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1Dec/110

Cross Realm Heirlooms

People are still wondering about cross realm heirlooms.

Originally Posted by Takralus
We’re aware this is something players would love to see. However — echoing previous posts we’ve made on the subject — sending heirlooms across realms might be something we consider doing at some point, but there are currently no immediate plans to introduce this feature.

This is as of 2011/12/01.

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1Dec/110

Firelands 4.3 Stealth Nerf

Some people seem to have noticed a "stealth" nerf to Firelands, Takralus got some more info on that below.

"Has anyone else noticed that Firelands seems to be a lot easier since the reset? We were doing Normal mode last night. Majordomo is even more of a pushover now he died so quick it was unreal and Rhyolith seemed to be moving a lot slower. "

Originally Posted by Takralus
Regarding Rhyolith’s movement speed, we made a slight change the animation in 4.3. So although he appears to be moving slower, we assure you his speed has not actually changed — it’s just a matter of perception.

We're also aware of reports that Rhyolith randomly becomes friendly during some encounters and we’re looking into that.

Now, we did remove Magma Geyser from phase 4 of the Heroic Ragnaros encounter, mainly because the encounter wasn’t playing out quite the way we wanted it to, not so much to make the fight easier.

"The fact that you could stand in a formation on the frost patch might have been unintended."

Originally Posted by Takralus
Exactly. The intent of the mechanic was indeed to require the raid to take turns cycling through the Breadths of Frost to reset their Superheated stacks, and to destroy the Breadth if too many people tried to camp in it at once. As it turned out, players discovered that a very, very precise triangle formation allowed three independent clumps to coexist inside the Breadth without triggering Geyser. All of the initial Heroic Ragnaros kills used this tactic, and it became the standard way of doing the fight.

We could have increased the detection radius that triggered Geyser, but in general we try to avoid enacting changes that make an encounter more difficult once that fight has already been defeated. Doing so creates a frustrating experience for players who have to re-learn something they believed they had mastered. The adjustments to the health and damage of Ragnaros and his minions in September primarily affected the difficulty of phases 1-3 of the encounter; at that time, we also decided that Magma Geyser should be removed from phase 4, but the change was not one that could straightforwardly make via hotfix, so it did not take effect until the 4.3 patch.

So basically, yes, it’s a nerf, but it’s because we weren’t happy with the mechanic and the only two solutions for fixing that were to either make the fight harder or to make it easier. And, as stated above, we try to avoid making fights harder once they’ve gone live.

So, despite the insinuation that we just want more people to get the kill, the change isn’t remotely going to let a guild that hasn’t mastered the encounter just walk in and defeat it.

1Dec/110

Diablo III Opening Cinematic – Spike Awards

Originally Posted by Blizzard
The Spike TV Video Game Awards are coming up, and Spike has just announced that they’ll bestow their second-ever Gamer God award upon Blizzard Entertainment’s three founders, Mike Morhaime, Allen Adham, and Frank Pearce.

In addition, Diablo III’s full opening cinematic will make its world premiere during the show. Check out Spike TV’s official announcement for full details, and tune into the VGAs on December 10 at 8:00 p.m. / 7:00 p.m. Central.

1Dec/110

Patch 4.3 Achievement List

Thanks to wow-achievements for the list.

Achievement Changes


Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.


Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.


Glory of the Cataclysm Raider now grants 25 points, up from 10.


Glory of the Firelands Raider now grants 25 points, up from 10.


Baradin Hold Guild Run now includes the new boss Alizabal.

New Achievements

World Events > Lunar Festival


World Events > Midsummers Festival



Desecration of the Alliance and Desecration of the Horde now require Extinguishing Northrend for completion. Those who completed it before the change will still retain the achievement.





The fires of Azeroth for Horde and Alliance now require Flamewarden of Northrend and Flame Keeper of Northrend. Those who completed it before the change will still retain the achievement.



World Events > Winter's Veil



Here is a hint at what the 2011 special item will be for Winter's Veil.

World Events > Darkmoon Faire


Come One, Come All!
Attend the Darkmoon Faire.


Step Right Up
Play five different Darkmoon games.


Blastenheimer Bullseye
Score a bullseye when launched from the Darkmoon Cannon.


Quick Shot
Score a Quick Shot at the Shooting Gallery.


Darkmoon Duelist
Win the Darkmoon Deathmatch and receive a Pit Fighter trinket.

