WoWDATA News, Guides, Addons, Tools etc.

9Jan/120

World of Warcraft PTR Patch 4.3.2 Notes

The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Classes: General

Vengeance is no longer triggered by receiving damage from other players.

Druids

  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

Hunters

  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Land Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

Mages

  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast damage has been reduced by roughly 6%.

Paladins

  • Holy Radiance now costs 40% of base mana, up from 35%.

Priests

  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

Dungeons & Raids

  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

8Jan/120

Hardest Bosses in World of Warcraft

  1. Ouro - 87 days from the Twin Emperors' death. 26th April 2006.
  2. C'thun - 86 days from the Twin Emperors' death. 25th April 2006.
  3. tied Chromaggus - 74 days from Ebonroc's death. 25th September 2005.
  4. tied Ragnaros - 74 days from Majordomo Executus' death. 25th April 2005.
  5. Yogg-Saron, Alone in the Darkness - 70 days from Stars' first pull. 7th July 2009
  6. High Astromancer Solarian - 59 days from Magtheridon's death (unlocking the Eye). 24th April 2007
  7. The Four Horsemen - 56 days from Gothik's death to D&T's kill. August 25th 2006
  8. Al'ar <Phoenix God> - 48 days from Magtheridon's death. 13th April 2007
  9. The Lich King (Heroic 25) - 42 Days from Heroic Putricide's death (first pull). March 26th 2010
  10. Heroic Al'Akir 25 - 36 days from Heroic Conclave of Wind's death. January 22nd 2011.
  11. Kael'thas Sunstrider <Lord of the Blood Elves> - 31 days from Solarian's death (first pull). 25th May 2007
  12. Magtheridon - 29 days from the first level 70 25-man raid. 24th February 2007
  13. Lady Vashj <Coilfang Matron> - 17 days from being unlocked. 29th March 2007
  14. Leotheras the Blind - 16 days from Hydross' death. 4th March 2007
  15. Loatheb - 14 days from Heigan's death. 17th July 2006
  16. tied Heigan the Unclean - 13 days from Noth the Plaguebringer's death. 3rd July 2006
  17. tied Hydross the Unstable <Duke of Currents> - 13 days from Gruul's death (Unlocking Serpentshrine). 16th February 2007
  18. tied Heroic Cho'gall - 13 days from Heroic Ascendant Council's death. 15th January 2011.
  19. tied Heroic Nefarian - 13 days from Heroic Atramedes' death. January 9th 2011.
  20. tied Archimonde <The Defiler> - 10 days from Azgalor's death. 9th June 2007
  21. tied Gothik the Harvester - 10 days from Instructor Razuvious' death. 30th June 2006
  22. tied Mimiron Firefighter 25 - 8 days from Ensidia's first pull. May 1st 2009
  23. tied Sapphiron - 8 days from Four Horsemen dying. 2nd September 2006
  24. tied Gruul the Dragonkiller - 8 days from Maulgar's death. 3rd February 2007
  25. Reliquary of Lost Souls - 6 days from Gurtogg's death. 2nd June 2007
  26. tied Kel'Thuzad - 5 days from Sapphiron's death. 7th September 2006
  27. tied Kil'jaeden <The Deceiver> - 5 days from the opening of the third Sunwell gate. 25th May 2008
  28. tied Sinestra - 5 days from Heroic Cho'gall's death. January 20th 2011.
  29. tied Heroic Anub'arak 25 - 4 days from Heroic Twin Val'kyr's death. September 6th 2009.
  30. tied M'uru. 4 days from the opening of the second Sunwell gate. 4th May 2008

Categroy: PvE, Raid No Comments
7Jan/120

Cross-Realm Raids Coming in Patch 4.3.2

Cross-Realm Raids Coming in Patch 4.3.2

Cross-Realm Raids Coming in Patch 4.3.2

Originally Posted by Blizzard

We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friends from other realms and:

  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds

Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

cross realm raid
5Jan/120

Gurthalak, Voice of the Deeps Issues & Upgrade

Gurthalak, Voice of the Deeps is getting an upgrade in Patch 4.3.2 as well, the proc is now going to last 12 seconds, instead of 10.

Originally Posted by Blizzard

Gurthalak should not proc off of Censure. The bug was with Seal of Truth, so Souldrinker will proc less for paladins as well.

