, enhancements lost due to Void Storage will also be ineligible for restoration, so store carefully!
Transmogrification brings weapon- and armor-appearance customization to World of Warcraft! Like any item enhancement, utilizing this feature will bind the item to your character permanently.
Confirming a transmogrification on an item and thereby binding it to your character will prevent that item from being unbound, refunded, or exchanged by customer support. As with Void Storage, sufficient warnings and visual confirmations of your request are provided. For this reason, we urge you to please be careful when transmogrifying items!
Profession Specializations
With patch 4.3, players will be able to unlearn specializations associated with their primary professions. For example, alchemists who have specialized in Transmutation will be able to unlearn this focus in favor of another. Bear in mind that unlearning a specialization will remove all associated specialized recipes from your character’s spell book.
With all player decisions, we want there to be a measure of responsibility. However, we understand that some of the specialization-specific recipes are no longer available in-game. Should you unlearn a profession specialization and regret the decision, and should you petition in a timely manner and not learn a new specialization in the interim, our staff may be able to help restore recipes lost in this manner.
Our policies for the Raid Finder will largely mirror our existing stances on player interaction and loot distribution. The standard loot distribution method of Need Before Greed has been altered for the Raid Finder to be more restrictive on what loot is appropriate to which players, and as a result, it leaves little room for loot disputes.
If you are unfamiliar with our current stance, be aware that customer support does not intervene with loot disputes. This means that the rightful winner of a piece of gear in a Raid Finder group is the one who is sent the item by the distribution system. To maintain a level of fairness and equality in these matters, customer support will be unable to redistribute loot either as a result of a dispute or at the request of a player who wishes to swap the item to another. As the two-hour trade timer will still be applicable in these situations, players can swap items between themselves should they decide to do so.
Fangs of the Father
Rogues will be provided with an opportunity to pursue some of the most legendary weaponry designed to date. The Fangs of the Father quest line will be an arduous journey for even the most seasoned adventurer.
In line with our previous policies regarding Legendary weapons, we want players to understand the weight of their decisions when pursuing them. As a result, customer support will be unable to assist in most situations involving the Fangs of the Father quest line. While all cases are taken on an individual basis, refunds, exchanges, or the trading of related items will largely be outside the scope of what our policies allow. Tread carefully, heroes!
The Darkmoon Faire
The Darkmoon Faire is changing in many ways and will vastly differ from what you may have previously experienced. New items, prizes, and games await the curious and bold, and we encourage our players to participate in every facet, from quests to the new Deathmatch Arena.
However, as any of the carnival folk will tell you, it’s every man for himself out there. Quest items acquired from dungeons are Bind-on-Pickup, and once the quest has been accepted, the item will no longer be able to be traded. Customer support will not intervene in swapping these items, as the two-hour trade timer is applicable prior to the quest being accepted. In addition, participants of the Deathmatch Arena should be aware that once begun, sanctuary from your opponents will not be granted. Players should be wary of entering the Arena unless they are prepared to duke it out to the death!
Guild Leadership
With the introduction of patch 4.3, guilds will have more control over their leadership in cases where the leader goes MIA. After 30 days have passed, guild leadership will be able to be passed to a high-ranking and active individual to help continue cultivating a guild’s progression.
With the introduction of this feature, customer support will no longer intervene in guild leadership disputes. The matters of leadership and guild organization are meant for the guild to discuss and arrange, and we want to stress that leadership decisions should be made after thoughtful contemplation for and by those involved.
Hunter PvP Macros BeastMastery/Marksmanship/Survival
Hunter PvP Macros BeastMastery/Marksmanship/Survival
Spirit mend on target/self
Casts spirit mend on your target if its friendly, or on yourself if its not or doesn't exist
#showtooltip spirit mend
/use [@target, noharm] spirit mend
/use [@player] spirit mend
Focus Web
This macro will use your spiders web ability on your focus target instead of your current target.
#showtooltip Web
/stopcasting
/cast [target=focus] Web(Special Ability)
Kill Shot
A macro to make sure you get a clean kill shot off but also to debuff defensive stuff you don't need anymore. Stop casting to interrupt steady shots while in Aspect Of The Fox. Cancels Deterrence or Hand Of Protection. Can be used to use your Glove enchant aswell to save a bind.
#showtooltip Kill shot
/stopcasting
/stopcasting
/cancelaura Deterrence
/cancelaura Hand of protection
/use Vicious Gladiator's Chain Gauntlets
/cast Kill shot
Deterrence macro
This macro stops your current cast and casts Deterrence also removes Hand of Protection
#showtooltip
/stopcasting
/cast Deterrence
/cancelaura Hand of Protection
Disengage + Parachute
Casts your parachute with Disengage for longer distance jumps.
#showtooltip Disengage
/stopcasting
/cast Disengage
/use 15
Concussive Shot
Casts Concussive Shot on your mouseover, if no mouseover your target. Good for: Kiting multiple melees without losing uptime on your main target.
#showtooltip Concussive Shot
/cast [target=mouseover, harm][harm] Concussive Shot
Hawk secure Chimera Shot
Always casts Hawk before your Chimera Shot for best posible damage.
