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Where to Farm Grisly Trophy’s

Quest: Test Your Strength
Objective: Kerri Hicks wants you to collect 250 Grisly Trophies. Trophies are obtained as long as you kill creatures that offer experience or honor and you have the Darkmoon Field Guide with you.


For some people, it's all fun and games until someone gets hurt. I call those people, weak.

To be the strongest, you have to hurt someone or something. You hurt yourself as you push your body to its limits. You hurt those that threaten the well-being of others.

If you want to be the strongest, you have to fight. How bad do you want it?

I want you to crush those that would offer a challenge to you, then bring me back proof of your triumphs.

Reward: Darkmoon Prize Ticket [10]

Here are some farming spots you can try out,

  • 1) Go to The Valley of Fallen Heroes in Icecrown and AOE every group of Converted Hero. Every group grant around 8-9 Grisly Trophys.
  • 2) Go to Cathedral of the Darkness in Icecrown and kill the Chosen Zealots. They have around 34k hp, re-spawn is really fast and they are in group of 19 to 25.
  • 3) Deepholm, kill Jaspertip Swarmers and Stone Bats.
  • 4) Molten Front, go to Igneous Depths, stand on the blue runes and wait for the adds to stack up (like 10 or so) and AOE them down, repeat. You can reset the runes by going out of the instance.

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Making Gold Through Crafting in World of Warcraft Guide

Let’s face it, gathering professions are where the real gold making can be seen in World of Warcraft. There is nothing like raw materials that can be made into virtually anything the buyer desires to get someone to open their purse and dish out large amounts of WoW gold. If you are one of the many players that have instead decided on a crafting WoW profession (Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, or Tailoring) rather than a gathering profession, you may find yourself in a bit of a pickle when it comes to making WoW gold.

Making WoW gold with a crafting WoW profession is indeed much more difficult than doing so with a gathering profession, however, don’t get discouraged! These professions can yield quite the profit for those dedicated enough to seek it out. Below you will find some useful general tips and tricks to help you garner the most WoW gold from your crafting profession.

WoW Profession: Alchemy

Alchemy is, and always has been a huge money maker and this expansion is no exception. Able to choose between three specializations: Flasks, Transmutes, and Potions all of which can turn a huge profit for those who seek it out. Each specialization procs account for as much as 20% extra so be sure to choose one. Don’t stress to much about the choice as you can always change it for a different specialization for a small fee. However, once you choose a specialization you will want Currently the best companion skill to Alchemy is Herbalism. Taking this as your secondary spec will eliminate any need for you to buy materials for your WoW profession.


Depending how much of your own materials you have to buy, the flask specialization can either be very profitable, or a complete flop. Flasks are almost strictly sold to raiders so be sure to learn the raid times and days of the top raiding guilds on your server as these will be the best days to sell the flasks you create. All flasks sell about equally, except for the current Spirit flask which is currently out of vogue. If you are not an Herbalist be sure to check out the prices of materials and choose the flask that costs you the least amount of gold to create.


If you aren’t aware, recently epic gems have become transmutable, and this is the simplest and more surefire way to make money with your transmute specialty. Transmute red gems to your hearts desire as they are the most commonly used raid gem in the game and will be sure to sell anytime you list them. Players who choose the Transmute specialty should also be sure to keep their Truegold and Living Elements transmute on cool down. These are both very profitable endeavors and is worth the effort. In the cacse of the Living Elements be aware of which element sells for the most on your server and always use the transmute to produce this element to ensure the best profit.


With the release of the Raid Finder, and super easy raid content in general, some raiders are choosing to skip over the potion. However, any good raider will tell you that they are still absolutely essential to every raid. Even though less people are using them, there is still WoW gold to be made here. Players who do use these consumables blow through them like crazy. To make the most profit see what each potion costs on the Auction House, and if the mats are low enough that you can make a profit, make that potion and list it and your profit is in the bag.

WoW Profession: Blacksmithing

Blacksmithing is one of the more difficult WoW professions to make a profit with. However, with a little effort it can be done. As mentioned above it is essential that your Blacksmithing be max level. Low level Blacksmithing items typically DO NOT sell. Once you reach max level you will find yourself able to create some decent gear that may be appealing for both PvE and PvP players. The downside of this gear is that unless you also have Mining (the recommended profession to be paired with Blacksmithing) it can be quite expensive to make, especially the gear that requires Orbs. Check the Auction House frequently to be aware of trends in items that are selling and are therefore worth your while to make. Also seek out rare patterns that other Blacksmiths may not have when possible.