The specific bug was that paladins running Seal of Truth had two chances with every swing to trigger the proc with Gurthalak or Souldrinker. They now have one chance.

For other classes, the sword overall does the damage we intend, but it's variable, so a few spectacular numbers are occasionally posted. Those shouldn’t be accepted as typical. Likewise, random burst can sometimes cause high damage in PvP, but we don’t think those situations with Gurthalak are reliable or severe enough to be a balance problem.

gurthalak voice of the deeps proc
5Jan/120

Method: Dragon Soul After Thoughts

Congratulations to KIN Raiders who managed to take World first this tier. I would however like to share some of my 'whines' in regards to this tier of progress. Dragon Soul is the worst raid instance to date in regards to the competitive PvE Race (alongside ToC). The 8 day ban was ridiculous, destroying the race for world first and removing some of the 'prestige' from first kills when guilds were playing in a race without key competition. The 8 day ban led to a Heroic reset of gear and experience being lost but an additional surprise was in-store when the 8 days were up; all "legit" LFR gear had also been removed (30-35 LFR runs wasted, good bye trinkets etc). Combined with the gear issue was the problem that players had taken time off work/life specifically for the first 1-2 weeks of heroic progress - now we had several players, including myself twiddling their thumbs for 8 days and then having to return to work when the progress actually started. As a side effect the delay also led to some Christmas raiding which although not as bad as Tier 11, was still annoying (we ended up taking 2-3 days for Xmas).

Anyway, the first 6 bosses were okay and then you reach Spine and realise how much of a DPS check this boring boss is (can you kill the tendons in 2 or not? Well not with an 8 day ban... cya next reset). Upon finally killing Spine you reach the worst and easiest end boss in the history of WoW - Madness of DW. Disappointing tier, and not surprised many guilds swapped to 10man to by-pass Spine (much easier). Need to wait another 4-6 months now and hope MoP delivers.

Now that my whine is over! Below are a few short thoughts from some of Method's players;

What did you think about Dragon Soul?

Imsupersdw (Balance Druid):

After having to skip Firelands for personal reasons, I came back with huge expectations for the last tier of the expansion. Doing the "jump" from t11 to t13 I was expecting some hard/balanced encounters, and a really nice race for the world 1st spot. Needless to say that this tier was a huge letdown, bugs everywhere, really easy and straightforward encounters with a couple of them clearly favouring class stacking(again).

Noxe (Rogue):

Blizzard killed this progress. Ridiculous call with all bans and extremely poor design of Deathwing encounters.

Strydem (Holy Paladin):

It was like a TV show, which you watch till the end just because you have wasted so much time on it already.

Enderox (Balance Druid):

Aside from the ban, it's definitely not the best raid instance in WoW history, of all the fights, despite difficulty, Madness was the best... and that's saying something. No it was certainly not as promising as Blizzard wanted it to be.

Phlare (Holy Priest):

I've always liked instances which are open and not closed in, with rooms and locked doors, so I found this tier pretty enjoyable. The bosses themselves were okay, Nothing more. I can't say that Blizzards excitement about this patch was understandable.

How did you feel when Method downed Heroic Madness?

Imsupersdw (Balance Druid):

Again, huge letdown. This "can't" really be the final boss of this expansion, doing something around 40pulls to kill the end boss of the expansion makes no sense at all, specially when you look at the amount of tries everyone did on the end bosses from the previous tiers. It just didn't have that ''epic'' feeling knowing that you were done with progress once again.

Sparkuggz (Warlock):

55 attempts to down the overhyped endgame boss for this entire patch? Even ragnaros took over 500 wipes to go down... Very disappointing endgame content.

Noxe (Rogue):

Was glad that it's over. Zero excitement, only relief.

Enderox (Balance Druid):

Let's move on to the next progress tier, shall we?

Phlare (Holy Priest):

Honestly not much, usually during progress bosses you get that adrenaline rush and your whole body is pulsing when you get a kill, but this time there was to much else that crippled our progress (ban among other things) that it simply was more of a task to just be done with then to enjoy.

www.methodwow.com/board/content.php?82-Dragon-Soul-after-thoughts

3Jan/120

Patch 4.3.2 on Public Test Realm

A new Patch 4.3.2 is being deployed on test realms as we speak, this is a "minor bug fix patch." according to the official notes but we do not have more details for the moment.