#showtooltip Chimera Shot
/cast !Aspect of the Hawk
/cast Chimera Shot
Trap Launcher
Not spamable Trap Launcher, so you won't waste focus by clicking it more than once. Also, your pet's Growl will destroy Grounding Totems.
#showtooltip Trap Launcher
/castsequence [nomod] reset=1 Trap Launcher, null
/cast [target=pettarget, exists] Growl
Wing Clip
Small but usefull macro that let you wing clip a nearby opponent with your mouseover without losing your target.
#showtooltip Wing Clip
/cast [@mouseover, harm][harm] Wing Clip
Silencing Shot
Cast Silencing shot on your target unless you have shift pressed, then it's gonna be on your focus. If you have alt pressed, it cast on your mouseover.
#showtooltip Silencing Shot
/stopcasting
/stopcasting
/cast [@focus, modifier:shift][harm] Silencing Shot
/cast [@mouseover, modifier:alt][harm] Silencing Shot
Scatter Shot
Scatter shot your target unless you use shift in combinaison with your bind, then it's on your focus. If you use alt instead of shift, then it's on your mouseover.
#showtooltip Scatter Shot
/stopcasting
/stopcasting
/cast [@focus, modifier:shift][harm] Scatter Shot
/cast [@mouseover, modifier:alt][harm] Scatter Shot
Roar of Sacrifice
Use Roar of Sacrifice on your mouseover if there is one, if not, it's cast on you.
#showtooltip Roar of Sacrifice
/cast [@mouseover, exists, noharm, help] Roar of Sacrifice
/cast [@player] Roar of Sacrifice
Raptor Strike
Raptor Strike macro that automaticaly attack an ennemy close to you. Usefull for those who use the glyph. *Taken from the hunter forum*
#showtooltip Raptor Strike
/targetenemy [nodead, harm]
/cast Raptor Strike
/targetlasttarget
/cleartarget
/targetlasttarget
Master's Call
Cast Master's Call on your mouseover if it exists otherwise cast it on you. It also force your pet to use it's sprint like to get back on the target.
#showtooltip master's call
/cast [@mouseover, exists, help] Master's Call
/cast [@player] Master's Call
/cast [pet:Wind Serpent/Owl/Bat] Dive; [pet:monkey/spider/cat/wolf] dash
Deterrence
Stop any cast and use Deterrence. Also make the flare target appear.
#showtooltip Deterrence
/stopcasting
/stopcasting
/stopcasting
/cast !Deterrence
/cast Flare
Focus Bad Manner
This macro will use your Monkey's ability Bad Manner on your focus target instead of your current target.
#showtooltip Bad manner
/stopcasting
/cast [target=focus] Bad Manner
Master's Call on party member
Example: #showtooltip Master's Call /cast [target=borgoff] Master's Call This macro will cast your pet's freedom on one of your party members.
#showtooltip Master's Call
/cast [target=
Stop cast Feign Death
If you're in the middle of a Steady or Cobra shot, this macro will stop the cast and Feign Death you in order to try and survive.
#showtooltip Feign Death
/stopcasting
/cast Feign Death
Roar of Sacrifice player
Example: #showtooltip Roar of Sacrifice /cast [target=pallysucks] Roar of Sacrifice This macro will use your pets ability, Roar of Sacrifice, on the party member you put in the space provided.
#showtooltip Roar of Sacrifice
/cast [target=
Aspect of the Fox Steady Shot
If you're in aspect of the Hawk for instant cast shots, this macro will switch you to aspect of the fox for kiting. You can switch Steady shot to Cobra shot if you're cobra shooting, too.
#showtooltip Steady Shot
/startattack
/castsequence reset=1 !Aspect of the Fox, null
/cast Steady Shot
Aspect of the Hawk Chimera Shot
This macro will allow you to be in aspect of the fox, and then switch you to aspect of the hawk due to sharing global cooldowns. /use 10 is for engineers, so if you're not an engineer, you don't need to worry about that part.
#showtooltip Chimera Shot
/startattack
/castsequence reset=1 !Aspect of the Hawk, null
/use 10
/cast Chimera shot
One button aspect switching
Puts you in whichever aspect you're not in (between hawk and fox). Always starts with hawk
#showtooltip
/cast [aspect:2] Aspect of the Hawk
/cast Aspect of the Fox
All in one Readiness
Uses Master's Call and Rapid Fire before you trigger readiness, making sure those important CDs are used once before you can use em again. If you're targeting your teammate, they'll receive the Master's Call. If not, you will.
#showtooltip Readiness
/cast Rapid Fire
/cast [target=player, exist] Master's Call
/cast [target=target, exist] Master's Call
/cast Readiness
Mend pet
Stops you overlapping your mend pet so you achieve max healing
/castsequence reset=10 Mend Pet, null
Flare
Stop's you accidently double clicking flare and losing the placement circle
#showtooltip Flare
/use !Flare
Scatter > Grounding
This macro causes your pet to growl at a target at same time scatter hits the shaman causing the freezing trap that is followed to hit the shaman
/stopcasting
/cast Scatter Shot
/cast [target=pettarget] Growl
Hour of Twilight Patch 4.3 Notes
In the wake of the Cataclysm, Azeroth's champions rose up to thwart the forces of the maddened black Dragon Aspect, Deathwing. Thus far the world's defenders have shattered the power base of the Twilight's Hammer cult and defeated the raging elemental lords Al'Akir and Ragnaros. Yet despite these victories, as long as Deathwing is free to pursue his twisted goals, Azeroth will remain under threat.
