The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.
Vengeance is no longer triggered by receiving damage from other players.
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Land Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
- Fireball damage has been reduced by roughly 6%.
- Pyroblast damage has been reduced by roughly 6%.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
Dungeons & Raids
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
CRITICAL UPDATE: These items are OFFICIALY confirmed as part of World of Warcraft TCG Items!
New item added in Patch 4.3.2.
Demon Hunter's Aspect
Binds when picked up
Use: Resemble a demon hunter for 5 min. (30 Min Cooldown)
In World of Warcraft your abilities and talents help to define your class. Some are lackluster and unimpressive, while others get the job done, but sometimes Blizzard really hit’s the mark and we find some WoW talents and abilities that are beyond awesome. So awesome that watching them in action and using them in battle truly never gets old. Favorite WoW talents and abilities will likely vary greatly from player to player, so check out my top 5 in the list below and see if they match up with some of your personal favorites.
Is Shadow Form ok? NO! Those words from the well known MC Raiders video goes to show that in the not so distant past Shadow Priests were unheard of on the raiding scene. However, now they are in high demand and can produce some of the best ranged DPS out there. Helping along the way with that amazing DPS is some very cool abilities, one of my personal favorites being Shadowy Apparition. Shadowy Apparition procs from Shadow Word: Pain damage and summons one (or more depending on the points the Priest has in the talent) shadow version of the Priest which moves slowly towards a target which is afflicted with Shadow Word: Pain, once it connects with the target this shadow deals a burst of Shadow damage. Perhaps not as showy as some of the other WoW talents out there, but there is something both intimidating and otherworldly about an army of Shadow Priests descending upon a boss or enemy player. Next time you have the pleasure of having a Shadow Priest in your raid take a few seconds to check out this WoW talent in action and witness firsthand this epic WoW ability in action.
While Shaman are probably my least favorite class to play next to the Warrior (sorry Warriors), they still have some amazing talents. While it may seem somewhat cliché and perhaps a little uninteresting to some, my favorite WoW Shaman talent is and has always been Bloodlust or Heroism if you happen to play on the side of the Alliance. When used this WoW ability increases melee, ranged, and spell casting speed by 30% for all party and raid members for 40 seconds. Combine this with the lore behind this spell, the fact that when under its effects every single player appears to grow in stature and the awesome noise that goes along with it, and you have yourself one badass WoW talent to say the least. I feel Bloodlust/Heroism without a doubt deserve this spot on the list.
Perhaps I just have a fascination for all beings that will help me defeat my foes (see Shadowy Apparition above) but in my eyes there is virtually nothing cooler than a very large red demon with ginormous wings that will attack your foes, as long as you have the appropriate spells upon said enemy that is. Such is the Warlock WoW talent Summon Doomguard. When used this talent summons a Doomguard to fight beside the Warlock for up to 45 seconds and will attack targets that are afflicted by the Warlocks Bane of Doom or Bane of Agony. That’s right. Giant demon bent on destroying your foes, what more could you ask for? The only thing that could make this WoW ability even more amazing than it already is a come back of the days when a random party member would be slaughtered whilst summoning this fearsome demon.
Giant. DPSing. Dancing. Chicken. Need I really say more? Moonkin form is probably the best Druid WoW talent out there. This WoW abilitiy allows the Druid to turn into a Moonkin, increasing Arcane and Nature spell damage and reducing damage taken as well as increasing spell haste of all party and raid members. So pretty much, not only do you turn into a giant doom chicken, but you can also push out some mega DPS, increase the DPS of your party members AND participate in one of the best dances World of Warcraft has ever seen almost simultaneously making this one of the best talents in the game. If you cannot see the beauty of the Moonkin, then I may just have to call your sanity into question.
Fan of Knives
If you’ve never watched a Rogue use Fan of Knives on a group of unsuspecting mobs then you are missing out. When cast this WoW ability allows the Rogue to whirl around and release a spray of deadly throwing knives at all targets within 8 yards causing 80% of weapon damage. While there are many AoE abilities in game, this is by far my personal favorite because lets face it…knives are way cool. Not sure this talent belongs here? Then remember, this WoW ability is the sole reason we now can say “FoKing” Rogues (or other fun variations) without causing offense.
