The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.
Vengeance is no longer triggered by receiving damage from other players.
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Land Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
- Fireball damage has been reduced by roughly 6%.
- Pyroblast damage has been reduced by roughly 6%.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
Dungeons & Raids
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
- Ouro - 87 days from the Twin Emperors' death. 26th April 2006.
- C'thun - 86 days from the Twin Emperors' death. 25th April 2006.
- tied Chromaggus - 74 days from Ebonroc's death. 25th September 2005.
- tied Ragnaros - 74 days from Majordomo Executus' death. 25th April 2005.
- Yogg-Saron, Alone in the Darkness - 70 days from Stars' first pull. 7th July 2009
- High Astromancer Solarian - 59 days from Magtheridon's death (unlocking the Eye). 24th April 2007
- The Four Horsemen - 56 days from Gothik's death to D&T's kill. August 25th 2006
- Al'ar <Phoenix God> - 48 days from Magtheridon's death. 13th April 2007
- The Lich King (Heroic 25) - 42 Days from Heroic Putricide's death (first pull). March 26th 2010
- Heroic Al'Akir 25 - 36 days from Heroic Conclave of Wind's death. January 22nd 2011.
- Kael'thas Sunstrider <Lord of the Blood Elves> - 31 days from Solarian's death (first pull). 25th May 2007
- Magtheridon - 29 days from the first level 70 25-man raid. 24th February 2007
- Lady Vashj <Coilfang Matron> - 17 days from being unlocked. 29th March 2007
- Leotheras the Blind - 16 days from Hydross' death. 4th March 2007
- Loatheb - 14 days from Heigan's death. 17th July 2006
- tied Heigan the Unclean - 13 days from Noth the Plaguebringer's death. 3rd July 2006
- tied Hydross the Unstable <Duke of Currents> - 13 days from Gruul's death (Unlocking Serpentshrine). 16th February 2007
- tied Heroic Cho'gall - 13 days from Heroic Ascendant Council's death. 15th January 2011.
- tied Heroic Nefarian - 13 days from Heroic Atramedes' death. January 9th 2011.
- tied Archimonde <The Defiler> - 10 days from Azgalor's death. 9th June 2007
- tied Gothik the Harvester - 10 days from Instructor Razuvious' death. 30th June 2006
- tied Mimiron Firefighter 25 - 8 days from Ensidia's first pull. May 1st 2009
- tied Sapphiron - 8 days from Four Horsemen dying. 2nd September 2006
- tied Gruul the Dragonkiller - 8 days from Maulgar's death. 3rd February 2007
- Reliquary of Lost Souls - 6 days from Gurtogg's death. 2nd June 2007
- tied Kel'Thuzad - 5 days from Sapphiron's death. 7th September 2006
- tied Kil'jaeden <The Deceiver> - 5 days from the opening of the third Sunwell gate. 25th May 2008
- tied Sinestra - 5 days from Heroic Cho'gall's death. January 20th 2011.
- tied Heroic Anub'arak 25 - 4 days from Heroic Twin Val'kyr's death. September 6th 2009.
- tied M'uru. 4 days from the opening of the second Sunwell gate. 4th May 2008
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!
This will allow you to join up with your Real ID friends from other realms and:
- Form a cross-realm raid and use Raid Finder
- Jump in to any classic dungeon or raid and be automatically placed in the same instance
- Join forces and dominate the Battlegrounds
Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.
As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.
Timewalkers: War of the Ancients, timewalkers war of the ancients, timewalkers: war of the ancients expansion, war of the ancients tcg, wow Timewalkers
The three new items were added in Patch 4.3.2 are found on the TCG Loot vendor in Booty Bay. They are part of the Timewalkers: War of the Ancients expansion. (Feldrake, Eye of the Legion, and Demon Hunter's Aspect)
Quest: Test Your Strength
Objective: Kerri Hicks wants you to collect 250 Grisly Trophies. Trophies are obtained as long as you kill creatures that offer experience or honor and you have the Darkmoon Field Guide with you.
For some people, it's all fun and games until someone gets hurt. I call those people, weak.
To be the strongest, you have to hurt someone or something. You hurt yourself as you push your body to its limits. You hurt those that threaten the well-being of others.
If you want to be the strongest, you have to fight. How bad do you want it?
I want you to crush those that would offer a challenge to you, then bring me back proof of your triumphs.
Reward: Darkmoon Prize Ticket 
Here are some farming spots you can try out,
- 1) Go to The Valley of Fallen Heroes in Icecrown and AOE every group of Converted Hero. Every group grant around 8-9 Grisly Trophys.
- 2) Go to Cathedral of the Darkness in Icecrown and kill the Chosen Zealots. They have around 34k hp, re-spawn is really fast and they are in group of 19 to 25.
- 3) Deepholm, kill Jaspertip Swarmers and Stone Bats.
- 4) Molten Front, go to Igneous Depths, stand on the blue runes and wait for the adds to stack up (like 10 or so) and AOE them down, repeat. You can reset the runes by going out of the instance.
They have managed to work out what role each item is intended for so why can't blizzard?