Darkmoon Dominator
Win the Darkmoon Deathmatch twelve times and receive a Master Pit Fighter trinket. 20


Fairegoer's Feast
Consume one of every Darkmoon food and drink.


Darkmoon Dungeoneer
Turn in all five dungeon Darkmoon Artifacts.


Darkmoon Defender
Turn in all three battleground Darkmoon Artifacts.


Darkmoon Despoiler
Turn in all nine Darkmoon Artifacts.



Taking the Show on the Road
Launch off Darkmoon Fireworks in every friendly capital city.


Faire Favors
Complete at least six profession-based quests at the Darkmoon Faire.


I Was Promised a Pony
Ride a Darkmoon Pony.

Feats of Strength


Murkablo Proud owner of Murkablo from the 2011 BlizzCon.


Proud Owner of the 2010 Vintage Winter Veil Gift, the MiniZep Controller.


Proud Owner of the 2009 Vintage Winter Veil Gift, the Red Rider Air Rifle.


Fangs of the Father Wielder of the Fangs of the Father.

Fangs of the Father - Guild Edition Wielder of the Fangs of the Father

Dungeons & Raids


Heroic: End Time


Heroic: Hour of Twilight


Heroic: Well of Eternity


Moon Guard


Severed Ties


Lazy Eye


That's Not Canon!


Eclipse


Glory of the Dragon Soul Raider Complete the Dragon Soul raid achievements listed below.


Siege of Wyrmrest Temple


Fall of Deathwing


Destroyer's End Defeat Deathwing on Normal or Heroic Difficulty in the Dragon Soul raid. Title: Destroyer's End


Heroic: Madness of Deathwing now rewards the "Savior of Azeroth" title


Don't Stand So Close to Me Defeat Morchok in Dragon Soul on Normal or Heroic Difficulty without any two
players (three players on 25-player mode) ever being within 5 yards of each other while Morchok is channeling
Black Blood of the Earth.


Holding Hands Destroy the final Crystal Conductor during Hagara's lightning phase on Normal or Heroic Difficulty,
while all raid members are part of the final Lightning Conduit.


Chromatic Champion Destroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the
encounter on each Aspect's platform:


Minutes to Midnight


Deck Defender


Ping Pong Champion


Taste the Rainbow!


Maybe He'll Get Dizzy...


Heroic: Hagarath The Stormbinder


Heroic: Morchock


Heroic: Ultraxion


Heroic: Warlord Zon'ozz


Heroic: Warmaster Blackhorn


Heroic: Yor'sajj the Unsleeping


Heroic: Spine of Deathwing

Tol'Barad


Alizabal

Guild - Raids & Dungeons


Heroic: End Time Guild Run


Heroic: Well of Eternity Guild Run


Heroic: Hour of Twilight Guild Run


Dragon Soul Guild Run


Heroic: Deathwing Guild Run

Fangs of the Father guild edition complete if change to new guild without the achievment
30Nov/110

Siege of Wyrmrest Temple Complete

Siege of Wyrmrest Temple

Siege of Wyrmrest Temple

Just completed the Siege of Wyrmrest Temple trough Raid Finder, the run took me less than an hour, and first impressions are not really good. I found the difficulty way under-tuned for the ilvl requirement.

Morchok:

Morchok was very easy, stack on the crystal when needed, hide behind a pillar when he casts Black Blood of the Earth, VERY easy, specially in Raid Finder. Got myself a new shiny epic too, Petrified Fungal Heart.

Warlord Zon'ozz:

Half the time I didn't even know what is going on, it's pretty much a tank and spank, every minute or so big heals needed, nothing hard about this boss AT ALL. Again, managed to get myself a new shiny epic, Tier13 Gloves this time, happy times.

Yor'sahj the Unsleeping:

Tank and spank with occasional oozes spawning, Purple ooze being the priority. Isn't healing intensive, so was a chill fight.

Hagara the Stormbinder:

I DIED! Yes, indeed I did. But I have a good excuse, I tried saving a few guys! What amazed me was that nearly half the raid died, 3 people were brought back up with 2 healers staying dead. Boss was burned down from 20M like nothing. Which kinda made me wonder, should it really be that easy, I found the new heroics to be slightly more harder. I guess it's really about people following the guides given by either Raid Leader or someone else with boss knowledge.

