What are some of the violations that Blizzard considers "exploitative activity?"
There are several primary types of exploitative activity that we look for. Each type can have broad, far-reaching sub-categories but all have the same ultimate effect: they are harmful to the World of Warcraft. The most common examples include-
- Abuse of the Economy: We take action against accounts for Abuse of the Economy when one or more characters on the account are identified exchanging, or contributing to the exchange of, in-game property (items or gold) for "real-world" currency. This exchange process negatively impacts the World of Warcraft game environment by detracting from the value of the in-game economy. Please note that this category can include accounts we find to be "supplying" property for exchange to "real-world" currency. "Supplying" can be described as otherwise normal in-game play (such as gathering ore and herbs) and filtering these goods to a final account for the "real-world" currency exchange.
- Unauthorized Cheat Programs ("Hacks"): We take action against accounts using Unauthorized Cheat Programs, or "Hacks," when one or more characters on the account are identified using a third-party "hack" program. These programs provide character benefits normally not achievable in the World of Warcraft. Such benefits include, but are not limited to: increased speed, teleportation, or running through walls/boundaries. Uses of these unauthorized programs harm the game environment because they offer an unfair advantage over other players and supersede the intended limits of the game.
- Unauthorized Automation Programs ("Bots"): We take action against accounts using Unauthorized Automation Programs when one or more characters on the account are identified using a third-party program (or "bot") to provide character automation. Use of these "bots" negatively affects the World of Warcraft game environment, since they allow characters to progress without a fair degree of player control. These "bots" include, but are not limited to, programs that automate combat, movement, and use of gathering professions (such as fishing and mining).
My account was suspended or banned, but I wasn't playing it at the time. Will I still be held responsible for the exploitative activity?
We understand that not everyone's account information is voluntarily given to unauthorized users. We will gladly investigate the matter on your behalf and make appropriate adjustments based on the evidence we're able to find.
So, my account was compromised and I didn't have any control over the situation. What will happen?
If we see that your account was likely compromised (your account information was taken without your knowledge) we recognize that you should not be held responsible for the actions on the account. Instead we will provide you with information to better your knowledge of account and computer security, and work to repair any damage to your account.
If you have been suspended or closed for exploitative activity and you did not share your login information willingly, please contact our Support team for assistance.
Please note: The determination of whether an account was "compromised" is at Blizzard's discretion. If we determine that another issue led to exploitative activity, such as account sharing, we will take different steps. Please see below.
I admit my account has been shared recently and the person I shared with may have performed this activity. What are my options?
If an investigation suggests your account may have been shared with a friend, family member or third-party service (generally, a service for character progression), you will be partially or fully held responsible for the violations performed by the account. Any time you provide another person with your account information, it creates a possibility that an unauthorized user will use your account to do something harmful to the game. This is especially the case when you do not know the other user personally.
Specifically, we have found that many third-party services for character advancement also participate in exploiting the game economy through the use of hacks, bots, and the selling of in-game goods for real world currency. Additionally, these same people distribute viruses and phishing links meant to compromise other players' accounts. Even worse, they frequently accomplish this using the same accounts and characters that were voluntarily shared with them for their "services".
If you knowingly shared your account with an unauthorized party recently, and your account is suspended for this reason, we ask that you serve the suspension and consider our position when you return to the World of Warcraft. If your account was closed due to repeat violations, feel free to contact our Support team to discuss the issue further.
I was directly responsible for this activity. What will happen to my account?
If your account was suspended for exploitative activity that you are directly responsible for, we ask that you serve the suspension and consider our position upon your return to the World of Warcraft. If your account was closed due to repeat violations, feel free to contact our Support team to discuss the issue further.
What is Guild Dethrone?
Guild Dethrone allows an active member to take over the guild leadership position from an inactive guild leader. An active guild is a prosperous one, and in this light we want to encourage guild activity by giving players a way to promote a new leader if theirs has been absent for an extended period of time. Our Customer Service department has facilitated the promotion process for some time now, but this addition will enable players to do so themselves via the in-game interface.
When is a guild leader considered to be inactive?
A guild leader is considered inactive when they have been "offline" for at least 30 days. At this point, a notification will appear in the Guild News & Events feed for guild members who are eligible to become the new guild leader.
What makes a guild member eligible for leadership?
Eligibility is determined by current rank in the guild and recent activity. The game will automatically select active members (online within the past week) and send notifications to those of the highest rank. If none of that rank fulfills the activity requirement, then notifications will be shown to the next highest rank, and so on.
How do I request leadership?
Any eligible guild member will be able to request leadership by clicking on Guild News & Events notification. If no notification is present, then you are not of high enough rank within the guild, or the leader is not yet considered inactive.