Hammer of Justice
The Paladin’s Hammer of Justice is iconic, almost like the mole was to Marilyn, a Paladin wouldn’t be a Paladin without Hammer of Justice. When using the Hammer of Justice spell players will find that a giant hammer of DOOM appears out of the sky and smashes down on an unsuspecting player target leaving them stunned and unable to do anything for up to 6 seconds. Made famous by the use of bubble hearth after using this spell, this WoW ability is literally the stuff legends are made of and deserves some recognition. This WoW ability is still every PvPer’s worst nightmare and still is as awesome today as it was when we first experienced it all those years ago.
Blizzard confirming that Vial of Shadows is in fact bugged at the moment, by not scaling with RangedAttackPower.
Just want to confirm: Vial of Shadows working only with melee attack power and not ranged attack power is indeed a bug.
Barring unforeseen complications, this will be fixed in an upcoming hotfix.
Thank you for the feedback!
A new Patch 4.3.2 is being deployed on test realms as we speak, this is a "minor bug fix patch." according to the official notes but we do not have more details for the moment.
The launcher now optimizes your game folder and tries to improve game performance/reduce the size of the install on your hard drive.
64 Bit Game Client
The 64 bit client might appear in this patch, the current test build is tagged as "test x86", which implies that a 64 bit version is available somewhere.
Client Strings Changes
- ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "You will be disconnected due to parental controls in %d |4minute:minutes;.";
- ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "You will be disconnected due to parental controls in less than 1 minute.";
- TIME_PLAYED_ALERT = "You have been playing for %s. Excessive gameplay can cause inconvenience in your daily life.";
- Glory of the Dragon Soul Raider now properly shows the Reins of the Twilight Harbinger as a reward.
- Ruthless Gladiator's Twilight Drake Obtain the Ruthless Gladiator's Twilight Drake from Arena Season 10 of Cataclysm.
- Feldrake Summons and dismisses a rideable feldrake. This is a flying mount. 1.5 sec cast
- Eye of the Legion Right Click to summon and dismiss an Eye of the Legion. Instant
- Item - Druid T13 Balance 4P Bonus (Starsurge) now also increases Starsurge damage by 10%
- Lock and Load no longer affects Arcane Shots.
- Bombardment now lasts 5 secs instead of affecting your next multi shot only.
- Item - Paladin T13 Holy 4P Bonus (Holy Radiance) now increases healing done by Holy Radiance by 5%, down from 20%.
Thanks to www.mmo-champion.comfeldrake mount, 4 3 2 patch notes, patch 4 3 2 notes
There you go, video is now available.
It is with great pride that I make this post in hopes of starting a discussion about Fire mages and the upcoming patch. I have recently obtained my legendary staff and had a chance to test out fire on the PTR. I won't be the first to say that fire's damage in 4.3 is not only substantial, but paired with it's aoe capabilities it's outstanding. There are several fights that involve aoe dps well suited for fire mages and soon to become my favorite fights.
Changes to Fire Mages in Patch 4.3:
- Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
- Fireball damage has been increased by approximately 17%.
- Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
- Combustion’s damage over time can now hit critically.
- Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.
As you can see Fire mages were fairly far behind to need such a large buff. According to SimulationCraft Fire Mage dps will be higher than Arcane in single target and AoE with 4.2 gear. I thought I would begin this discussion by recaping how to gear a fire mage and answering some frequently asked questions I get about fire mages and providing some basic information.
Elitist Jerks has mentioned that they are currently in the process of updating the Fire Mage compendium for 4.3, but much of the information on there is still relevant, so if you are new to fire mages I suggest checking that out first.
Cookie Cutter Fire Mage spec:
Fireball > Flame Orb > Living Bomb > Mirror Image > Fireball > Scorch
Please note that using Flame Orb and Mirror Image are not recommended while attempting to apply Combustion. Using these disrupts the flow of ignite and can result in missed opportunities and Combustion's use being delayed.