Besides gear Blacksmiths can produce one other non-gear item that has the potential to sell well depending on player demand. Belt Buckles, used to permanently add a socket to a belt, can be sold to any player who has recently acquired a new belt meaning that the market for these is almost never ending. Sadly items such as the Weapon Chain and the Shield Spike are not so lucky and are virtually untellable (at least on my server) so be sure to avoid wasting materials on items that do not sell such as those.

WoW Profession: Enchanting

If you want to make money with Enchanting you must first and foremost get it to max level. Anything below max level in the world of Enchanting is pretty much free. If your guild bank looks anything like mine, it is loaded with lower level scrolls and enchants that basically just take up space because no one except a random alt will want them. Low level enchants are one of those things that you literally almost can’t give away. To make a profit with this WoW profession you will need to turn instead to higher level enchants.

Thankfully, with the introduction of the vellum, making money with Enchanting has become easier than ever. Gone are the days of watching Trade Chat and opening a trade enchanting an individual item (although money can still be made this way in the form of tips). Now players can put their most valuable enchants onto a vellum and place them in the Auction House to sell to a huge market of players. Be sure to check the Auction House and Trade Chat frequently to get a feel for which enchants are currently selling. Remember once you place an enchant on a vellum it cannot be undone and the materials will be consumed so be sure that the enchant will sell before you place it on a vellum.

The best profession to pair with Enchanting is currently Tailoring. The combination of these two WoW professions allows you to disenchant anything you create while leveling up Tailoring. This provides you with an almost constant stream of materials to level your Enchanting. Once you have maxed out your Tailoring and no longer are producing items, you will need to disenchant any item that comes into your possession. This will give you the needed materials to be able to create enchants without spending tons of money thus increasing your overall profit.

WoW Profession: Engineering

While Engineering has improved with the release of Cataclysm, it is still one of the most difficult WoW professions to make a profit with. Players with this crafting profession will find themselves resorting to selling the various Engineering pets (Lifelike Toad, Mechanical Yeti, Pet Bombling, and Lil‘ Smoky), which can turn quite a profit. Be sure to market these on both your factions and the neutral Auction House for max profit potential. It may take some time to sell these pets, but when they do sell they can easily sell for over 100 gold each.

Becoming a pet shop is not the only way for an Engineer to make some quick cash. Engineers can also sell the new “fish feast” of Cataclysm the Goblin Barbecue, these sell especially well if you have a lot of raiding guilds on your server. Also Engineers can create and sell Fused Wiring, each of these costs mere silver to sell, but can be sold for much more depending on your server making them well worth making. For those players with a little gold on hand can also take the more adventurous route and sell the various Engineering mounts. WoW players love mounts but most of us are much to lazy to farm the mats so buying them pre-made is pretty appealing.

WoW Profession: Inscription

In WOTLK Inscription was THE profession to make WoW gold. Glyphs were cheap to make and since they were not reusable people literally needed them all the time. The launch of Cataclysm has changed the demand for glyphs. Once a glyph has been bought it never needs to be purchased, leaving this WoW profession floundering when it comes to a steady cash flow. However, despite this a profit can be made from Inscription with a little effort.

First spend some time with your Auction House. See what Inks and Glyphs are currently selling and also check out the prices of herbs (if you don‘t have Herbalism as your secondary profession) to see how much they are selling for. You want to only make Glyphs that you can produce for less than you will spend making it. So if it costs you 10G to create a Glyph and you can only sell it for 8G then you probably won’t want to make it. Once you have chosen some profitable glyphs to make, only create 1 or 2 of each to prevent over saturation of the market, remember, players never need to replace glyphs so demand is relatively low.

If you want to avoid the hassle of creating glyphs you may also be able to make money selling the various Inks to other Inscriptionists. Currently the best seller tends to be Inferno Ink, however, check the prices on the other inks as they may be profitable as well depending on your server.

WoW Profession: Jewelcrafting

Being a primarily enhancement profession (through gems) how well you can make gold with the Jewelcrafting profession depends solely on how many players are actively looking to buy gems. There are two types of gems you can sell; rare and uncommon. Rare gems need to be cut to make any profit, while uncommon gems if you choose to take the time to sell them are better left uncut.

The problem for the Jewelcrafter comes about when you realize that demand is not equal for every color gem. This becomes a problem because the biggest source of these gems is ore (which can be easily obtained through Mining, the recommended second profession to Jewelcrafting) which yields all colors of gems pretty equally. Familiarize yourself via the Auction House and Trade Chat with which of these gem colors sell the best and cut/sell them appropriately. As for the not so popular gems, you can still turn a profit with these as well. Turn unwanted low profit gems into Meta Gems or enchanting materials via Alchemy instead thereby almost eliminating any wasted gems and enhancing your overall profit.