--

Overall, I am not impressed, especially for the gear you can obtain. This is not a review and what not, just my first impressions of Raid Finder, we will see what happens when the rest of the bosses are open. Farewell till then =)

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30Nov/110

Raid Finder: iLvl Requirements and Older Raids

Originally Posted by Nakatoir
Why is the ilvl requirement for the Raid Finder so high?

The Raid Finder is designed to allow players who don't often have the time to commit to a regular raiding schedule a chance at seeing the latest content. With that said, we don't want players who might fall into this category to skip the new five-player dungeons altogether for the Dragon Soul raid, hence the high item level requirement.

Raid Finder is below normal and Heroic modes in terms of rewards and difficulty, but the new tier of five-player dungeons should still be stepping stones into the raid.

It shouldn't take the average player "hundreds of hours" to gear up for the Raid Finder version of Dragon Soul, as the Dungeon Finder will quite quickly ramp up your power and gear score.

Why has this feature not been implemented for the older raids?

Implementing the Raid Finder was actually quite a monumental technical feat. We want all future raids to be designed with this third difficulty incorporated, but it'd take quite a bit of time and resources to retrofit the feature into previous raids. In an ideal world that would've happened, but the patch would not have come out this year. And that wasn't an investment we felt would really be ideal in the grand scheme of things.

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30Nov/110

World of Warcraft is Now Available in Portuguese (Brazilian)

I wrote about World of Warcraft Portuguese Server Is Coming couple days ago, and now it's officially here.

The Hour of Twilight is upon us! Today’s maintenance is over and all the content included in Patch 4.3 is now available. But we have some more news for you: we’re glad to announce that the Portuguese (Brazilian) localization of the game client is now available for your enjoyment!

So how can you use this new language option? Don’t worry – it couldn’t be easier, and it can be done either via the World of Warcraft Launcher, or directly from the login screen in-game. Let’s look at both of them in detail:

Selecting from the World of Warcraft Launcher

Selecting from the World of Warcraft Launcher
  • Start the World of Warcraft Launcher
  • Click on “Options” in the menu bar, and then click on “Game Preferences”
Game Preferences

Game Preferences

  • Select “Portuguese (EU)” from the menu in the lower left corner, and then click on “OK”
  • Wait for the Launcher to download the language data
  • When enough data has been downloaded you can start the game by clicking on the “Play” button

Selecting from the Login Screen

Selecting from the Login Screen

Selecting from the Login Screen

  • Start World of Warcraft
  • Click on the “Options” button
  • Click on “Languages” on the left of the menu, and then select “Português (Portugal)” from the menu and click on “Okay”
Login Screen

Login Screen

  • Click on “Quit” and then restart the game

By following either one of these procedures you will be able to enjoy World of Warcraft in your chosen language!

Login Screen

Login Screen

Divirta-se!

30Nov/110

Raid Finder Questions & Answers

Originally Posted by Blizzard

The new Raid Finder system is now live with patch 4.3.  While we’ve shared some details already, we wanted to provide you with this primer on what players can expect from the new system before taking on one of the most epic bosses Azeroth has ever seen.

Q.Who is Raid Finder for?

A. Raid Finder is primarily intended for players who don’t already raid consistently. These are players who may not have had the opportunity to take part in raid content due to scheduling conflicts, playtime constraints, limited access to other raid-capable players, or a lack of experience with higher-end content. These players may want to experience World of Warcraft’s raid content and storyline without being able to commit to the additional time investment of a raiding guild. The Raid Finder is also a great way to quickly and easily gear up alternate characters without having to worry about raid lockouts.

Q. What size raid group will the Raid Finder support and why?

A. Raid Finder will match players up to form a 25-player raid. This allows for a more forgiving experience should errors be made by individual players. Raid Finder groups should be a fun way to experience raid content without feeling too punishing to inexperienced raiders.

Q.What is the Raid Finder difficulty level?

A. Players who take part in Raid Finder groups can expect a similar difficulty level to the Baradin Hold Cataclysm raid.

Q. Are there any character or item level requirements to use the Raid Finder?

A. Yes. You will need to be level 85 with a minimum item level of 372.

Q.What type of loot and items can I expect to get?

A. The items that can be earned are a lower item level than those found in Normal mode Raid Dungeons. Weapons will only be available from Deathwing himself.