World of Warcraft Optimization

World of Warcraft Optimization

The launcher now optimizes your game folder and tries to improve game performance/reduce the size of the install on your hard drive.

64 Bit Game Client

The 64 bit client might appear in this patch, the current test build is tagged as "test x86", which implies that a 64 bit version is available somewhere.

Client Strings Changes

  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "You will be disconnected due to parental controls in %d |4minute:minutes;.";
  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "You will be disconnected due to parental controls in less than 1 minute.";
  • TIME_PLAYED_ALERT = "You have been playing for %s. Excessive gameplay can cause inconvenience in your daily life.";

Achievements Changes

  • Glory of the Dragon Soul Raider now properly shows the Reins of the Twilight Harbinger as a reward.
  • Ruthless Gladiator's Twilight Drake Obtain the Ruthless Gladiator's Twilight Drake from Arena Season 10 of Cataclysm.

Spell Changes

General

  • Feldrake Summons and dismisses a rideable feldrake. This is a flying mount. 1.5 sec cast
  • Eye of the Legion Right Click to summon and dismiss an Eye of the Legion. Instant

Druid

  • Item - Druid T13 Balance 4P Bonus (Starsurge) now also increases Starsurge damage by 10%

Hunter

  • Lock and Load no longer affects Arcane Shots.
  • Bombardment now lasts 5 secs instead of affecting your next multi shot only.

Paladin

  • Item - Paladin T13 Holy 4P Bonus (Holy Radiance) now increases healing done by Holy Radiance by 5%, down from 20%.

Thanks to www.mmo-champion.com

feldrake mount, 4 3 2 patch notes, patch 4 3 2 notes
30Dec/110

Heroic Madness of Deathwing Strategy Guide 25Man

Image

I know for some people the encounter may be labeled as 'too easy' to be considered the end of the xpac / tier final boss, but it still has its own flavor and technical demand that keep it interesting. This guide will be based on strategy seen in our video Blood Legion vs Madness of Deathwing where you can watch and follow along with what is being explained at any point. I will also toss in a few mid-combat screenshots to help out as well. Hopefully this guide will be useful to anyone who is struggling with the fight!

Raid Comp:

Tanks (2):
1 Prot Paladin (Absalom)
1 Blood DK (Riggnaros)

Healers (6):
2 Holy Paladin (Sparan/ Bobina)
1 Disc Priest (Affinitii)
3 Resto Shaman (Xariis/ Pixls/ Bondd)

DPS (17):
3 Balance Druid (Zoomkins/ Bushino/ Acrol)
2 Frost Death Knight (Kruciel/ Ridd)
1 Survival Hunter (Dexter)
1 Arcane Mage (Ataxus)
1 Fire Mage (Zonker)
2 Affliction Warlock (Shinafae/ Shaddows)
2 Shadow Priest (Optee/ Nadrii)
2 Fury Warrior (Juveynile/ Troyzilla)
1 Elemental Shaman (Brightleaf)
2 Assassination Rogue (Grimsworth/ Kutaa)

The raid comp for this fight is somewhat strict, but you do have some room to play with when compared to fights like Spine. :| With that said, the raid comp that we used allowed us to take advantage of the raid's static locations throughout the fight when dealing with each mechanic along with maximizing our Spellweave damage output. You can afford to have a different lineup of ranged dps to an extent, but adding any additional melee would not be advised since they are penalized relatively harshly for movement and ranged can hit anything on the platform at all times.

Healing

From a healing standpoint, you should ensure that every healer you have is able to bring some sort of mitigation to the table in the form of a raid cooldown. This requirement makes Resto Druids a lot less viable when compared to a class like Shaman (Spirit Link) or Paladin (AM) and especially Disc Priests (Barrier). The Shaman are also very strong due to the high uptime of Healing Rain, Ancestral Vigor, Mana Tide Totem, and the ability to keep Ancestral Fortitude active. The Disc Priest is a must for both absorbs on tanks during the impale and Power Word: Barrier (glyphed), which gives the raid the strongest form of raid cooldown available.

Tanking

Touching quickly on the tanking portion of the fight, some classes are better than others, but any can work. The primary tanking mechanic in this fight up until the final platform is 'Impale'. Impale is mechanic that does massive amounts of damage to the tank that cannot be blocked or avoided. The only form of damage reduction comes through absorbs and mitigation (Pain Suppression/Shield Wall/etc). Thus, the Death Knight and Druid are superior (Blood Shield/High Stamina), and the Disc Priest is mandatory. Any tank comp that you may have needs to sit down and create a list of cooldowns needed (personal or external) for each and every impale. Again, a block tank (Warr/Paladin) is inferior due to not being able to block the impale, but can still work with the right external cooldowns.