No one is more aware of this fact than the great Dragon Aspects Alexstrasza, Nozdormu, Ysera, and Kalecgos. Together with the wise shaman Thrall, they have devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.
In patch 4.3, Thrall and the noble Aspects will call upon the Horde and the Alliance to help them retrieve the artifact--no longer in existence--from the distant past. Those brave enough to face the challenge will embark on a perilous journey from Azeroth's apocalyptic End Time to the Dragon Soul's point of origin during the catastrophic War of the Ancients. If the heroes succeed, an even more harrowing battle awaits them in the present....

Table of Contents
Click a link to be taken directly to the corresponding section of the patch notes.
- General
- Achievements
- Classes: General
- Dungeons & Raids
- Guilds
- Items
- Races
- User Interface
- General Bug Fixes (fixes pertaining specifically to the sections listed above are noted within those sections)
- New Dungeon: End Time
- This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
- New Dungeon: Well of Eternity
- In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
- New Dungeon: Hour of Twilight
- This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight’s Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
- New Raid: Dragon Soul
- Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
- New Baradin Hold boss: Alizabal
- Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
- New Legendary Item: Fangs of the Father
- The most deadly and experienced rogues will play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above!
- New Feature: Raid Finder
- This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
- New Feature: Transmogrification
- This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another.. You’ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- New Feature: Void Storage
- In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- Reforging
- The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- Darkmoon Faire
- Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
- Improved Outland & Northrend Quest Flow
- The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
- Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
- Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
- The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
- The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.
- Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
- Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
- Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
- Buffs
- All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
- Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
- Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
- Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
- Blood Presence now provides an armor bonus of 55%, up from 30%.
- Death Knight pets now properly inherit their master’s crit and spell penetration stats.
- Talent Specializations
- Blood
- Blade Barrier has been redesigned. It now passively reduces damage taken.
- Bone Shield now has 6 charges, up from 4.
- Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
- Unholy
- The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
- Unholy Might now increases Strength by 25%, up from 20%.
- Blood
- Wrath has a new spell effect.
- Hurricane has a new updated visual effect.
- Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
- Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
- Bear Form now provides a Stamina bonus of 20%, up from 10%.
- Talent Specializations
- Balance
- Celestial Focus now also reduces Cyclone spell pushback.
- Restoration
- Wild Growth healing has been reduced by 20%.
- Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
- Balance
- Glyphs
- Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
- Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
- Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
- Talent Specializations
- Beast Mastery
- Animal Handler now increases Attack Power by 30%, up from 25%.
- Widow Venom now reduces the target’s healing received by 25%, up from 10%.
- Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
- Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
- Survival
- Explosive Shot damage has been increased by 15%.
- Beast Mastery
- Mages
- Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
- Fireball damage has been increased by approximately 17%.
- Talent Specializations
- Fire
- Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
- Fire
- Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
- Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
- Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
- Talent Specializations
- Holy
- Clarity of Purpose now also reduces the cast time of Holy Radiance.
- Illuminated Healing (mastery) now also applies to Holy Radiance.
- Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
- In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
- Light of Dawn now affects 6 targets (base effect), up from 5.
- Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
- Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
- Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
- Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
- Retribution
- Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
- Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
- Holy
- Glyphs
- Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
- Divine Hymn now affects 5 targets, up from 3.
- Talent Specializations
- Discipline
- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- Divine Aegis has a new spell effect.
- Holy
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
- Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
- Discipline
- Glyphs
- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
- Wound Poison now reduces the target’s healing received by 25%, up from 10%.
- Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
- Lightning Bolt has a new spell effect.
- Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
- Talent Specializations
- Elemental
- Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
- Earthquake damage has been increased by roughly 75%.
- Elemental Fury now removes the cooldown from Chain Lightning.
- Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
- Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
- Fire Elemental now benefits from 55% of its master’s spell power, up from 50%
- Enhancement
- Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
- Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
- Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
- Maelstrom Weapon can now also proc from fully absorbed melee attacks.
- Restoration
- Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
- Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
- Elemental
- Shadow Bolt has a new spell effect.
- Soul Fire now scales with 72.6% of spell power, up from 62.5%.
- The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
- Talent Specializations
- Demonology
- Master Demonologist now grants a base bonus of
20%18.4% and2.5%2.3% per mastery, up from 16% and 2% per mastery. - Impending Doom is now also activated by Soul Fire.
- Master Demonologist now grants a base bonus of
- Destruction
- Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
- Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
- Buning Embers damage cap has been raised.
- Shadowburn now deals Shadowflame damage, instead of Shadow damage.
- Improved Soul Fire now lasts 20 sec, up from 15sec.
- Demonology
- Bug Fixes
- Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
- Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
- Slam now uses a new character attack animation.
- Colossus Smash now uses a new character attack animation.