Intellect > Hit to cap > Haste to 2005 > Crit > Mastery > Haste
Note: If you have t13 4 set the new soft haste cap becomes 1505.
Glyph of Fireball
Glyph of Molten Armor
Glyph of Pyroblast
None provide a dps increase. They are all purely situational.
Glyph of Evocation (Nice additional heal when using Evocation)
Glyph of Blink (When you need to get somewhere faster)
Glyph of Mirror Image (It's the only one that does anything to help dps as a minor glyph so it's worth having)
Choose anything else for the other two. I like a mana cost reduction on Arcane Brilliance for in-combat buffs and glyph of Slow fall so I don't have to carry around feathers.
The secret to Combustion is a large Ignite. I generally won't take an ignite under 20k, but that number may differ depending on your gear. So far, in 4.3, the best Ignite I have been able to reach without any fight mechanics modifying it was 45k. I have noticed that at times I am able to get ignite to "stack" on top of itself.
I have found that the addon MyBigIgnite is the best for tracking ignite and is not only accurate, but fast. The second a spell hits the boss it is updated with how much the spell hit for. This addon is available on Curse if interested.
Combustion thrives off of large ignites to make sure you have an addon to help with this.
+1 tick = 5% haste needed
+2 ticks = 15% haste needed
+3 ticks = 25% haste needed
+4 ticks = 35% haste needed
Living Bomb, Pyroblast and FrostFire Bolt all have the same haste tick values.
+1 Tick = 12.5%
+2 Tick = 37.5%
+3 Tick = 62.5%
+4 Tick = 87.5%
Here is a chart for haste values needed with buffs. The chart is from Nemex, so thanks to him for creating it.
Flame Orb and Ignite are not affected by haste.
Keep in mind these are default values and obtaining these requires different amounts of haste depending on what haste buffs you have available (Netherwind Presence, Goblin Haste, T11 Set bonus, Blood Lust, Raid Haste Buff). If your going to calculate the haste values yourself just remember that haste is multiplicative so multiply, don't add.
I may add more to this list a little later, but for now I think this is a good start. Feel free to add on anything else that I missed (and I know there is a lot) or ask a question.
#showtooltip Living Bomb
/cast [modifier:alt, target=focus] Living Bomb/cast [nomodifier:shift] Living Bomb
/cast [modifier:alt, target=focus] Fireball/cast [nomodifier:shift] Fireball
Holding alt and the button assigned for the spell will cause it hit your current focus target. If alt is not held down it will hit your current target. Note that holding alt does not change your current target, it only causes the spell to hit your focus.
This really is a must have macro for fire mages. Combustion is not on the GCD and can be quickly cast at any moment a large Ignite appears!
#showtooltip Ice Block
/cancelaura Ice Block
/cast Ice Block
This macro will stop what your casting and cast Ice Block. When you click it again it will cancel Ice Block.
/cast [target=mouseover,exists] Counterspell; Counterspell
This is a macro to stop casting and Counterspell your mouseover if your mouse is over a target.If your mouse is not hovering over a target it will interrupt your current target.
This last one isn't specific to just mages. It's good for any class.