DPS

This fight from a DPS perspective is all about min-maxing the Spellweave mechanic, minimizing movement, and understanding the priority of what to attack. A quick rundown this priority is as follows:

Aspect Platforms-
Corrupting Parasite > Elementium Bolt > Mutated Corruption > Blistering Tentacles > Arm/Wing Tentacle > Regenerative Blood

Final Stand-
Congealing Blood > Elementium Fragment > Deathwing > Elementium Terror

You should be getting a maximum of two Impales per aspect platform. If you are getting any more than that, it is likely that you do not have the damage output to meet the fight's DPS requirement. Also, you need to ensure you are using the Regenerative Blood to maximize your Spellweaving output (leaving them up with DoTs active, which procs the Spellweave effect to cleave damage on to Mutated Corruptions/Corrupting Parasites).

P1 Mobs, Abilities, and how they relate to your raid:

Arm Tentacle- Emits raid damage based on its HP, and spawns Blistering Tentacles at 70% and 40% health.
Corrupting Parasite- Blows up and does damage to the raid based on its remaining hp following a 10 second cast. Keep inside Time Zones for an additional 5 seconds of cast time.
Mutated Corruption- The main source of burst raid damage intake along with the Impale mechanic for your tanks.
Time Zone- Use this to your advantage to assist in killing the Corrupting Parasite (as seen in the screenshot below).
Regenerative Blood- Use these for min maxing your Spellweave damage output and helping make the fight's dps requirement.
Elementium Bolt- As long as Nozdormu is active, you have the ability to kill this while in the air and save extensive raid damage. Ensure each dps has a macro to target this for maximum uptime when needed.

Image

Phase 1 - The Final Assualt (Aspect Platforms)

The dynamic element to this phase comes in the order you choose to use each Dragon Aspect. While different orders are possible, some are much easier than others. Each Aspect offers its own unique ability and raid buff (similar to Yogg), and when you kill Deathwing's arm/wing on each platform, you then lose that Aspect's raid buff and aid. All of this information can be found in the Dungeon Journal, but I will list it here for the sake of convienience:

Ysera: 20% extra healing and 50% damage reduction ability for 5 secounds on a 30 second cooldown.
Alexstrasza: 20% additional HP and also nukes down both Corrupting Parasite and Blistering Tentacles.
Nozdormu: 20% haste and provides a Time Zone that assists in increasing the cast time/time between attacks of any hostile mob placed inside.
Kalecgos: 20% damage and Spellweave.

The way this translates to the fight is each platform gets harder and harder to deal with as you progress from each of the previous platforms. The difficulty level on the first platform is a far cry from that of the 4th platform. While your journey across all four platforms may feel similar, you have to keep in mind that both positioning and damage priority is the key to victory!

Positioning is very very key to ensuring your healers are able to sustain the amount of raid damage that is going out at times (especially on the 4th platform). You should try and use things like Healing Rain and such to their maximum effectiveness. You want to set up groups in a fashion that ensures only one at a time is hit by the Mutated Corruption's slap. Below is a screenshot of how you should position your raid:

Image

The order we chose to go was the one that offered the highest damage output possible (Ysera-Alexstrasza-Nozdormu-Kalecgos). By using this order, we were able to maintain Kalecgos' 20% damage and Spellweaving throughout the entire fight. This also allows the raid to keep Nozdormu's 20% haste and the Time Zone up until the 4th platform. This order proved to be the best option when fighting both the Cataclysm timer for each platform and the overall boss enrage timer (15 mins). With that said, I will go into a detailed overview of how we approached each platform in the order we followed:

Ysera-

As a general rule for the fight, you basically start out on Deathwing's Arm until the Mutated Corruption spawns in the back. You do not want to push the arm too low and spawn the Blistering Tentacles (spawn at 70% and 40%), thus increasing raid damage intake while trying to deal with the other fight mechanics. However, as long as Alexstrasza is active (first 2 platforms), this suggestion can safely be disregarded as she single-handedly destroys all of the Blistering Tentacles within several seconds of their spawning.