- Talent Specializations
- Arms
- Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
- Fury
- Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
- Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
- Arms
- Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
- Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
- Ruins of Ahn'qiraj
- Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
- Zul’Gurub
- Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
- Zul’Aman
- Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
- Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
- Inactive Guild Leader Replacement
- Guilds with inactive guild leaders can now usurp the leader under specific conditions.
- Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.
- The orc racial Blood Fury now increases spell power rather than only spell damage.
- Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
- Bag Search
- A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
- The Reforging interface has been updated and improved.
- Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
- The World Map now displays the expected character levels for each zone.
- Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
- There are now commands for world markers & unit markers.
- Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
- Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
- [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
- [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
- Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
- [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.li>
Death Knight PvP Macros Blood/Frost/Unholy
Death Knight PvP Macros Blood/Frost/Unholy
Raise Ghoul - Transform
This macro will raise your ghoul if no ghoul exists or will transform it when your ghoul gained 5 stacks of shadow infusion.
#showtooltip Raise Dead
/cast [nopet] Raise Dead; !Dark Transformation
Necrotic Strike + Dark Command
Useful for keeping healers and such in combat so that they can not drink.
#showtooltip Necrotic Strike
/startattack
/cast Necrotic Strike
/cast [@focus] Dark Command
Assist Pet w/ DG
Targets your pet's target and death grips if it's not on cooldown, useful for reacting to mistargetting. Hopefully you're unholy if you're using this.
#showtooltip Death Grip
/assist [@pet]
/cast Death Grip
Death Grip Focus Mod
Death Grip your current target or hold down the focus modifier to death grip your focus target.
#showtooltip Death Grip
/cast [mod:shift, target=focus] Death Grip; Death Grip
Gargoyle Focus Target
Pops your trinket and unholy frenzy before you use your gargoyle. The gargoyle will then attack your focus target.
#showtooltip Gargoyle
/cast "Trinket"
/cast Unholy Frenzy
/cast summon gargoyle
/focus pettarget
/petfollow
/petattack
/petattack [@focus]
death pact gargoyle if alive or the ghoul
I have changed the macro I got in the DK guide, so it will sacrifice your gargoyle if active or your ghoul. if both your ghoul and gargoyle are not summoned, you will need to press the macro's key twice to summon your ghoul and then sac him.
#showtooltip Death Pact
/use [nopet]Raise Dead
/targetexact [help]Ebon Gargoyle
/use Death Pact
/stopmacro [harm]
/targetlasttarget
lichborne death coil heal all together
I changed the macro I got from the DK basics guide to allow you to lichborne, to death coil yourself, your pet and cancelaura in the same button. nothing special but useful, IMHO. how it works: the first time you press the key associated to the macro, without any modifier, it will cast lichborne. if you have lichborne active and press (without modifier) it will death coil yourself without changing your target. if you press (with the modifier SHIFT) it will death coil your pet. press with ALT and it will cancelaura your lichborne.
#showtooltip lichborne
/cast [mod:shift,@pet] death coil;
/cast !lichborne;
/cast [nomod,@player] death coil;
/cancelaura [mod:alt] Lichborne
Pet Defensive / Heal
Puts your ghoul defensive and Heals your ghoul
/cast Huddle
/cast [target@pet] Death Coil
Unholy Frenzy ( Friendly Healer)
Utility Unholy Frenzy macro for breaking friendlies out of certain CC ex. Blind, Hunter Trap
#showtooltip Unholy Frenzy
/cast [target=PlayerNameHere] Unholy Frenzy
Hungering Cold
This macro will allow you to Death grip your focus target, put them in Chains of Ice and use Hungering cold. (key must be hit 3 times and will reset on Hungering Colds CD)
#showtooltip Death Grip
/castsequence [target=focus] reset=60 Death Grip, Chains of Ice, Hungering Cold
Auto pet > Death Pact
If your pet doesn't exist, it uses Raise Dead and then Death Pact but if it exists, it uses Death Pact only.
#showtooltip Death Pact
/cast [nopet] Raise Dead
/cast [pet, @pet] Death Pact
Blood Tap sequence
Cast Blood tap and when on cool down cast Empower Rune Weapon. Different casting times based on talent spec
#showtooltip
/castsequence reset=31 Blood Tap, Empower Rune Weapon, Blood Tap
#showtooltip
/castsequence reset=61 Blood Tap, Empower Rune Weapon, Blood Tap
Mind Freeze Focus
Shift modify for focus target
#showtooltip Mind Freeze
/cast [mod:shift, @focus] Mind Freeze; Mind Freeze
Chains Of Ice Focus
Shift modify for focus target
#showtooltip Chains of Ice
/cast [mod:shift, @focus] Chains of Ice; Chains of Ice
Strangulate Focus
Shift modify for focus target
#showtooltip Strangulate
/cast [mod:shift, @focus] Strangulate; Strangulate
gnaw
This macro turns auto claw off, so that your ghoul doesn't waste energie which you need for gnaw. Press shift for focus gnaw.
#showtooltip Gnaw
/petautocastoff Claw
/Cast [mod: shift, @focus] Gnaw; Gnaw
ghoul attack
Gouhl stays in passive stance. It will attack/stop attacking your current target.