Best in Slot Gear 4.3:
Head: Time Lord's Hood 
Neck: Opal of the Secret 
Shoulder: Time Lord's Mantle 
Back: Nanoprecise Cape 
Chest: Time Lord's Robe 
Wrist: Bracers of the Banished 
Hands: Gloves of the Liquid Smoke 
Waist: Cord of the Slain Champion 
Legs: Time Lord's Leggings 
Feet: Janglespur Jackboots 
Finger 1: Infinite Loop 
Finger 2: Ring of the Riven 
Trinket 1: Insignia of the Corrupted Mind 
Trinket 2: Will of the Unbinding 
Main Hand: Dragonwrath, Tarecgosa's Rest 
If Legendary not available: Ti'tahk, the Steps
Ranged: Finger of Zon'ozz 
Arcane Mage Monitor 0.7-Beta Addon
Arcane Mage Monitor can be thought of as a "Battle Prep" addon for Arcane Mages. This addon will monitor general readiness for battle by assessing the state of your Mana Gem inventory, Food inventory, Mage Armor, Archane Brilliance and Focus Magic. This addon does not track cooldowns or any other combat related metric. Arcane Mage Monitor has three different types of monitoring systems to suit a variety of playstyles. Each type is described below:
Aggressive Visual Monitors
You can use this style of monitoring to display a visual (in your face) type "Action List". When attention is needed, a dialog will appear asking you to correct some deficiency. You can choose to monitor Mana Gems, Food, Arcane Brilliance, Mage Armor and Focus Magic using this method. For each item you choose to monitor, a corresponding button will appear in the dialog's "Action List". Items that are monitored, but do not need attention will be disabled ("grayed out"). Items that require attention will appear in full color. Clicking them will perform the action required to correct the deficiency (i.e. cast Mage Armor). If an item requiring attention is dismissed without correction, the dialog will not show again for that item until the next time it is deficient (note that it may appear for a different item).
Aggressive Audio Monitors
You can use this style of monitoring to play an audio que designed to remind you of items that need attention. As with the visual monitor, you can choose to monitor Mana Gems, Food, Arcane Brilliance, Mage Armor and Focus Magic. If multiple items are in need of immediate attention the audio monitors will play the appropriate sounds one at a time in a continuous loop. When the condition is satisifed (i.e. more Mana Gems are conjured), the sound will stop playing.). You can temporarily dismiss an audio reminder by "Shift-clicking" the corresponding item in the Monitor Bar.
Passive Visual Monitors
You can use this style of monitor to show a small inconspicuous "Monitor Bar" that provides feedback on the state of your Mana Gems, Food, Arcane Brilliance, Mage Armor and Focus Magic. The Monitor Bar consists of seven icon "elements". The center three are representative of your Mana Gem inventory and the periphery icons are representative of Mage Armpr, Arcane Brilliance, Focus magic and Food (left to right). When a monitor is triggered, the corresponding icon(s) will pulse slowly to indicate that it is in need of attention. Clicking on the icon will cast the expected spell in order to correct the deficiency. Note that these buttons will not work unless the monitor bar is locked in place.
The following is a list of triggers shared by all monitors. When these conditions are satisifed, the item is considered to be in need of attention (monitor dependent):
- Mana Gems: When the mana Gem inventory falls to the user defined threshold (0, 1 or 2)
- Mage Armor: When Mage Armor is not present on the player
- Food: When your conjured food inventory is depleted
- Arcane Brilliance: When Arcane Brilliance is not found on all (mana using) players in range. While in an "instance", Arcane Brilliance will not trigger if the party or raid is not full (it assumes you are waiting for another player). While not in an instance, Arcane Brilliance will trigger regardless of group size.
- Focus Magic: When Focus Magic is not found on any player in range. While in an "instance", Focus Magic will not trigger if the party or raid is not full (it assumes you are waiting for another player). While not in an instance, Focus Magic will trigger regardless of group size.
CauterizeCooldown 1.1 Mage Addon
A simple addon showing Cauterize cooldown.
You can change the scale, alpha and Frame level. Also enabled by default a timer like OmniCC/CooldownCount. You can choose to autohide the addon when your cauterize is off cooldown. It will autohide too for classes other than mage.
Holy Paladin PvE Glyphs Patch 4.3
Glyph of Divine Favor - Increases the duration of Divine Favor by 10 sec.
Glyph of Seal of Insight - While Seal of Insight is active, the effect of your healing spells is increased by 5%.
Glyph of Word of Glory - Increases the healing done by Word of Glory by 10%.
Glyph of Divine Plea - Your Divine Plea provides an additional 6% of your total mana.
Glyph of Holy Wrath - Your Holy Wrath now also stuns Elementals and Dragonkin.
Glyph of Divine Protection - Removes the physical damage reduction of your Divine Protection, but increases the magical damage reduction by 20%.
Glyph of Truth - Reduces the mana cost of Seal of Truth by 50%.
Glyph of Justice - Reduces the mana cost of Seal of Justice by 50%.