WoW Profession: Leatherworking

Much like Blacksmithing, Leatherworking can be a tough WoW profession to turn a profit from. Leather (Leatherworking’s primary staple) is expensive on most servers and sometimes difficult to find on the Auction House as many players are hesitant to take up skinning. However, the Leatherworker can indeed make a profit by turning to one sure seller; the leg enchant and armor kid. These have and probably always will be the most popular Leatherworking items and almost every one of them is a sure seller. To make the most WoW gold if you are not a Skinner, check the Auction House for cheap scales, leather, and volatiles throughout the week and buy them as you see them. Then turn these cheap materials into the various leg enchants and armor kits and keep them listed throughout the week.

If you are willing to take more of a risk and spend more gold for your efforts, Leatherworkers can also make a profit creating the high level armor available to them. Be warned that this high level gear takes expensive materials and the demand of each item will vary server to server and day to day. You may also be able to turn a profit by producing the item level entry gear for each level. You may think people would avoid buying greens from the Auction House, but with many players opting for the Dungeon Finder over questing these greens can be in high demand, but this practice is also risky. In other words…make sure you do your Auction House homework before creating any of the gear mentioned above.

WoW Profession: Tailoring

While Tailoring may seem like one of those tough to profit from professions like Blacksmithing or Leatherworking, I assure you that is not the case. While selling high level armor can be done with Tailoring (for a price) there is a far easier and more effective to make gold with this WoW profession.

Players with Tailoring should look to selling Cataclysm level Spellthreads, the various bags they can create, and for uber big bucks take the time to create and sell their various dream cloth epics. However, like most things with mass profit potential be sure you get a gold deal on the materials here, spending to much to make these can severely cut into your profit margin. Also Tailors (who typically choose Enchanting as their second profession) may choose to create cheap high level gear strictly for enchanting materials. These materials are typically in high demand and can be sold for large profit.

Remember that while above tips and tricks will get you well on your way to making WoW gold making it all come together for the max profit will be ultimately up to you.



Patch 4.3.2 on Public Test Realm

A new Patch 4.3.2 is being deployed on test realms as we speak, this is a "minor bug fix patch." according to the official notes but we do not have more details for the moment.

World of Warcraft Optimization

World of Warcraft Optimization

The launcher now optimizes your game folder and tries to improve game performance/reduce the size of the install on your hard drive.

64 Bit Game Client

The 64 bit client might appear in this patch, the current test build is tagged as "test x86", which implies that a 64 bit version is available somewhere.

Client Strings Changes

  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "You will be disconnected due to parental controls in %d |4minute:minutes;.";
  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "You will be disconnected due to parental controls in less than 1 minute.";
  • TIME_PLAYED_ALERT = "You have been playing for %s. Excessive gameplay can cause inconvenience in your daily life.";

Achievements Changes

  • Glory of the Dragon Soul Raider now properly shows the Reins of the Twilight Harbinger as a reward.
  • Ruthless Gladiator's Twilight Drake Obtain the Ruthless Gladiator's Twilight Drake from Arena Season 10 of Cataclysm.

Spell Changes


  • Feldrake Summons and dismisses a rideable feldrake. This is a flying mount. 1.5 sec cast
  • Eye of the Legion Right Click to summon and dismiss an Eye of the Legion. Instant


  • Item - Druid T13 Balance 4P Bonus (Starsurge) now also increases Starsurge damage by 10%


  • Lock and Load no longer affects Arcane Shots.
  • Bombardment now lasts 5 secs instead of affecting your next multi shot only.


  • Item - Paladin T13 Holy 4P Bonus (Holy Radiance) now increases healing done by Holy Radiance by 5%, down from 20%.