/petattack
/petpassive [target=pettarget,exists]
Chains Arena123
Put each of those in a seperate macro. This will use chains on whatever arena target you selected without changing your current target. This is very useful when peeling and keeping control of the other team.
/cast [target=arena1] Chains of ice
/cast [target=arena2] Chains of ice
/cast [target=arena3] Chains of ice
Gargoyle + Trinket
This will use your on use strength trinket before it summons your gargoyle. This causes your gargoyle to do more damage during it's duration.
#showtooltip summon gargoyle
/use Vicious Gladiator's Badge of Victory
/cast Summon gargoyle
Leap+Gnaw Focus
Same as before, the macro will only work if you have "!" before each ability.
#showtooltip gnaw
/petautocastoff Claw
/petattack [target=focus]
/cast [target=focus] !Leap
/cast [target=focus] !Gnaw
Leap+Gnaw
Leap and Gnaw in the same macro again! The only way this macro will work is if you have the "!" before each ability.
#showtooltip gnaw
/petautocastoff Claw
/petattack
/cast !Leap
/cast !Gnaw
Lichborne Self Heal
Heal yourself with Death Coil while Lichborne is active.
#showtooltip Lichborne
/cast !Lichborne;
/cast [target=player] Death Coil
Focus Leap + Gnaw
Let your Ghoul stop autocasting Claw and cc your focus. You have to combine it with a petattack ( /petautocaston claw) macro.
#showtooltip Gnaw
/petautocastoff Claw
/cast [target=focus,exists] Leap;
/cast [target=focus] Gnaw
Lichborne and cancelaura
Hitting this while Lichborne is up will cancel it, if Lichborne isn't up it will cast it if off cooldown.
#showtooltip Lichborne
/cancelaura Lichborne
/cast Lichborne
Shaman PvP Macros Elemental/Enhancement/Restoration
Shaman PvP Macros Elemental/Enhancement/Restoration
Focus Casts
Swap "SPELL" for any spell you want. Casts that spell on the target on keybind press and on modified keybind press, the spell on your focus target. You can remove "shift" and add "alt" or "ctrl" instead if you prefer a different modifier. Also stops your current cast with "/stopcasting". (!) If you use this marco for a casting spell (such as Hex), you might want to remove "/stopcasting", as it interrupts your current cast if you spam your keybind. (!)
#showtooltip
/stopcasting
/cast [modifier:shift, target=focus] SPELL; SPELL
Imbue Weapon
Mainhand Windfury Offhand Flametongue (change to what ever you prefer to use) one button imbue weapon i use on my enhancement shaman order of click gives on non imbued weapons: 1st. click (left mouse button) - windfury mainhand weapon 2nd. click (right mouse button) - Flametongue offhand weapon 3rd. click (middle mouse button) - Earthliving mainhand Weapon then left mouse button again to put windfury back on mainhand weapon.
#Showtooltip
/cast [btn:1] Windfury Weapon
/cast [btn:2] Flametongue Weapon
/cast [btn:3] Earthliving Weapon
Cleanse Spirit / Interrupt
Cleanse your team mates and interrupt your enemy caster use at you own risk
#Showtooltip
/cast [@mouseover,help] Cleanse Spirit; [@mouseover,harm] Wind Shear
Unleash Elements
Macro will use your Elemental weapon on any Mouseover or Target, whether it's friendly or hostile (depending on the Elemental Weapon being used). It will also cast the weapon on the Player if nothing is targeted or being mouse'd over. Mouseover is top priority, followed by target, followed by player. This template can also be used for any spell that can be cast on both friendly and hostile targets (Penance, Holy Shock, et al) for any other classes that could use it.
#showtooltip Unleash Elements
/cast [target=mouseover, exists][harm] Unleash Elements
/cast [target=mouseover, exists][help] Unleash Elements
/cast [target=Player] Unleash Elements
Lightning Bolt and Lava Burst at same button (Lava Burst prio)
Here is macro what is working as it should be (usable with Unleashed Lightning glyph)
#showtooltip Lightning Bolt
/cast Lightning Bolt
/cast [combat=active] Lava Burst
Spirit Walk
If will summon spirit wolves on first hit and enable Spirit Walk on second
/cast Feral Spirit
/cast Spirit Walk
hex/instant hex
Without modifier it casts hex normaly, with modifier it makes hex instant
#showtooltip
/cast [nomod] Hex; [mod:alt] Nature's Swiftness
/cast Hex
Cleanse/purge
Purges enemies and cleanses friendly players. Modifier for focus purge and self cleanse
/cast [no mod, help] Cleanse Spirit
/cast [no mod, harm] Purge
/cast [mod:ctrl,@focus] Purge
/cast [mod:alt,@player] Cleanse Spirit
Natures swiftness
When hit twice will cast Nature's Swiftness and then an instant Greater Healing Wave.
#showtooltip Nature's Swiftness
/cast Nature's Swiftness
/cast Greater Healing Wave
Shaman shields, all in one with modifiers
This macro will cast Water Shield without a modifier, Lightning Shield while alt is held down and Earth Shield while pressing the shift modifier. To change this to be used as Elemental switching the place of water and lightning shield would be easiest.