While Ysera may be the 'easiest' of the four, it is also one of the most important. Here is a quick timeline of how it should go (further explained below):

-Start Arm DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off (cast time may vary - see below) .
-Parasite is killed.
-Resume Mutated Corruption DPS.
-Ranged only switch to Elementium Bolt and kill it prior to hitting.
-Send Ranged group over to Kaelcgos' platform to trim Arm Tentacle (more explained below).
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave cleave.
-Mutated Corruption dies and all DPS swap to the 2nd Corrupting Parasite (Bloods tanked on top for Maximum Spellweave).
-Resume Arm Tentacle DPS (Healers help DPS!).
-Arm Tentacle dies.

One thing about this platform is that the first Corrupting Parasite debuff that goes out would sometimes hit before the Time Zone spawned (thus giving it a 10 second channel instead of 15). If this happens to you, just have the melee switch off and help get the Parasite low enough that it will not wipe your raid when it explodes. Also, using the 50% damage reduction ability from Ysera will assist in any raid damage that does occur when/if the cast time finishes.

Another 'first platform only' strategy is to send a small group of dps over to Kaelcgos' platform to trim the hp down to 91% (it starts to emit a raid-damage aura at 90% health and below). This will help you meet the dps requirements when on Kaelcgos' platform later on as your are pressed to beat the Cataclysm cast by Deathwing.

I would highly recommend stressing to everyone in the raid that even though the first platforms are 'easy,' every ounce of damage gained during this time is also helping you beat the fights' overall enrage timer (15mins). Saving 1-2 seconds per platform adds up at the end!

Alexstrasza-

The second platform is more of the same, and should provide little to no problems for your raid once you have fine-tuned your positioning and raid DPS priorities. Nonetheless, here is the quick breakdown for this platform:

-Start Wing DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off.
-Parasite is killed.
-Resume Mutated Corruption DPS.
-Ranged only switch to Elementium Bolt and kill it prior to impact.
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave cleave.
-Mutated Corruption dies and all DPS swap to the 2nd Corrupting Parasite (Bloods tanked on top for maximum Spellweave damage).
-Resume Wing Tentacle DPS (Healers help DPS!).
-Wing Tentacle dies.

A quick tip for maximizing your Spellweave damage during each platform is to only have your ranged put up DoTs on Regenerative Bloods and not actually AE them until it comes time to kill the 2nd Corrupting Parasite. Even then, your tank needs to ensure you let them heal prior to pulling them on top of the Parasite in order to maximize Spellweave cleave.

Nozdormu-

This is where things start to get a bit more interesting. You've now lost the 20% healing (Ysera) and the 20% HP (Alexstrasza) buffs along with having to pump more damage into both the Corrupting Parasite and Blistering Tentacles and tanks being much more worried about the Impale. There are some minor tweaks that need to be made on this platform, but it should still be fairly smooth as long as you've ironed out and implemented proper positioning. Here is the breakdown for your 3rd platform:

-Start Arm DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off.
-Parasite is killed (melee with solid movement assist - e.g., Warrior).
-Resume Mutated Corruption DPS.
-Ranged only switch to Elementium Bolt and kill it prior to hitting.
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave Cleave.
-Mutated Corruption dies and all dps swap to the 2nd Corrupting Parasite (Bloods tanked on top for Maximum Spellweave).
-Resume Arm Tentacle DPS, swapping to Blistering Tentacles as needed. Single target down each Blistering to assist in eliminating raid damage intake as fast as possible.
-Arm Tentacle dies.

As you can see, we put a higher priority on the Corrupting Parasite (due to losing Alexstrasza's assistance) by swapping over some of the melee. This really should only be melee that do not lose much at all from target swapping and do not waste much time moving from one place to another (Warrior Charge/Heroic Leap/etc).

Also during this platform, you will have to pay more attention to the Blistering Tentacles due to not having Alexstrasza to assist. This will need to be understood by every DPS in the raid to ensure they get single targeted down (cannot AE) as fast as possible. You will also probably need to use a raid cooldown or two to get through the raid damage near the end. Once you are able to master this platform, you will find yourself ready to take on the most demanding part of the encounter (Platform 4)!