Q. How does loot distribution work?

A. All Raid Finder groups determine loot distribution using the “Need Before Greed” system. Unlike Dungeon Finder, players who are identified as rolling need on an item that fits their primary role will be given loot priority over those who play a different role. You can read more about item distribution and loot roll rules here. While Raid Finder raids aren’t locked, players are only eligible to win loot from a boss once per week.

Q. How do I use Raid Finder?

A. You can access Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface.

Q. How does Raid Finder populate the raid? Can I invite my friends?

A. Raid Finder will populate the raid with other players who enter the Raid Finder system. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged DPS. There are no additional invite capabilities for the raid leader or other members of the raid, however, groups of players are able to queue together, either as a party or a raid, should they wish to raid together.

Q: Does Raid Finder support Real ID friends?

A: With patch 4.3, you can invite Real ID friends to a party and then queue together for the Dragon Soul raid using Raid Finder. You can't, however form a raid with cross-realm Real ID friends before joining the Raid Finder queue. While not currently supported, this is something that we’re interested in implementing in a future update.

Q. What raids are available?

A.The Dragon Soul raid dungeon will be available in the Raid Finder and has been split into two wings. Players will be able to access the first wing at the release of patch 4.3. Deathwing will become available approximately one week later.

Q. Why aren’t older raids available on Raid Finder?

A. Raid Finder is being used to help players access the most current content and tier gear available within the game.  Additional options for the system may be considered in the future.

Q. Can I earn any particular currency with Raid Finder?

A. Players can earn up to 500 Valor points per week (250 per wing) while utilizing Raid Finder.

Q. How often can I enter the Raid Finder system?

A. Each boss within the Dragon Soul raid can be killed once per week for a chance at loot. Since there are no raid locks, skipping a boss will not impede your ability to attempt that boss in a future raid.

30Nov/110

Blizzard Holiday Dessert Contest 2011

Originally Posted by Blizzard

Most people enjoy the holiday tradition of sharing a meal with family and friends -- and delicious desserts are a big part of the reason why. This year, we're hungry to see you spread holiday joy from your kitchen by cooking up sweet culinary creations -- and finishing them off with a Blizzard touch.

Simply prepare and decorate a Warcraft, StarCraft, or Diablo-themed dessert. Take a picture of your creative confection and submit it, and you might just find something special under your tree from Greatfather Winter!

We will handpick three of the most inventive, hearth-warming, or funny entries to win awesome prizes:

First Place

  • Wilton Ultimate Decorating Set
  • Marauder StarCraft II Gaming Keyboard
  • Banshee StarCraft II Gaming Headset
  • Spectre StarCraft II Gaming Mouse

Second Place

  • Marauder StarCraft II Gaming Keyboard
  • Banshee StarCraft II Gaming Headset
  • Spectre StarCraft II Gaming Mouse

Third Place

  • StarCraft II Zerg Edition Messenger Bag

We're waiting to see what delightful, dazzling, and delicious submissions you whip up. The contest begins on November 29. If you're ready to put on your apron and get cooking, you can find the contest rules here.

30Nov/110

Void Storage Cost (25Gold) Explained

Zarhym got an answer as to why Void Storage is so "expensive".

Originally Posted by Zarhym
Void Storage provides you with extra space to store items you've used for Transmogrification, or items you might one day want to use for Transmogrification. The idea is to give players a different type of inventory space specifically designed for deep storage of gear.

Players have asked for more inventory space to store gear they love -- whether because it was difficult to obtain, or because the look is too good to throw away -- for mostly nostalgic reasons. Now, with Transmogrification added to the game, this is more of a necessity given that holding onto old gear sets isn't just for keepsake.

But, Void Storage isn't a secondary bank. It's meant for long-term storage of gear so you can hold onto the aesthetics you like, in the event you want to use them for Transmogrification in the future, without worrying about your bag and bank inventory.

That much extra storage space per character is actually a lot of additional data storage on our end. This is why enchants and gems are stripped from items placed in Void Storage, as it's much less data to recall when the extra storage space is only holding onto item IDs.

In any event, the idea wasn't just to give everyone a ton of extra storage space. We want there to be some sort of decision on the part of the player on whether or not to place eligible items in Void Storage. This is why there is a cost associated with each deposit. When all is said and done, you have 80 new slots of space to store the gear you're not using anymore, just in case you want to use any of it for Transmogrification in the future.

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