Thanks to

feldrake mount, 4 3 2 patch notes, patch 4 3 2 notes

Most Popular Transmogrification Cloaks

Most Popular Transmogrification Cloaks
Shroud of the North Wind Sky Darkener's Shroud of Blood Shawl of Shifting Probabilities

Royal Cloak of the Sunstriders Stainless Cloak of the Pure Hearted Acherus Knight's Shroud
Ruthless Gladiator's Cloak of Alacrity Recovered Scarlet Onslaught Cape Sergeant's Cloak

Onyxia Scale Cloak Blood Knight War Cloak Mantle of Desire
Cloak of the Illidari Council Shroud of the Final Stand Relentless Gladiator's Cloak of Triumph

Shadowmoon Destroyer's Drape Wings of Flame Pepe's Shroud of Pacification
Shroud of the Highborne Cloak of the Shrouded Mists Sentinel's Winter Cloak

Disguise of the Kumiho Cloak of Subjugated Power Shroud of Forgiveness
Cloak of the Royal Protector Juno's Shadow Cloak of the Banshee Queen

Cape of the Black Baron Sky Darkener's Shroud of the Unholy Bladed Flamewrath Cover
Mantle of Doubt Dragon's Blood Cape Mantle of Fury

Cloak of the Fallen God Cloak of Untold Secrets Iceward Cloak
Shawl of Haunted Memories Asimov's Drape Green Dragonskin Cloak

Platinum Mesh Cloak Crimson Paragon's Cover Eagle Ray Cloak
Cloak of Unforgivable Sin Warmonger's Cloak Twitching Shadows
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How to create DXDiag and MSInfo files?

At times, Blizzard technical support department needs to see some diagnostics information about your computer in order to help you solve a problem. Please follow the instructions below to create your dxdiag and msinfo text files.

To obtain the systems diagnostic files, follow the instructions below:

Important Note: Please reboot your system prior to creating the dxdiag and msinfo files.

Creating your dxdiag file

1. Press the Windows Logo key + R key

2. Type dxdiag in the Run box that has appeared, and press Enter or click Ok

3. Click on the Save All Information button

4. Ensure the file is named dxdiag, and save it to your desktop

Creating your msinfo file

1. Press the Windows Logo key + R key

2. Type msinfo32 in the Run box that has appeared, and press Enter or click Ok

3. Click on File and then on Export

4. Ensure the file is named msinfo, and save it to your desktop

Please make sure that the file is saved as a .txt file and not a .nfo file.

Special MSinfo Instructions for Windows 2000 users:

1. Create the dxdiag and open the MSInfo32 program as above
2. Be sure to highlight the System Information in the top left
3. Go to the Action menu; choose All Tasks, Save As Text File
4. Save the file to your Desktop and name the file msinfo.txt.

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Categroy: Guides No Comments

Yogscast Guide to Darkmoon Faire

"Warcraft: Darkmoon Faire Zone (Patch 4.3)"

Rythian shows Simon and Lewis the new Darkmoon Faire, which is a "Seasonal-Daily-Zone" added to World of Warcraft lately. It actually just ended in-game, but we're interested if people are still interested in this game as we actually still have active accounts :)

Originally Posted by Vaneras

Simon and Lewis of the Yogscast are being given a tour of the new Darkmoon Island and checking out all the great fun to be had at the Faire.

Heroic Madness of Deathwing Strategy Guide 25Man


I know for some people the encounter may be labeled as 'too easy' to be considered the end of the xpac / tier final boss, but it still has its own flavor and technical demand that keep it interesting. This guide will be based on strategy seen in our video Blood Legion vs Madness of Deathwing where you can watch and follow along with what is being explained at any point. I will also toss in a few mid-combat screenshots to help out as well. Hopefully this guide will be useful to anyone who is struggling with the fight!

Raid Comp:

Tanks (2):
1 Prot Paladin (Absalom)
1 Blood DK (Riggnaros)

Healers (6):
2 Holy Paladin (Sparan/ Bobina)
1 Disc Priest (Affinitii)
3 Resto Shaman (Xariis/ Pixls/ Bondd)

DPS (17):
3 Balance Druid (Zoomkins/ Bushino/ Acrol)
2 Frost Death Knight (Kruciel/ Ridd)
1 Survival Hunter (Dexter)
1 Arcane Mage (Ataxus)
1 Fire Mage (Zonker)
2 Affliction Warlock (Shinafae/ Shaddows)
2 Shadow Priest (Optee/ Nadrii)
2 Fury Warrior (Juveynile/ Troyzilla)
1 Elemental Shaman (Brightleaf)
2 Assassination Rogue (Grimsworth/ Kutaa)

The raid comp for this fight is somewhat strict, but you do have some room to play with when compared to fights like Spine. :| With that said, the raid comp that we used allowed us to take advantage of the raid's static locations throughout the fight when dealing with each mechanic along with maximizing our Spellweave damage output. You can afford to have a different lineup of ranged dps to an extent, but adding any additional melee would not be advised since they are penalized relatively harshly for movement and ranged can hit anything on the platform at all times.