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Honestly anyone that is complaining about this i have a couple of questions. 1) Are you a Guild Leader? 2) If so, do you REALLY plan on not logging into the game atleast once in a 30 day period? If the answer is no to either of those your arguement is moot. Now for the military comment, i completely understand as im in the army and if i deployed, and came back to find my guild was taken from my by one of my officers i would be a little upset. But on the other hand deployments dont just happen out of nowhere, you have PLENTY of time to appoint someone temporary GM while you are gone. The GM needs to be able to play actively for the guild to progress. And as Anidad said, this exact same system was already in place by blizzard... but previously it required tickets and long wait times before they were responded to, and even more waiting while it was investigated. This new way makes it more "player driven" and streamlined so guilds dont need to miss a step if a GM decides to go play SWTOR for a few months or something.
Weeeee! Second world kill for Heroic: Madness of Deathwing by STARS, 25Man as well!
We should expect a video from either KIN Raiders or STARS very shortly. (talk about Christmas spirit, lol)
Just waiting on the 3rd kill now and we can wrap 4.3 up ;)
Wee! Reporting this sh-t on Christmas. Method & Blood Legion joining Paragon, STARS, In Extremis, KIN Raiders on the Heroic: Spine of Deathwing kill, both 25Man as well. (Although legion got it done on 10Man as well.)
Exodus supposedly got it too but I don't really care about them, bitc-es server changed to get more attempts, gg!
Here is a statement from Blood Legion:
Well....what a crazy fight, that had its fair share of emotional highs and lows, but its finally dead. We went from sub-30% wipes on the last tendon a week ago with a world first kill in our sights, to having the fight hot fixed and being back at square one. On our initial wipes we were using our usual raid comp, but with the changes it forced us to stack the group as much as possible, which is an unfortunate trend in raiding nowadays.
We'd also like to give a heartfelt thank you to those of you that helped us achieve the stacked raid comp, Logoz and Aantu, we couldn't have done it without you.
spine of deathwing addon
24/12 0051 Update: Method joins the 7/8 club by killing the Spine 25. And so did Blood Legion, taking US First !
- Morchok has been working out, now moves faster in all phases of the fight, and can no longer be kited.
- Players can no longer use Spiritwalker’s Grace to avoid the Watery Entrenchment debuff.
- Fading Light should now always appear in raid frames when a player is affected by it.
It is with great pride that I make this post in hopes of starting a discussion about Fire mages and the upcoming patch. I have recently obtained my legendary staff and had a chance to test out fire on the PTR. I won't be the first to say that fire's damage in 4.3 is not only substantial, but paired with it's aoe capabilities it's outstanding. There are several fights that involve aoe dps well suited for fire mages and soon to become my favorite fights.
Changes to Fire Mages in Patch 4.3:
- Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
- Fireball damage has been increased by approximately 17%.
- Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
- Combustion’s damage over time can now hit critically.
- Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.
As you can see Fire mages were fairly far behind to need such a large buff. According to SimulationCraft Fire Mage dps will be higher than Arcane in single target and AoE with 4.2 gear. I thought I would begin this discussion by recaping how to gear a fire mage and answering some frequently asked questions I get about fire mages and providing some basic information.
Elitist Jerks has mentioned that they are currently in the process of updating the Fire Mage compendium for 4.3, but much of the information on there is still relevant, so if you are new to fire mages I suggest checking that out first.
Cookie Cutter Fire Mage spec:
Fireball > Flame Orb > Living Bomb > Mirror Image > Fireball > Scorch
Please note that using Flame Orb and Mirror Image are not recommended while attempting to apply Combustion. Using these disrupts the flow of ignite and can result in missed opportunities and Combustion's use being delayed.
Intellect > Hit to cap > Haste to 2005 > Crit > Mastery > Haste
Note: If you have t13 4 set the new soft haste cap becomes 1505.
Glyph of Fireball
Glyph of Molten Armor
Glyph of Pyroblast
None provide a dps increase. They are all purely situational.
Glyph of Evocation (Nice additional heal when using Evocation)
Glyph of Blink (When you need to get somewhere faster)
Glyph of Mirror Image (It's the only one that does anything to help dps as a minor glyph so it's worth having)
Choose anything else for the other two. I like a mana cost reduction on Arcane Brilliance for in-combat buffs and glyph of Slow fall so I don't have to carry around feathers.
The secret to Combustion is a large Ignite. I generally won't take an ignite under 20k, but that number may differ depending on your gear. So far, in 4.3, the best Ignite I have been able to reach without any fight mechanics modifying it was 45k. I have noticed that at times I am able to get ignite to "stack" on top of itself.