#showtooltip
/cast [modifier:alt] Lightning Shield; [modifier:shift] earth shield; Water Shield
Bash focus/target
Enh Shaman can Bash his focus, press SHIFT if have focus but still want to bash your target, or if you dont have any focus just bash your target
/cast [mod:shift,@target][@focus,harm][harm] Bash
Mouseover Cleanse Spirit
Casts Cleanse Spirit on whatever your mouse cursor is currently hovering over, or your current target if no mouseover exists.
#showtooltip Cleanse Spirit
/cast [target=mouseover,exists] Cleanse Spirit; Cleanse Spirit
Spammable Ghost Wolf
Allows you to spam Ghost Wolf without accidentally taking you out of the form.
#showtooltip
/cast !Ghost Wolf
Purge Targets Target
This macro you can purge the target your teammates is attacking without losing your current target that you are healing.
/cast [harm] [target=targettarget] Purge
Unleash Elements Macro
Frost Shocks enemy target, Heals frindly target with Unleash Elements and heals your self with ALT button down.
#showtooltip Unleash Elements
/use [mod:alt,@player][help]Unleash Elements;[harm]Frost Shock
Cataclysm – Patch 4.3: Hour of Twilight Trailer
Enjoy!
Season 11 PvP Armor
Season 11 PvP Armor iLvl 403:
Season 11 PvP Misc iLvl 403:
Season 11 PvP Weapons
Season 11 PvP Weapons iLvl 397
| Level | Type | Spec | Slot | Name |
|---|---|---|---|---|
| 397 | Axe | PvP, Melee | One-Hand | Cataclysmic Gladiator's Hacker |
| 397 | Axe | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Decapitator |
| 397 | Axe | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Cleaver |
| 397 | Bow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Longbow |
| 397 | Crossbow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Heavy Crossbow |
| 397 | Dagger | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Shanker |
| 397 | Dagger | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Spellblade |
| 397 | Fist Weap. | PvP, Melee | Main Hand | Cataclysmic Gladiator's Right Render |
| 397 | Fist Weap. | PvP, Physical DPS | Main Hand | Cataclysmic Gladiator's Right Ripper |
| 397 | Gun | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Rifle |
| 397 | Mace | PvP, Melee | One-Hand | Cataclysmic Gladiator's Bonecracker |
| 397 | Mace | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Bonegrinder |
| 397 | Mace | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Pummeler |
| 397 | Mace | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Gavel |
| 397 | Off-Hand | PvP, Melee | Off-Hand | Cataclysmic Gladiator's Left Render |
| 397 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Left Ripper |
| 397 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Shiv |
| 397 | Off-Hand | PvP, Spell DPS | Off-Hand | Cataclysmic Gladiator's Endgame |
| 397 | Off-Hand | PvP, Spell Spirit | Off-Hand | Cataclysmic Gladiator's Reprieve |
| 397 | Polearm | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Pike |
| 397 | Staff | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Staff |
| 397 | Staff | PvP, Spell DPS | Two-Hand | Cataclysmic Gladiator's Battle Staff |
| 397 | Staff | PvP, Spell Spirit | Two-Hand | Cataclysmic Gladiator's Energy Staff |
| 397 | Sword | PvP, Melee | One-Hand | Cataclysmic Gladiator's Slicer |
| 397 | Sword | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Greatsword |
| 397 | Sword | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Quickblade |
| 397 | Thrown | PvP, Melee | Thrown | Cataclysmic Gladiator's War Edge |
| 397 | Thrown | PvP, Physical DPS | Thrown | Cataclysmic Gladiator's Hatchet |
| 397 | Wand | PvP, Spell DPS | Ranged | Cataclysmic Gladiator's Touch of Defeat |
| 397 | Wand | PvP, Spell Spirit | Ranged | Cataclysmic Gladiator's Baton of Light |
| 397 | Shield | PvP, Melee | Off Hand | Cataclysmic Gladiator's Shield Wall |
| 397 | Shield | PvP, Spell DPS | Off Hand | Cataclysmic Gladiator's Barrier |
| 397 | Shield | PvP, Spell Spirit | Off Hand | Cataclysmic Gladiator's Redoubt |
Season 11 PvP Weapons iLvl 410
| Level | Type | Spec | Slot | Name |
|---|---|---|---|---|
| 410 | Axe | PvP, Melee | One-Hand | Cataclysmic Gladiator's Hacker |
| 410 | Axe | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Decapitator |
| 410 | Axe | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Cleaver |
| 410 | Bow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Longbow |
| 410 | Crossbow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Heavy Crossbow |
| 410 | Dagger | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Shanker |
| 410 | Dagger | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Spellblade |
| 410 | Fist Weap. | PvP, Melee | Main Hand | Cataclysmic Gladiator's Right Render |
| 410 | Fist Weap. | PvP, Physical DPS | Main Hand | Cataclysmic Gladiator's Right Ripper |
| 410 | Gun | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Rifle |
| 410 | Mace | PvP, Melee | One-Hand | Cataclysmic Gladiator's Bonecracker |