From a healing standpoint, you should ensure that every healer you have is able to bring some sort of mitigation to the table in the form of a raid cooldown. This requirement makes Resto Druids a lot less viable when compared to a class like Shaman (Spirit Link) or Paladin (AM) and especially Disc Priests (Barrier). The Shaman are also very strong due to the high uptime of Healing Rain, Ancestral Vigor, Mana Tide Totem, and the ability to keep Ancestral Fortitude active. The Disc Priest is a must for both absorbs on tanks during the impale and Power Word: Barrier (glyphed), which gives the raid the strongest form of raid cooldown available.


Touching quickly on the tanking portion of the fight, some classes are better than others, but any can work. The primary tanking mechanic in this fight up until the final platform is 'Impale'. Impale is mechanic that does massive amounts of damage to the tank that cannot be blocked or avoided. The only form of damage reduction comes through absorbs and mitigation (Pain Suppression/Shield Wall/etc). Thus, the Death Knight and Druid are superior (Blood Shield/High Stamina), and the Disc Priest is mandatory. Any tank comp that you may have needs to sit down and create a list of cooldowns needed (personal or external) for each and every impale. Again, a block tank (Warr/Paladin) is inferior due to not being able to block the impale, but can still work with the right external cooldowns.


This fight from a DPS perspective is all about min-maxing the Spellweave mechanic, minimizing movement, and understanding the priority of what to attack. A quick rundown this priority is as follows:

Aspect Platforms-
Corrupting Parasite > Elementium Bolt > Mutated Corruption > Blistering Tentacles > Arm/Wing Tentacle > Regenerative Blood

Final Stand-
Congealing Blood > Elementium Fragment > Deathwing > Elementium Terror

You should be getting a maximum of two Impales per aspect platform. If you are getting any more than that, it is likely that you do not have the damage output to meet the fight's DPS requirement. Also, you need to ensure you are using the Regenerative Blood to maximize your Spellweaving output (leaving them up with DoTs active, which procs the Spellweave effect to cleave damage on to Mutated Corruptions/Corrupting Parasites).

P1 Mobs, Abilities, and how they relate to your raid:

Arm Tentacle- Emits raid damage based on its HP, and spawns Blistering Tentacles at 70% and 40% health.
Corrupting Parasite- Blows up and does damage to the raid based on its remaining hp following a 10 second cast. Keep inside Time Zones for an additional 5 seconds of cast time.
Mutated Corruption- The main source of burst raid damage intake along with the Impale mechanic for your tanks.
Time Zone- Use this to your advantage to assist in killing the Corrupting Parasite (as seen in the screenshot below).
Regenerative Blood- Use these for min maxing your Spellweave damage output and helping make the fight's dps requirement.
Elementium Bolt- As long as Nozdormu is active, you have the ability to kill this while in the air and save extensive raid damage. Ensure each dps has a macro to target this for maximum uptime when needed.


Phase 1 - The Final Assualt (Aspect Platforms)

The dynamic element to this phase comes in the order you choose to use each Dragon Aspect. While different orders are possible, some are much easier than others. Each Aspect offers its own unique ability and raid buff (similar to Yogg), and when you kill Deathwing's arm/wing on each platform, you then lose that Aspect's raid buff and aid. All of this information can be found in the Dungeon Journal, but I will list it here for the sake of convienience:

Ysera: 20% extra healing and 50% damage reduction ability for 5 secounds on a 30 second cooldown.
Alexstrasza: 20% additional HP and also nukes down both Corrupting Parasite and Blistering Tentacles.
Nozdormu: 20% haste and provides a Time Zone that assists in increasing the cast time/time between attacks of any hostile mob placed inside.
Kalecgos: 20% damage and Spellweave.

The way this translates to the fight is each platform gets harder and harder to deal with as you progress from each of the previous platforms. The difficulty level on the first platform is a far cry from that of the 4th platform. While your journey across all four platforms may feel similar, you have to keep in mind that both positioning and damage priority is the key to victory!