I have found that the addon MyBigIgnite is the best for tracking ignite and is not only accurate, but fast. The second a spell hits the boss it is updated with how much the spell hit for. This addon is available on Curse if interested.
Combustion thrives off of large ignites to make sure you have an addon to help with this.
+1 tick = 5% haste needed
+2 ticks = 15% haste needed
+3 ticks = 25% haste needed
+4 ticks = 35% haste needed
Living Bomb, Pyroblast and FrostFire Bolt all have the same haste tick values.
+1 Tick = 12.5%
+2 Tick = 37.5%
+3 Tick = 62.5%
+4 Tick = 87.5%
Here is a chart for haste values needed with buffs. The chart is from Nemex, so thanks to him for creating it.
Flame Orb and Ignite are not affected by haste.
Keep in mind these are default values and obtaining these requires different amounts of haste depending on what haste buffs you have available (Netherwind Presence, Goblin Haste, T11 Set bonus, Blood Lust, Raid Haste Buff). If your going to calculate the haste values yourself just remember that haste is multiplicative so multiply, don't add.
I may add more to this list a little later, but for now I think this is a good start. Feel free to add on anything else that I missed (and I know there is a lot) or ask a question.
#showtooltip Living Bomb
/cast [modifier:alt, target=focus] Living Bomb/cast [nomodifier:shift] Living Bomb
/cast [modifier:alt, target=focus] Fireball/cast [nomodifier:shift] Fireball
Holding alt and the button assigned for the spell will cause it hit your current focus target. If alt is not held down it will hit your current target. Note that holding alt does not change your current target, it only causes the spell to hit your focus.
This really is a must have macro for fire mages. Combustion is not on the GCD and can be quickly cast at any moment a large Ignite appears!
#showtooltip Ice Block
/cancelaura Ice Block
/cast Ice Block
This macro will stop what your casting and cast Ice Block. When you click it again it will cancel Ice Block.
/cast [target=mouseover,exists] Counterspell; Counterspell
This is a macro to stop casting and Counterspell your mouseover if your mouse is over a target.If your mouse is not hovering over a target it will interrupt your current target.
This last one isn't specific to just mages. It's good for any class.
Best in Slot Gear 4.3:
Head: Time Lord's Hood 
Neck: Opal of the Secret 
Shoulder: Time Lord's Mantle 
Back: Nanoprecise Cape 
Chest: Time Lord's Robe 
Wrist: Bracers of the Banished 
Hands: Gloves of the Liquid Smoke 
Waist: Cord of the Slain Champion 
Legs: Time Lord's Leggings 
Feet: Janglespur Jackboots 
Finger 1: Infinite Loop 
Finger 2: Ring of the Riven 
Trinket 1: Insignia of the Corrupted Mind 
Trinket 2: Will of the Unbinding 
Main Hand: Dragonwrath, Tarecgosa's Rest 
If Legendary not available: Ti'tahk, the Steps
Ranged: Finger of Zon'ozz 
You’ve probably heard the good news by now: there is now a dedicated Portuguese realm especially for those who prefer to play with other Portuguese-speaking players! If you didn’t already know how, this post will help you find out how to play on this realm. It’s actually quite easy:
First, click on "Change Realm" in your character view. You’ll find the button above your character list.
Now you will be taken to the realm list. Make sure that you have selected the English tab.
The next step is to sort the realms. You can sort realms by their name, type, the number of characters you have on them, and by their population. We want to sort them by their realm name, so just click on "Realm Name".
Now all you have to do is to look for "Aggra". The realm will be labeled “Aggra (Português)”.
That’s it! You found the Portuguese realm. We hope you enjoy it and have some great adventures there.
Love it or hate it, World of Warcraft has been a juggernaut on the MMO scene for years now, and many people coming to Star Wars: the Old Republic will have some familiarity with the game’s concepts and features thanks to spending some time in Azeroth. However, SWTOR is more than just a clone of WoW, and to get the most out of the game it’s a good idea to look at the ways in which it’s different.
In this guide we’ll present a few of the key things you’ll need to know about if you’re a WoW player trying out SWTOR. This isn’t a comprehensive guide to any of these features; instead, this is an overview to help you make the transition from WoW (or another MMO) as smoothly as possible.
Light Side and Dark Side
Unlike WoW, SWTOR has game mechanics to distinguish between “good” and “evil” actions (although they’re not always cut-and-dried choices). Dialogue and action choices will always notify you with icons of the effect they’ll have on your Light/Dark Side rating, although you can turn this off in the game options if you’d prefer to play without them.