We know this information. The item designers have plenty of spreadsheets too. If you're saying creating said spreadsheet takes an equivalent amount of time as coding a system in the game whereby item distribution accounts for the spec you're fulfilling in a dungeon, you're wrong.
If you are DPSing you get the need bonus on (your) DPS gear. Tanks on tank gear. Healers on healer gear. A little common sense with things like bears and spriests on their slightly different needs and all of a sudden the loot issues where everyone needs everything are all fixed.
Then a little common sense when there are two of an item, you treat it as any guild would, you roll and the top two get it. Not treat each piece separately.
It should have been completely obvious that everyone would need on everything they could regardless of whether they need it as your getting 20G for that shiny new weapon is much better for you than the person stuck with an i353 weapon getting a much hoped for upgrade because you will never see them again.
Blizzard fixed frost orbs from being needable soon after LFD launched. They fixed needing on BoEs in 5 mans. Why on earth didn't they fix LFR loot when it was glaringly obvious that the current LFR loot tags would not be sufficient?
New loot systems must be so depressing for GC and crew. Every time a new one comes out they must be so hopeful that their customers will all be pulling together. I wonder if they have a shrink on call each time a new one launches when they get reminded, yet again, about simple game theory, and the fact that in a group of strangers each person will do what is best for them.
We're not that naive. We knew from the start of designing the Raid Finder system that we'd need to build a smarter loot distribution system to regulate fair play. It was also really important to us to get Raid Finder working and implemented with the Dragon Soul raid. We had to be realists about it.
The loot system will be improved in upcoming updates -- including in patch 4.3.2, where it'll no longer be possible to win two of the same item for a single boss kill. But we're really happy with the implementation of Raid Finder and feel it's a great new feature for the game, and one we'll continue refining over time.
Gurthalak should not proc off of Censure. The bug was with Seal of Truth, so Souldrinker will proc less for paladins as well.
The specific bug was that paladins running Seal of Truth had two chances with every swing to trigger the proc with Gurthalak or Souldrinker. They now have one chance.
For other classes, the sword overall does the damage we intend, but it's variable, so a few spectacular numbers are occasionally posted. Those shouldn’t be accepted as typical. Likewise, random burst can sometimes cause high damage in PvP, but we don’t think those situations with Gurthalak are reliable or severe enough to be a balance problem.
Congratulations to KIN Raiders who managed to take World first this tier. I would however like to share some of my 'whines' in regards to this tier of progress. Dragon Soul is the worst raid instance to date in regards to the competitive PvE Race (alongside ToC). The 8 day ban was ridiculous, destroying the race for world first and removing some of the 'prestige' from first kills when guilds were playing in a race without key competition. The 8 day ban led to a Heroic reset of gear and experience being lost but an additional surprise was in-store when the 8 days were up; all "legit" LFR gear had also been removed (30-35 LFR runs wasted, good bye trinkets etc). Combined with the gear issue was the problem that players had taken time off work/life specifically for the first 1-2 weeks of heroic progress - now we had several players, including myself twiddling their thumbs for 8 days and then having to return to work when the progress actually started. As a side effect the delay also led to some Christmas raiding which although not as bad as Tier 11, was still annoying (we ended up taking 2-3 days for Xmas).
Anyway, the first 6 bosses were okay and then you reach Spine and realise how much of a DPS check this boring boss is (can you kill the tendons in 2 or not? Well not with an 8 day ban... cya next reset). Upon finally killing Spine you reach the worst and easiest end boss in the history of WoW - Madness of DW. Disappointing tier, and not surprised many guilds swapped to 10man to by-pass Spine (much easier). Need to wait another 4-6 months now and hope MoP delivers.
Now that my whine is over! Below are a few short thoughts from some of Method's players;
What did you think about Dragon Soul?
Imsupersdw (Balance Druid):
After having to skip Firelands for personal reasons, I came back with huge expectations for the last tier of the expansion. Doing the "jump" from t11 to t13 I was expecting some hard/balanced encounters, and a really nice race for the world 1st spot. Needless to say that this tier was a huge letdown, bugs everywhere, really easy and straightforward encounters with a couple of them clearly favouring class stacking(again).
Blizzard killed this progress. Ridiculous call with all bans and extremely poor design of Deathwing encounters.
Strydem (Holy Paladin):
It was like a TV show, which you watch till the end just because you have wasted so much time on it already.
Enderox (Balance Druid):
Aside from the ban, it's definitely not the best raid instance in WoW history, of all the fights, despite difficulty, Madness was the best... and that's saying something. No it was certainly not as promising as Blizzard wanted it to be.
Phlare (Holy Priest):
I've always liked instances which are open and not closed in, with rooms and locked doors, so I found this tier pretty enjoyable. The bosses themselves were okay, Nothing more. I can't say that Blizzards excitement about this patch was understandable.
How did you feel when Method downed Heroic Madness?
Imsupersdw (Balance Druid):
Again, huge letdown. This "can't" really be the final boss of this expansion, doing something around 40pulls to kill the end boss of the expansion makes no sense at all, specially when you look at the amount of tries everyone did on the end bosses from the previous tiers. It just didn't have that ''epic'' feeling knowing that you were done with progress once again.