Positioning is very very key to ensuring your healers are able to sustain the amount of raid damage that is going out at times (especially on the 4th platform). You should try and use things like Healing Rain and such to their maximum effectiveness. You want to set up groups in a fashion that ensures only one at a time is hit by the Mutated Corruption's slap. Below is a screenshot of how you should position your raid:


The order we chose to go was the one that offered the highest damage output possible (Ysera-Alexstrasza-Nozdormu-Kalecgos). By using this order, we were able to maintain Kalecgos' 20% damage and Spellweaving throughout the entire fight. This also allows the raid to keep Nozdormu's 20% haste and the Time Zone up until the 4th platform. This order proved to be the best option when fighting both the Cataclysm timer for each platform and the overall boss enrage timer (15 mins). With that said, I will go into a detailed overview of how we approached each platform in the order we followed:


As a general rule for the fight, you basically start out on Deathwing's Arm until the Mutated Corruption spawns in the back. You do not want to push the arm too low and spawn the Blistering Tentacles (spawn at 70% and 40%), thus increasing raid damage intake while trying to deal with the other fight mechanics. However, as long as Alexstrasza is active (first 2 platforms), this suggestion can safely be disregarded as she single-handedly destroys all of the Blistering Tentacles within several seconds of their spawning.

While Ysera may be the 'easiest' of the four, it is also one of the most important. Here is a quick timeline of how it should go (further explained below):

-Start Arm DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off (cast time may vary - see below) .
-Parasite is killed.
-Resume Mutated Corruption DPS.
-Ranged only switch to Elementium Bolt and kill it prior to hitting.
-Send Ranged group over to Kaelcgos' platform to trim Arm Tentacle (more explained below).
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave cleave.
-Mutated Corruption dies and all DPS swap to the 2nd Corrupting Parasite (Bloods tanked on top for Maximum Spellweave).
-Resume Arm Tentacle DPS (Healers help DPS!).
-Arm Tentacle dies.

One thing about this platform is that the first Corrupting Parasite debuff that goes out would sometimes hit before the Time Zone spawned (thus giving it a 10 second channel instead of 15). If this happens to you, just have the melee switch off and help get the Parasite low enough that it will not wipe your raid when it explodes. Also, using the 50% damage reduction ability from Ysera will assist in any raid damage that does occur when/if the cast time finishes.

Another 'first platform only' strategy is to send a small group of dps over to Kaelcgos' platform to trim the hp down to 91% (it starts to emit a raid-damage aura at 90% health and below). This will help you meet the dps requirements when on Kaelcgos' platform later on as your are pressed to beat the Cataclysm cast by Deathwing.

I would highly recommend stressing to everyone in the raid that even though the first platforms are 'easy,' every ounce of damage gained during this time is also helping you beat the fights' overall enrage timer (15mins). Saving 1-2 seconds per platform adds up at the end!


The second platform is more of the same, and should provide little to no problems for your raid once you have fine-tuned your positioning and raid DPS priorities. Nonetheless, here is the quick breakdown for this platform:

-Start Wing DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off.
-Parasite is killed.
-Resume Mutated Corruption DPS.
-Ranged only switch to Elementium Bolt and kill it prior to impact.
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave cleave.
-Mutated Corruption dies and all DPS swap to the 2nd Corrupting Parasite (Bloods tanked on top for maximum Spellweave damage).
-Resume Wing Tentacle DPS (Healers help DPS!).
-Wing Tentacle dies.

A quick tip for maximizing your Spellweave damage during each platform is to only have your ranged put up DoTs on Regenerative Bloods and not actually AE them until it comes time to kill the 2nd Corrupting Parasite. Even then, your tank needs to ensure you let them heal prior to pulling them on top of the Parasite in order to maximize Spellweave cleave.


This is where things start to get a bit more interesting. You've now lost the 20% healing (Ysera) and the 20% HP (Alexstrasza) buffs along with having to pump more damage into both the Corrupting Parasite and Blistering Tentacles and tanks being much more worried about the Impale. There are some minor tweaks that need to be made on this platform, but it should still be fairly smooth as long as you've ironed out and implemented proper positioning. Here is the breakdown for your 3rd platform:

-Start Arm DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off.
-Parasite is killed (melee with solid movement assist - e.g., Warrior).
-Resume Mutated Corruption DPS.
-Ranged only switch to Elementium Bolt and kill it prior to hitting.
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave Cleave.
-Mutated Corruption dies and all dps swap to the 2nd Corrupting Parasite (Bloods tanked on top for Maximum Spellweave).
-Resume Arm Tentacle DPS, swapping to Blistering Tentacles as needed. Single target down each Blistering to assist in eliminating raid damage intake as fast as possible.
-Arm Tentacle dies.

As you can see, we put a higher priority on the Corrupting Parasite (due to losing Alexstrasza's assistance) by swapping over some of the melee. This really should only be melee that do not lose much at all from target swapping and do not waste much time moving from one place to another (Warrior Charge/Heroic Leap/etc).