No matter which faction you’re in, you can follow either side, or take the middle path. Sith Empire characters can be aligned with the Light Side, and Republic characters can be Dark Side, without getting kicked out of home. This applies to Force-users and non-Force-users alike.
You can find your morality displayed on your character sheet - it’s a vertical bar with a blue star at the top and a red triangle at the bottom, and if you mouse over it, it will tell you the details of your Light/Dark Side alignment. When you reach 1,000 points on either side, you’ll achieve Light I or Dark I - but the points do cancel each other out, so if you’ve accrued 1500 Light Side points and 600 Dark Side points, you’ll need another 100 LS points to reach Light I. (Or another 1900 DS points to reach Dark I, if you prefer.) Your Light Side/Dark Side Rating acts as a threshold; when you reach certain levels of alignment with your side of the Force, more equipment becomes available to purchase.
Classes, Advanced Classes, and Skill Trees
Compared with WoW, SWTOR has an extra level of ‘choice’ when it comes to making decisions about what kind of character you want to play.
There are eight classes in the game - four per faction.
- Jedi Knight
- Jedi Consular
- Sith Warrior
- Sith Inquisitor
- Bounty Hunter
- Imperial Agent
You choose your class when you create your character.
Each class has two Advanced Classes, which differ in playstyle, equipment, and character role. For example, a Jedi Consular can become a Sage or a Shadow; an Imperial Agent can become a Sniper or an Operative. You choose your Advanced Class at level 10, via a mission (SWTOR’s term for a quest). This is a permanent choice.
Each Advanced Class has three skill trees, which are like WoW’s talent trees. Two of three trees are unique to that Advanced Class; the third is shared with the other AC for that class. This is not a permanent choice; you can reset your skill trees at an NPC for a fee. At the moment, there’s no dual-spec feature like WoW’s, but the SWTOR devs have expressed interest in it as a future improvement.
For a WoW player, it’s convenient to think of Advanced Classes as being equivalent to WoW’s classes; skill sets are obviously equivalent to WoW’s talent specs.
A couple of notes about the process of choosing your advanced class:
- When you leave your starting planet, your next stop is on a space station. There will be a mission there that will walk you through the process of choosing an advanced class. If you accidentally miss it somehow, you can also choose an advanced class by going to your class trainer in your faction’s capital city.
- Once you’ve chosen your advanced class, you’ll receive a free package in your inventory, which contains new weapons or offhand items that are specific to your advanced class.
In WoW, you’ll often have to share “your” gear with several other classes. In SWTOR, however, loot is much more cleanly divided. There are five base stats, and each base stat except Endurance is the primary stat for two classes (one for each faction).
- Strength is the primary stat for Jedi Knights and Sith Warriors
- Willpower is the primary stat for Jedi Consulars and Sith Inquisitors
- Aim is the primary stat for Troopers and Bounty Hunters
- Cunning is the primary stat for Smugglers and Imperial Agents
This makes dividing up the loot very easy. Say you’re a Bounty Hunter Mercenary out killing things with your Sith Warrior Juggernaut friend. You’re both wearing heavy armor - but you need Aim and she needs Strength, and you won’t ever have to fight over the same gear.
SWTOR’s equipment quality system works in the same way as WoW’s, and the quality colours even follow a similar pattern to WoW’s. The levels are named differently, though: the order is
Conveniently, when a dead enemy has loot, you’ll see a beam of coloured light reaching up from its body - and the light matches the colour of the loot, which means you won’t risk missing important loot drops. (There’s no specific item quality level for them, but lootable mission items show up with gold beams.)
Much has been made of the Companions feature in SWTOR. We’ll have more information for you in a more detailed guide to Companions, but in short: they’re NPCs who will join you as part of your class story, and they can help you with gameplay and tradeskills - and they also provide story hooks for questing. You’ll get your first companion near the end of your class storyline on your starting planet - often around level 9, but that depends on how many side missions you do. Your early companions will have abilities specifically intended to fill the gaps that your own class can't perform.
Once you have a companion, their portrait appears in the bottom-left corner of your screen along with a condensed action bar (which you can expand to cover one of your action bar slots if you want to micro-manage your companion in combat). Your companion will fight with you, and like WoW hunter and warlock pets, you can set them to the equivalent of passive, offensive and defensive modes. The specific modes vary by companion - some have healing and DPS modes, some have tanking and healing modes, and so on. So when you get a companion, be sure to examine their abilities to see what they can do for you!