| 410 | Mace | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Bonegrinder |
| 410 | Mace | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Pummeler |
| 410 | Mace | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Gavel |
| 410 | Off-Hand | PvP, Melee | Off-Hand | Cataclysmic Gladiator's Left Render |
| 410 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Left Ripper |
| 410 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Shiv |
| 410 | Off-Hand | PvP, Spell DPS | Off-Hand | Cataclysmic Gladiator's Endgame |
| 410 | Off-Hand | PvP, Spell Spirit | Off-Hand | Cataclysmic Gladiator's Reprieve |
| 410 | Polearm | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Pike |
| 410 | Staff | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Staff |
| 410 | Staff | PvP, Spell DPS | Two-Hand | Cataclysmic Gladiator's Battle Staff |
| 410 | Staff | PvP, Spell Spirit | Two-Hand | Cataclysmic Gladiator's Energy Staff |
| 410 | Sword | PvP, Melee | One-Hand | Cataclysmic Gladiator's Slicer |
| 410 | Sword | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Greatsword |
| 410 | Sword | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Quickblade |
| 410 | Thrown | PvP, Melee | Thrown | Cataclysmic Gladiator's War Edge |
| 410 | Thrown | PvP, Physical DPS | Thrown | Cataclysmic Gladiator's Hatchet |
| 410 | Wand | PvP, Spell DPS | Ranged | Cataclysmic Gladiator's Touch of Defeat |
| 410 | Wand | PvP, Spell Spirit | Ranged | Cataclysmic Gladiator's Baton of Light |
| 410 | Shield | PvP, Melee | Off Hand | Cataclysmic Gladiator's Shield Wall |
| 410 | Shield | PvP, Spell DPS | Off Hand | Cataclysmic Gladiator's Barrier |
| 410 | Shield | PvP, Spell Spirit | Off Hand | Cataclysmic Gladiator's Redoubt |
| 410 | Relic | PvP, Melee | Relic | Cataclysmic Gladiator's Relic of Conquest |
| 410 | Relic | PvP, Physical DPS | Relic | Cataclysmic Gladiator's Relic of Triumph |
| 410 | Relic | PvP, Spell DPS | Relic | Cataclysmic Gladiator's Relic of Dominance |
| 410 | Relic | PvP, Spell Spirit | Relic | Cataclysmic Gladiator's Relic of Salvation |
Rogue PvP Macros Assassination/Combat/Subtlety
Rogue Macros Assassination/Combat/Subtlety
Step stun macro with timer showing DR
This is a good macro to avoid getting dodged when you want to stun Its gonna shadow step and then cheap shot if you are in shadow dance / vanish or in stealth, but its gonna kidney shot incase you are out of stealth And the timer ingame is gonna count down from 25 so you know when the DR on your stuns are over
/cast Shadowstep
/cast [stance:3] cheap shot
/cast [stance:1] cheap shot
/cast [stance:2] cheap shot
/cast [stance:0] Kidney shot
/sw 25
/sw play
Shadowdance+Premed+On Use
Casts Shadow Dance followed by Premeditation and your on use trinket or engy gloves. If your on use trinket is on CD, it will use engineering glove enchant.
#showtooltip Shadow Dance
/cast Shadow Dance
/cast Premeditation
/use "trinket name here"
/use "engy gloves here"
Focus Shadowstep+Kick/Gouge
Shadowsteps to your focus target and kicks/gouges it.
#showtooltip
/castsequence [target=focus] reset=24 Shadowstep, Kick
#showtooltip
/castsequence [target=focus] reset=24 Shadowstep, Gouge
Focus Macros
Casts on your Target if no modifier is pressed. Casts on your focus target if (in this case) shift is pressed. You can also use "ctrl" or "alt" instead of shift, or swap Blind, Kick Sap for any other ability.
#showtooltip
/cast [modifier:shift, target=focus] Blind; Blind
#showtooltip
/cast [modifier:shift, target=focus] Kick; Kick
#showtooltip
/cast [modifier:shift, target=focus] Sap; Sap
#showtooltip
/cast [modifier:shift, target=focus] Gouge; Gouge
#showtooltip
/cast [modifier:shift, target=focus] Dismantle; Dismantle
Premeditation+Recup
Cast Premeditation and then uses those combo points to cast Recuperate. Useful one button bind for self heals in stealth.
#show tooltip Premeditation
/cast Premeditation
/cast Recuperate
Tricks of the Trade
Casts Tricks of the Trade on a specific party member of your choosing.
#showtooltip
/cast [target=partymembernamehere] Tricks of the Trade
Focus Redirect -> Kidney Shot
Simple focus redirect with Kidney Shot
#showtooltip
/castsequence [@focus] reset=20 Redirect, Kidney Shot
2-in-1 Sprint before Prep
This will use sprint before you use Preparation.
#showtooltip Preparation
/castsequence reset=10 !Sprint,null
/stopcasting
/cast Preparation
Opening Premeditation
Uses Premeditation in your opener. You can also macro Prem. into your Ambush if you like. #showtooltip Ambush /cast Premeditation /cast Ambush
#showtooltip Garrote
/cast Premeditation
/cast Garrote
Mashable Combo point builder
Will turn on your autoattack and backstab the target. If you are mashing stealth and your bars change, it will not backstab or start attacking if you manage to stealth (or vanish). For added usefulness, you can put a BoP cancelling macro if you play with a Paladin and use BoP to remove assorted CC's.