Also during this platform, you will have to pay more attention to the Blistering Tentacles due to not having Alexstrasza to assist. This will need to be understood by every DPS in the raid to ensure they get single targeted down (cannot AE) as fast as possible. You will also probably need to use a raid cooldown or two to get through the raid damage near the end. Once you are able to master this platform, you will find yourself ready to take on the most demanding part of the encounter (Platform 4)!


This platform is the hardest part of the fight. You have now lost all of the Dragon Aspect buffs aside from the 20% damage and Spellweave. This means you are going to have to deal with the Elementium Bolt without a slow and also the Corrupting Parasite without the extended cast time. The order in which everything is done on this platform is different than the previous three. I will give a quick overview and explain in detail below:

-Start Wing DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off (different location than normal!)
-Parasite is killed by ALL dps (remember, only 10 seconds instead of 15).
-Resume Mutated Corruption DPS.
-The entire raid stacks near the Wing Tentacle inside of a Barrier during the Elementium Bolt impact (minus the Impale tank).
-Nuke down the Elementium Bolt.
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave Cleave.
-All dps swap to the 2nd Corrupting Parasite (Bloods tanked on top for Maximum Spellweave). AE down Bloods here.
-Try and ensure that the Mutated Corruption dies prior to casting the 3rd Impale. This will help your tank out greatly in the Final phase by having more CDs available.
-Resume Wing Tentacle DPS, swapping to Blistering Tentacles as needed. Single target down each Blistering to assist in eliminating raid damage intake as fast as possible. Raid cds will need to be used during this burn to beat the Cataclysm timer.
-Wing Tentacle dies.

While the platform starts out like normal, it quickly turns into a race to kill it before it kills you. Due to losing the haste from Nozdormu, the DPS will be significantly lower; thus the use of Bloodlust/Heroism on the first Parasite. This Parasite will also have different positioning due to lack of a Time Zone. You will want this Parasite in a position as follows:


This allows melee to have maximum uptime on the Parasite as well as Mutated Corruption. You will also notice in the screenshot/video that we kept a Regenerative Blood active from the previous platform. This was no accident. It allowed us to gain extra Spellweave (through Dots) while dealing with the Parasite and Mutated Corruption. It is not mandatory, but it does help out and there is very little penalty in doing so (slight additional tank damage intake).

Once the first Parasite is dead, you can then focus on pumping out as much damage as possible into the Mutated Corruption prior to stacking for the Elementium Bolt. Once the Bolt begins to cast, you need to have the raid collapse near the Wing Tentacle inside of a Barrier. You can see where this stack point needs to be in the screenshot/video. You can also put players who have high damage reduction abilities off to the side (as seen in the screenshot) to reduce the chance of a slap hitting the entire raid at once.


Once the Elementium Bolt hits, the raid needs to leave as soon as possible and get back in their assigned positions to eliminate excess raid damage. During this time you will also need to kill off the Elementium Bolt which has now landed on your Aspect platform. By the time you are back in your positions, Regenerative Bloods will be spawning. These need to be ONLY dotted and left up for Spellweave cleave until the 2nd Parasite spawns. Once it is active, use cds and whatever is needed to kill it as fast as possible. Any raid damage taken from the cast finishing is almost lethal at this point in the encounter due to so much other raid damage going out as well as healers not having the haste they had on the previous platforms. Try to AE down the Bloods completely while killing the 2nd Parasite to avoid having to deal with additional damage later on. Also, as was mentioned earlier, try and kill the Mutated Corruption prior to the 3rd Impale going off. This will assist your tank greatly in the final phase by having up more cooldowns.

This short time frame is easily the most critical in the entire fight. You have the most raid damage going out combined with the entire raid moving. To combat this you will need to chain raid cooldowns (Offspec Tranqs / Hymns/ Rallying Cry / D-Sacs / AMs / etc) to ensure you do not have any deaths. Even having one death at this point during the fight will almost certainly result in a wipe due to losing too much damage when it is needed the most.

Once you are able to clean up the two Parasites and Mutated Corruption, you then just have to meet the damage requirements on the Wing Tentacle. If you can meet the damage requirement on this platform, the second phase should not present much of a challenge to you.

Phase 2 - The Last Stand

While I do admit that I wish this phase of the fight had been a bit more 'epic,' it still added its own flavor and unique style to the equation. Upon finishing the first four platforms (and assuming people don't randomly die while jumping to the final platform), you will find yourself head to head (literally :P) with Deathwing himself for a final showdown! If the other platforms were done correctly, you should have just under 3 minutes to finish this last phase before the 15-minute enrage takes place.