Companions can also perform tradeskills jobs for you - as well as crafting (look for our crafting guide soon!), they can gather resources for you while you’re out in the wilds with them. If you stumble across a pile of scrap metal to Scavenge, or a Bioanalysis node to gather, you can shift-right-click on the node to have your companion collect it for you instead (while you’re busy looting or gathering something else). You can even send your companion running off to collect from a node you can barely see in the distance - but be careful, as you can’t harvest a resource while in combat.
And on the subject of companions, sometimes they’ll want to talk to you, but if you try to talk to them while you’re running around out in the world, they’ll ask to talk somewhere private. Take your companion to a cantina (or to your ship, when you have one) and they’ll be willing to talk.
Social Grouping & Conversations
SWTOR’s fully-voiced, fully-animated NPC dialogues are one of the game’s biggest features, and they have a big impact on playing with a group.
Any time you talk to an NPC while you’re in a group, the other players in your group have the opportunity to join in, even if you’re half a map away from them (unless they’re ineligible in some way). They’ll get a notification dialogue, and if they’re nearby they can run over to join the conversation; otherwise, they can holocall in, and will appear as a hologram. Players who holocall in may not be eligible for conversation options that involve physical actions like giving an item or attacking the NPC.
When you’re in a group conversation, every dialogue choice gives you Social points, which increases your Social Rating (which is a threshold that gives you access to special gear). Once everyone has chosen a dialogue option, the game rolls randomly to see who gets to deliver their chosen response; the winner gets extra social points, and their selection is the one the story follows. However, if you make a choice with a Light or Dark side effect, you receive morality points based on your choice, not the winning result.
SWTOR has more levels of enemy difficulty than WoW does, and some of your abilities will work differently on enemies of different strengths.
Weak and Normal enemies are the standard; it’s fairly easy for a player to plow through a large group of enemies at this level. Depending on your class, a number of your damage-dealing abilities will also stun, knock back or knock down weak or normal enemies in addition to the ability’s normal effects.
From there, the enemies increase in difficulty: Strong, Elite, Champion, and various levels of Boss. These enemies have symbols next to their names, as well as a fancy border around their portrait and tooltip, to make it clear how dangerous they are.
The action of SWTOR is spread out across seventeen planets, and that means you’ll have a lot of travelling to do. Thankfully, there are various ways to speed up the process. Some will be familiar to WoW players, while others are new.
These are the equivalent of WoW’s Hearthstone, but they work a little differently. There are various bind points scattered around each planet; when you come across one it will have an icon above it to show that you haven’t tagged it yet. When you use the Quick Travel ability (which everyone starts with), you’re presented with a map that shows all the Bind Points on your current planet, and you can insta-travel to any you’ve discovered. You can’t use Quick Travel to move between planets, though, and it has a 30 minute cooldown.
These are the equivalent of WoW’s flightpaths. There are taxi points all over each planet, and for a small fee you can catch a ride from one taxi point to another, provided that they’re connected and you’ve discovered all the taxi points in between as well. The mechanics will be instantly familiar to anyone who’s flown on a WoW gryphon, bat, hippogryph, wyvern, chopper, biplane or dragonhawk. There’s similar variety in SWTOR’s taxi vehicles; you’ll get the chance to ride various speeder bikes, landspeeders, and shuttlecraft. Again, you can’t use taxis to travel between planets.
These are accessible from space ports and space stations, and are the only way to travel between planets until you get your own ship -- although shuttle routes are fairly limited in some parts of the galaxy. To use a shuttle, you travel to the nearest spaceport on your current planet and head to the shuttle hangar. Depending on your location, there may be different hangars for different destinations, or just different shuttles within the same hangar - they’ll be labelled on the map. Click on the door of the relevant shuttle and you’ll get a dialogue box confirming your travel destination. One loading screen later, and you’ll be on a new planet!
Getting your own ship is the culmination of your class storyline on the second planet you go to. (For most people, this will come somewhere between level 15 and level 20, depending on how much extra questing you do.) Once you have your ship, you have access to the Galaxy Map, and you can travel anywhere you choose - just select your destination on the galaxy map and away you go. You’ll arrive at a (class-specific) hangar in the spaceport of the planet you chose, and when you want to leave you can enter your ship from the same hangar.
These are the equivalent of WoW’s mounts. You can purchase a range of vehicles from vendors throughout the galaxy. They include hoverbikes (like the Longspur Scout), speederbikes (like the Custom-Built Speederbike) and landspeeders (like the Korrealis Commander). There are three levels of the Speeder Piloting skill, which allow various speeds: 90% speed at level 25, 100% speed at level 40 and 110% speed at level 50.
Much like WoW, item storage in SWTOR is separated into “stuff you carry with you at all times” and “stuff you keep in a safe place”.