55 attempts to down the overhyped endgame boss for this entire patch? Even ragnaros took over 500 wipes to go down... Very disappointing endgame content.
Was glad that it's over. Zero excitement, only relief.
Enderox (Balance Druid):
Let's move on to the next progress tier, shall we?
Phlare (Holy Priest):
Honestly not much, usually during progress bosses you get that adrenaline rush and your whole body is pulsing when you get a kill, but this time there was to much else that crippled our progress (ban among other things) that it simply was more of a task to just be done with then to enjoy.
CRITICAL UPDATE: These items are OFFICIALY confirmed as part of World of Warcraft TCG Items!
New item added in Patch 4.3.2.
Demon Hunter's Aspect
Binds when picked up
Use: Resemble a demon hunter for 5 min. (30 Min Cooldown)
In World of Warcraft your abilities and talents help to define your class. Some are lackluster and unimpressive, while others get the job done, but sometimes Blizzard really hit’s the mark and we find some WoW talents and abilities that are beyond awesome. So awesome that watching them in action and using them in battle truly never gets old. Favorite WoW talents and abilities will likely vary greatly from player to player, so check out my top 5 in the list below and see if they match up with some of your personal favorites.
Is Shadow Form ok? NO! Those words from the well known MC Raiders video goes to show that in the not so distant past Shadow Priests were unheard of on the raiding scene. However, now they are in high demand and can produce some of the best ranged DPS out there. Helping along the way with that amazing DPS is some very cool abilities, one of my personal favorites being Shadowy Apparition. Shadowy Apparition procs from Shadow Word: Pain damage and summons one (or more depending on the points the Priest has in the talent) shadow version of the Priest which moves slowly towards a target which is afflicted with Shadow Word: Pain, once it connects with the target this shadow deals a burst of Shadow damage. Perhaps not as showy as some of the other WoW talents out there, but there is something both intimidating and otherworldly about an army of Shadow Priests descending upon a boss or enemy player. Next time you have the pleasure of having a Shadow Priest in your raid take a few seconds to check out this WoW talent in action and witness firsthand this epic WoW ability in action.
While Shaman are probably my least favorite class to play next to the Warrior (sorry Warriors), they still have some amazing talents. While it may seem somewhat cliché and perhaps a little uninteresting to some, my favorite WoW Shaman talent is and has always been Bloodlust or Heroism if you happen to play on the side of the Alliance. When used this WoW ability increases melee, ranged, and spell casting speed by 30% for all party and raid members for 40 seconds. Combine this with the lore behind this spell, the fact that when under its effects every single player appears to grow in stature and the awesome noise that goes along with it, and you have yourself one badass WoW talent to say the least. I feel Bloodlust/Heroism without a doubt deserve this spot on the list.
Perhaps I just have a fascination for all beings that will help me defeat my foes (see Shadowy Apparition above) but in my eyes there is virtually nothing cooler than a very large red demon with ginormous wings that will attack your foes, as long as you have the appropriate spells upon said enemy that is. Such is the Warlock WoW talent Summon Doomguard. When used this talent summons a Doomguard to fight beside the Warlock for up to 45 seconds and will attack targets that are afflicted by the Warlocks Bane of Doom or Bane of Agony. That’s right. Giant demon bent on destroying your foes, what more could you ask for? The only thing that could make this WoW ability even more amazing than it already is a come back of the days when a random party member would be slaughtered whilst summoning this fearsome demon.
Giant. DPSing. Dancing. Chicken. Need I really say more? Moonkin form is probably the best Druid WoW talent out there. This WoW abilitiy allows the Druid to turn into a Moonkin, increasing Arcane and Nature spell damage and reducing damage taken as well as increasing spell haste of all party and raid members. So pretty much, not only do you turn into a giant doom chicken, but you can also push out some mega DPS, increase the DPS of your party members AND participate in one of the best dances World of Warcraft has ever seen almost simultaneously making this one of the best talents in the game. If you cannot see the beauty of the Moonkin, then I may just have to call your sanity into question.
Fan of Knives
If you’ve never watched a Rogue use Fan of Knives on a group of unsuspecting mobs then you are missing out. When cast this WoW ability allows the Rogue to whirl around and release a spray of deadly throwing knives at all targets within 8 yards causing 80% of weapon damage. While there are many AoE abilities in game, this is by far my personal favorite because lets face it…knives are way cool. Not sure this talent belongs here? Then remember, this WoW ability is the sole reason we now can say “FoKing” Rogues (or other fun variations) without causing offense.
Hammer of Justice
The Paladin’s Hammer of Justice is iconic, almost like the mole was to Marilyn, a Paladin wouldn’t be a Paladin without Hammer of Justice. When using the Hammer of Justice spell players will find that a giant hammer of DOOM appears out of the sky and smashes down on an unsuspecting player target leaving them stunned and unable to do anything for up to 6 seconds. Made famous by the use of bubble hearth after using this spell, this WoW ability is literally the stuff legends are made of and deserves some recognition. This WoW ability is still every PvPer’s worst nightmare and still is as awesome today as it was when we first experienced it all those years ago.