During this phase, you need to again be aware of which targets to prioritize for DPS and how cooldowns need to be ordered. There are four things your DPS need to prioritize, as follows:

Congealing Blood > Elementium Fragment > Deathwing > Elementium Terror

Congealing Blood- Travel towards Deathwing and heal him upon reaching (Can be slowed). Maximum Priority!
Elementium Fragment - Cast Shrapnel debuffs on raid members, inflicting a large amount of damage upon expiration.
Elementium Terror - Must be tanked. They put a DoT on the tank that deals increasing damage.

You can expect to have 3 sets of Congealing Blood, 2 sets of Elementium Fragments, and 2 Elementium Terror packs. The timeline we made for the final phase was as follows:

Shrapnel 1 > Large Adds 1 > Congealing Bloods 1(Large adds to Spellweave) > Congealing 2 (no added Spellweave) > Shrapnel 2 (no Spellweave) > Large Adds 2 > Congealing 3 (Large Adds to Spellweave) > Ignore Large Adds.

With that said, there is an element of RNG to the final phase due to how close the Elementium Fragments seem to spawn next to each other. Sometimes you are able to get major Spellweave assistance and sometimes not so much. Either way, having melee prioritize the front ones and ranged on those in the back is the key to dealing with the Fragments efficiently, and no spawn pattern is so bad that it will result in a wipe.

The most important part of the phase is dealing with the Congealing Bloods! The spawn points for the Bloods can be seen both in the video and in the screenshot below:


Having Frost DKs for Chillblains (or some form of slow) on the adds is a must. Ensure you are not really single targeting them down as you want maximum Spellweave damage. Try to leave up the first set of Elementium Terrors and use them for added Spellweave on the Congealing Bloods.

As far as the Terrors are concerned, just have your tanks keep them inside the Time Zone as much as possible and only leave for Spellweave cleave purposes. Have tanks use CDs accordingly for the debuff damage they inflict.

Outside of killing Bloods, Fragments, and Terrors, the entire raid's focus is on dealing damage to Deathwing himself. Keep in mind that execute class DPS do really really well here (Affliction Warlocks / Warriors / Assasination Rogues / etc), but you need to also have classes that excel at burst AE damage for the Congealing Bloods. As long as your raid is able to keep the Bloods from healing Deathwing and kill the Fragments in a timely manner, this phase should not provide too harsh of a challenge.

From a healing standpoint, you will have the raid pretty much stacked the entirety of this phase (minus quick DPS swaps to Fragments and Bloods), so Healing Rain does very well here along with other splash heals. Deathwing inflicts additional damage at 15%, 10%, and 5% health. This will all go by fairly quickly (~2.5 minutes), so ensure that you have a cooldown rotation planned for your healers (SLT, Barrier, DSac, Rallying Cry, etc). I would recommend saving the Barrier for the end since it is your strongest raid CD.

Once you are able to take care of the 3rd set of Bloods and 2nd set of Fragments, it's just a straight burn until the boss dies and/or hits enrage. Have your tanks cooldown through the Terrors and push as much damage as possbile into Deathwing himself!

Remember, it won't be easy, so make sure you're on top of your game! It may take a while, but maintain your persistance, discipline, dedication, skill, and most importantly, your focus; and you too will soon find yourself standing victorious alongside your friends and fellow guild members!


While there are always multiple ways to kill a boss and each one has its own strengths and weaknesses, this is the one that worked for us and hopefully will work for your guild as well. There are still dozens and dozens of things that apply to each specific role (healer/tank/DPS) that I do not have the time to go over in this post alone, but feel free to post on the public forums or PM any of the raiders here at Blood Legion for any questions or comments about the fight.

A big congrats go out to KIN Raiders and STARS, who both managed to snag kills before us! You can read our thoughts on the tier as a whole and many other things in the News section of our forums. Feel free to comment or drop me a PM if you have any questions or comments. Thank you for reading this and I hope that it helps you and your guild in their quest to become Saviors of Azeroth!


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Blood Legion Heroic Madness of Deathwing Video

Blood Legion Heroic Madness of Deathwing Video

Heroic: Madness of Deathwing US 1st / World 3rd 25man Kill

POV's provided by:
Affinitii - Disc Priest
Troyzilla - DPS Warrior

Edited by: Affinitii


WoW Mobile Armory for Android

WoW Mobile Armory for Android

WoW Mobile Armory for Android

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WoW Mobile Armory

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WoW Mobile Armory AH

WoW Mobile Armory AH

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KIN Raiders Madness of Death Wing World First Kill Video 25Man Heroic

There you go, video is now available.

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