You start out with 30 slots of inventory space, and your inventory is all-in-one rather than split into bags like WoW. You can expand your inventory space by 10 slots at a time; the first expansion is 5,000 credits and the cost increases with every expansion.
Your inventory window also has two other tabs. The “Mission Items” section is where you’ll find, well, mission items. This includes items you’re required to gather from enemies or out in the world, and also items you’re given to use as part of a mission. So if your mission says “use the Explosive Space Modulator on the probe droids”, don’t forget to look in your Mission Items tab to find the Explosive Space Modulator (which you can then right-click to use, or drag to an action-bar slot).
The Currency tab will be a familiar concept for WoW players; it’s where your commendations, tokens, medals and other non-financial currency items go. Note that, although SWTOR doesn’t have a formal “reputation” system, the currency system plays a similar role. Each planet has a particular commendation type; you’ll get these commendations from killing particular enemies on that planet, and from quest rewards. Commendations can be used to purchase level-appropriate prototype gear from specialty vendors on each planet.
As well as your inventory, you also have a cargo hold, which is basically a bank. It’s accessible from major cities, and when you get your ship you can also access it from there. You start out with 80 slots in the first bay of your cargo hold, and a second bay becomes available at level 20. This works like other MMO banks, with one extra feature: when you send your companion off to craft for you, they will craft from materials in your cargo hold if you don’t have enough in your inventory - nice touch that makes it a little easier to save precious bag space. (Equally handy is the feature where, once you have a companion, there’s a button on the Crew Management window that will order your companion to go off and vendor all the gray items in your inventory. They’ll come back in sixty seconds with the credits.)
Instance Indicators and Class Missions
In WoW, it can often be confusing to work out which version of an instance you’re in, although this has been improved a lot over the years. SWTOR has a clear visual indicator around your menu bar to show which instance you’re in.
If it’s gold, it’s your instance; you “spawned” the instance (usually by being the first to enter). If it’s red, it’s somebody else’s. If you mouse over the indicator frame, it will tell you whether or not you can complete missions inside this instance.
This is important to know, because there are class-specific instances related to the class storyline. They’re usually designed to be completed solo, but friends can assist you if you wish. However, you have to specifically enable an option in the preferences to allow people of the same class to join you in your class-specific instances, and even if you turn this option on, only one person can progress their class quests in a given class instance. (Most class instances are fairly short, however.)
There are very clear signs of phased areas and instance entrances - there’s a wall of coloured light in the way. Green light means you can run through and it contains content for you, red light means you can’t enter, and blue light means that it’s a generic group instance and anybody in your party can enter. If you’re in a group, you’ll often see a red area turn blue once someone else in your group enters the area. For instance, if you’re a Bounty Hunter helping your Sith Juggernaut friend with her instance, an instance for one of her class missions will show up as red until she enters - then it will turn blue, and you can join her. (Mousing over the ‘curtain’ of light will show more details, like the class the area’s for.)
Returning From Death
When you die, you’ll see a dialogue box on screen that gives you two options: reviving on the spot with a medical probe, and respawning at a medical centre. Other players may also bring you back to life. As with WoW, death reduces the durability of your gear.
Reviving means a medical probe will swoop in and get you back on your feet, although it’s not instantaneous. You also get a few seconds of post-revival ‘stealth’ mode to let you run away from the spot where you died, if there are still enemies around. Med probe revival doesn’t work in flashpoints.
Respawning means you reappear at the nearest med centre, alive and with all your gear. You don’t have to run back to your corpse as a ghost as you do in WoW.
Player rezzing is also an option, although a little different from WoW’s method. Any player can perform an out-of-combat rez, with a 15-minute cooldown. Characters with healing ability have a shorter cooldown for their OOC rez, and some also get an in-combat ability (i.e. a “battle rez”).
Other Things That Differ From WoW
Names: Character names can include apostrophes and hyphens, but no special characters (at least, not on English-language servers).
Food and Drink: Everyone gets an out-of-combat channeled heal ability which replaces WoW’s food and drink. The name and animation differs by class (and some look extremely cool!) but all work the same way. They also restore your secondary class-specific resource (Force, Rage, Focus, Ammo, Heat, Energy). You start with the ability, there’s no cooldown, and you can’t use it up, so it helps to get in the habit of using it after every fight.
Swimming: You can’t swim, and won’t need to.
Guild Creation: Creating a guild requires you to have a party of four people. You talk to a Guild Registrar NPC, enter your guild name, and pay 5,000 credits. Your party members become the founding members of the guild. There are no guild charters required.