#showtooltip Backstab
/startattack [nostealth]
/cast [nostealth] Backstab
extra:
/cancelaura Hand of Protection
All-in-one Poison Macro
Applies poisons with a simple mouse click. Left click to apply to mainhand, and right click to apply to offhand. Clicks alone will apply wound poison. Holding shift with either click will apply Mind-numbing, while holding ctrl will apply Crippling.
#showtooltip
/use [nomodifier] Wound poison; [modifier:shift] Mind-numbing poison; [modifier:alt] Deadly Poison; [modifier:ctrl] Crippling Poison
/use [button:1] 16; [button:2] 17
Deadly throw / throw / shoot one button
Will cast Deadly throw if you have combo points. If no combo points and you remain still, it will Shoot or Throw at the target instead. Useful for any situation where you need to keep a ranged target in combat.
#showtooltip Deadly throw
/cast Deadly throw
/cast Shoot
/cast Throw
/script UIErrorsFrame:Clear()
Tricks of the Trade
Tricks macro. Will tricks a target based on priority. First it will check for a friendly target. If no friendly target, it will check for a friendly focus target. If no focus, target of target. If none of the above work, it will check for a friendly mouseover target. You can substitute friendly player names in place of "@target", "@focus", "@targettarget", or "@amouseover" to create a tricks priority macro as well.
#showtooltip Tricks of the trade
/cast [@target,help,nodead][@focus,help,nodead][@targettarget,help,nodead][@mouseover,help,nodead]Tricks of the Trade
#showtooltip Tricks of the trade
/cast [@Warriorqt,help,nodead][@Dklol,help,nodead][@Mageheh,help,nodead][@Warlockpnad,help,nodead]Tricks of the Trade
Blind Focus / Mouseover
Blinds your mouseover target (if alive, enemy). Shift modifier to blind your focus target (alive, enemy).
#showtooltip Blind
/cast [mod:shift, @focus] Blind
/cast [@mouseover] Blind
Safe Stealth
Feel Free to spam stealth when your trying to go for a reset with less worry of spamming it so much that it unstealths you!
#showtooltip Stealth
/cast [nomodifier] !Stealth
/cancelaura [modifier] Stealth
Recup/SnD
Uses recuperate and when shift is held down it uses SnD
#showtooltip [nomodifier] Vanish; [modifier:shift] Slice and Dice
/cast [nomodifier] Recuperate; [modifier:shift] Slice and Dice
/script UIErrorsFrame:Clear()
weapon switch
Switches off-hand. Make sure you put the second off-hand in the right bottom corner of your first bag.
#showtooltip [mod] 0 16; 17
/equipslot 17 0 16
Shiv/Feint
Shiv with no modifier and feint when shift is held down. Shift can be replace by ctrl and alt ofc.
#showtooltip [nomod] Shiv; [mod:shift] Feint
/cast [nomod] Shiv; [mod:shift] Feint
/startattack
/script UIErrorsFrame:Clear()
Vanish/Focus Sap
I love this macro. Its a normal vanish macro but when Shadow Dance is up it saps my focus target without wasting vanish.
#showtooltip [nomodifier] Vanish; [modifier:shift] Vanish
/cast [stance:3,target=focus] Sap
/cast [nomodifier,stance:0] Vanish
/script UIErrorsFrame:Clear()
Vanish Stop Attack
Make sure that you stop attacking right after your vanish so you dont get yourself hit out of stealth that easy.
#show Vanish
/stopattack
/cast Vanish
Tott party 2&3
will tricks party frame two or three depending on what you want to give tott to.
#showtooltip Tricks of the Trade
/cast [nomod,@party2] Tricks of the Trade
/cast [mod:alt,@party3] Tricks of the Trade
Distract
Spammable Distract without losing your target area.
#showtooltip distract
/cast !distract
ambush/backstab
The macro uses premeditation+ambush when you're in stealth or shadow dance, otherwise it backstabs. The macro denies "bar lag" and binds 2(3) skills into one keybind. The keybind itself will also show the cooldown of premeditation and will use the tooltip of ambush in stealth or shadow dance, otherwise it will show backstab.
#showtooltip
/cast [stealth] [stance:3] Premeditation;
/cast [nostance] Backstab; [stance:2] [stealth] [stance:3] Shadow Dance; Ambush
Blind Arena Target Macro
Swap the "X" with 1,2,3 and you have a effectiv "Arena Blind" macro without targeting or focusing that arena target you want to blind. you can also add /focus after the "cast [@ArenaX] Blind" command to set your blinded target as focus, so you can see if he use his trinket or when you've dance/vanish for a resap. You have to make 3 Macros! One macro for every arena target.
/cast [@ArenaX] Blind
Shiv/Throw Macro
Easy macro for shiving your melee target or use a throw to crip a target who isn't in your melee range.
#show Shiv
/cast Shiv
/use Throw
Target nearest enemy sap
Targets the nearest enemy and saps them if in range, will clear target to search for other rogues, or druids in stealth.
#showtooltip Sap
/cleartarget
/targetenemy
/cast [harm, nodead] sap