Lore Objects: These are all over the world. Clicking on one for the first time will give you a little XP, and will add an entry to your Codex so you can learn more about the gameworld. They’re not super obvious, but they usually have a slight blue glow to them like other interactable objects - but they’re not marked on your map or minimap, so they’re something of a reward for careful exploration.
Item Visibility: Your helmet is the only item slot you can hide, and its visibility is controlled through the Social section of the game’s options window. Note that some helmets affect your voice; this effect goes away if you hide the helmet.
Reloading UI: If you have any UI bugs, you can reload your UI by hitting Ctrl-U twice in a row.
Game Performance Meters: Your latency appears in a bar graph under your minimap. Ctrl-Shift-F will show your framerate in the bottom left hand corner (in fairly tiny text).
Tooltips: There’s a setting in the game options to turn on comparative tooltips for yourself and your companion. It works like WoW’s tooltips comparison, except that it conveniently includes a tooltip for your companion’s gear as well.
Auctions: The Galactic Market, or Galactic Trade Network, is SWTOR’s Auction House. Its symbol is a credit sign inside a pentagon, and GTN kiosks can often be found near banks.
Other Handy Tips
These are all points that caused a lot of confusion during the beta, so it’s worth mentioning them here briefly.
Many conversation choices will affect your Light/Dark Side Rating, your companion’s Affection Rating, or (if you’re in a group) your Social Rating. Once you’ve made the choice, you’ll get an onscreen indication of the effect on the rating in question, but the rating increase (or decrease) doesn’t actually happen until you’ve completed and turned in the quest. The ratings changes will show in the quest completion box as part of the quest rewards.
If your conversation choices regularly upset your companion, you might want to read their entry in your Codex (under Persons of Note) to find out what kind of behaviour pleases them. Unlike Light and Dark Side choices, there’s no indicator on dialogue choices to show you what effects they will have on your companion.
If you’re in a flashpoint or group phase that features an item you have to click on to progress the story (such as a computer, shuttle door, communicator, etc), everyone in your group has to click on the item to progress - a tick will appear over their heads once their click registers. Everyone has to remain in place until the whole group has clicked.
Resetting your skill trees is done at a Skill Mentor NPC. They’re in the capital city for your faction, as well as the space station hub for your faction.
If you’re playing a class with stealth abilities, your stealth will cover your companion too.
If you’re having trouble finding things, look at your map. There are several features that help you track down elusive NPCs. You can select a filter button to show all NPCs or facilities of a given type (like vendors, trainers, banks, and so on), and you can also select the checkbox next to the magnifying glass icon to give you a zoomed-in view on parts of the map when you mouse over them. And clicking the small map in the bottom right corner of the map view will let you toggle between the local map and the world map.
Written by Siha
Questhelper tells you how to finish your quests in the easiest, fastest manner. It includes a database of quests, monsters, and items, telling you the exact location of that dang Perfect Satyr Horn you can't find. It also computes the fastest path to complete all your quests - and gain experience - as quickly as possible.
It doesn't work. What can I do?
Three things. First, if there's a major issue with QuestHelper, you can type "/qh error" and it will show you the first error it ran into. If you post that in an issue (preferably an already open one) at questhelperredux.googlecode.com/issues, along with your QuestHelper.lua file, it will be addressed as quickly as possible.
If it just doesn't work, "/qh hardreset" will reset all your accumulated data and preferences, hopefully getting rid of weird problems. If you still can't see the quest tracker, "/qh treset" will try to force it into a visible position on your screen, with "/qh treset center" jamming it uncomfortably into the center of your screen. It can be moved from there by dragging the small gray box at the top-right of it. If you're not seeing quests at all, even on your main map, "/qh hidden" will tell you why and let you change it. The combination of these three fixes most problems.
If none of those help, disable your other plugins as a test to find incompatibilities.
My framerate is low. What can I do?
If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do. The command to do that is: /console set scriptProfile 0 /console reloadui
If that doesn't make a difference for you, there's a slash command, /qh perf, that can scale the amount of work QuestHelper does per frame. Example: /qh perf 50%
QuestHelper uses a lot of memory. What can I do to fix this?
QuestHelper intrinsically uses a chunk of RAM. You can currently expect about 15m of usage. There's really not anything anyone can do about this, but that small amount of RAM usage also shouldn't be much of an issue.
Why aren't my quests showing up?
/qh hidden will list everything that isn't being shown, along with the reason for it being hidden.
How can I get rid of that arrow over my character's head?
First, try right-clicking it and looking for a "hide" option. Second, try /qh arrow or /qh tomtom, depending on which arrow it is. Try them both - at worst, you'll end up with an extra arrow. The same command will disable it again. If you'd rather move it instead, you can drag it around by left clicking . . . unless it's been locked, in which case right click on it and unlock it first.
How do get that 3D arrow pointing where to go?
If you'd prefer integration with Tomtom, try /qh tomtom. I don't really officially support this option, but it seems to work.
The Icons on my map are huge! How can anyone see anything?
If you find the icons are too big for you, you may enter /qh scale X%, replacing X with some reasonable scale. I'd start with 80%, depending on how that looks you can try bigger or smaller numbers.
/qh help: Lists all the QuestHelper slash commands.
/qh help "command": Tells you about a specific command.
/qh settings: Opens the Settings menu at the current cursor location. Note that not all settings can be changed through the menu.
/qh track: disables/enables QuestHelper's Quest Tracker, which provides status on your nearest objectives, in place of the default Tracker.
/qh hidden: Displays a list of all the hidden objectives, why they are hidden, and depending on the reason, will allow you to unhide them.
/qh ftime: Toggles the display of the flight time estimates.
/qh locale "locale": Sets the locale to use for displayed text., or lists possible locales if no argument is given.: Defaults to your client's locale the first time you run QuestHelper. The only locale that is complete right now is "'enUS"'. Missing translations will be marked with red text.
/qh share: Toggles objective sharing on and off. When on, will share quest objectives and progress with other party members that are using QuestHelper 0.17 or higher, and also have sharing enabled.
/qh solo: Will disable quest sharing and ignore anyone you might be partied with, basically assume you will receive no aid from your party members.
/qh comm: Toggles the display of the data sent between peers. I use this for debugging, but some people just love to stare at streams of meaningless data. It's really quite hypnotic. . .
/qh hide: Hides QuestHelper's minimap arrow and World Map icons and paths, and suspends the calculation of routes.
/qh tomtom: Toggles using TomTom to display waypoints for your current objective.
/qh button: Toggles the QuestHelper button on the World Map frame.
/qh level "offset": Sets the level offset used by the level filter. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.
/qh level 0: Only show quests at or below your own level.
/qh level +2: Show quests up to two levels above your own level. This is the default.
/qh nag: Prints counts of all the new or updated quests, objectives, etc, that you have found that aren't in the supplied database.: Note: To reduce memory usage, QuestHelper deletes static quest data that doesn't belong to your faction. So, if you play both sides, it will always think the quests you did for the opposite faction are new.
/qh nag verbose: Displays the specific differences between your data and the static data.
/qh find "category" "query": Allows you to create custom objectives by searching for known items, NPCs, and locations. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.: Note that if you attempt to create an objective twice, it will instead hide it.
/qh find item "item-name": Search for items.
/qh find npc "npc-name": Search for NPCs or monsters.
/qh find loc "zone-name" "x" "y": Search for a location in a zone. You may also use a comma, should you feel the need to.
/qh find loc "x" "y": Search for a location in your current zone.
/qh find "search-string": Searches in all categories.
/qh find: Invoking the find command without any arguments will instead display all your current user created objectives, allowing you to easily turn them off.
/qh filter "filter-name": Toggles objective filters on or off.
/qh filter level: Shows or hides objective that you probably can't do. Note that this considers the the levels of everyone in your party, not just you. If you're partied with somebody higher than you, it might not hide a quest that it otherwise would have.
/qh filter zone: Shows or hides objective that aren't in your current zone.
/qh filter done: Shows or hides quests that aren't complete.
/qh filter blocked: Shows or hides objectives that are blocked, i.e. require something else to be done first, such as turn-ins for incomplete quests.
/qh scale "value": Scales the map icons by this amount of their default size. Will accept a number or a percentage, in the range of 50-300%.
/qh perf "value": Scales the CPU workload for QuestHelper's route calculation routine. Will accept a numbere or a percentage, in the range 10-500% (although we don't recommend going above 100%).
/qh recalc: Recreates the world graph and location and distance information for the active objectives. You probably don't need to worry about this.
/qh purge: Deletes all your collected data. I'd prefer if you avoided using this any time other than immediately after sharing your collected data.: Requires that you to enter a randomly generated 8 character case sensitive alphanumeric password, to hopefully ensure that people read the message that gets displayed.
/questhelper: Alias for /qh.
/find, /qhfind, : Alias for /qh find.
/qh find monster: Alias for /qh find npc.
/qh find location: Alias for /qh find loc.
Nothing much to say here really, we all know that nobody ever remembers 2nd, 3rd and so on place. But hey, it's first EU 25Man Heroic kill so .. grats Paragon!
I guarantee you we will see heroic madness go down either in few hours or early tomorrow. (from Paragon that is)
Also, Blood Legion FTW!!!11