Kalecgos-

This platform is the hardest part of the fight. You have now lost all of the Dragon Aspect buffs aside from the 20% damage and Spellweave. This means you are going to have to deal with the Elementium Bolt without a slow and also the Corrupting Parasite without the extended cast time. The order in which everything is done on this platform is different than the previous three. I will give a quick overview and explain in detail below:

-Start Wing DPS.
-Swap to Mutated Corruption DPS.
-Player with Corrupting Parasite gets in the assigned spot to drop it off (different location than normal!)
-Bloodlust/Heroism
-Parasite is killed by ALL dps (remember, only 10 seconds instead of 15).
-Resume Mutated Corruption DPS.
-The entire raid stacks near the Wing Tentacle inside of a Barrier during the Elementium Bolt impact (minus the Impale tank).
-Nuke down the Elementium Bolt.
-Tank picks up Regenerative Blood and pulls them near the Mutated Corruption for Spellweave Cleave.
-All dps swap to the 2nd Corrupting Parasite (Bloods tanked on top for Maximum Spellweave). AE down Bloods here.
-Try and ensure that the Mutated Corruption dies prior to casting the 3rd Impale. This will help your tank out greatly in the Final phase by having more CDs available.
-Resume Wing Tentacle DPS, swapping to Blistering Tentacles as needed. Single target down each Blistering to assist in eliminating raid damage intake as fast as possible. Raid cds will need to be used during this burn to beat the Cataclysm timer.
-Wing Tentacle dies.

While the platform starts out like normal, it quickly turns into a race to kill it before it kills you. Due to losing the haste from Nozdormu, the DPS will be significantly lower; thus the use of Bloodlust/Heroism on the first Parasite. This Parasite will also have different positioning due to lack of a Time Zone. You will want this Parasite in a position as follows:

Image

This allows melee to have maximum uptime on the Parasite as well as Mutated Corruption. You will also notice in the screenshot/video that we kept a Regenerative Blood active from the previous platform. This was no accident. It allowed us to gain extra Spellweave (through Dots) while dealing with the Parasite and Mutated Corruption. It is not mandatory, but it does help out and there is very little penalty in doing so (slight additional tank damage intake).

Once the first Parasite is dead, you can then focus on pumping out as much damage as possible into the Mutated Corruption prior to stacking for the Elementium Bolt. Once the Bolt begins to cast, you need to have the raid collapse near the Wing Tentacle inside of a Barrier. You can see where this stack point needs to be in the screenshot/video. You can also put players who have high damage reduction abilities off to the side (as seen in the screenshot) to reduce the chance of a slap hitting the entire raid at once.

Image

Once the Elementium Bolt hits, the raid needs to leave as soon as possible and get back in their assigned positions to eliminate excess raid damage. During this time you will also need to kill off the Elementium Bolt which has now landed on your Aspect platform. By the time you are back in your positions, Regenerative Bloods will be spawning. These need to be ONLY dotted and left up for Spellweave cleave until the 2nd Parasite spawns. Once it is active, use cds and whatever is needed to kill it as fast as possible. Any raid damage taken from the cast finishing is almost lethal at this point in the encounter due to so much other raid damage going out as well as healers not having the haste they had on the previous platforms. Try to AE down the Bloods completely while killing the 2nd Parasite to avoid having to deal with additional damage later on. Also, as was mentioned earlier, try and kill the Mutated Corruption prior to the 3rd Impale going off. This will assist your tank greatly in the final phase by having up more cooldowns.

This short time frame is easily the most critical in the entire fight. You have the most raid damage going out combined with the entire raid moving. To combat this you will need to chain raid cooldowns (Offspec Tranqs / Hymns/ Rallying Cry / D-Sacs / AMs / etc) to ensure you do not have any deaths. Even having one death at this point during the fight will almost certainly result in a wipe due to losing too much damage when it is needed the most.

Once you are able to clean up the two Parasites and Mutated Corruption, you then just have to meet the damage requirements on the Wing Tentacle. If you can meet the damage requirement on this platform, the second phase should not present much of a challenge to you.

Phase 2 - The Last Stand

While I do admit that I wish this phase of the fight had been a bit more 'epic,' it still added its own flavor and unique style to the equation. Upon finishing the first four platforms (and assuming people don't randomly die while jumping to the final platform), you will find yourself head to head (literally :P) with Deathwing himself for a final showdown! If the other platforms were done correctly, you should have just under 3 minutes to finish this last phase before the 15-minute enrage takes place.

During this phase, you need to again be aware of which targets to prioritize for DPS and how cooldowns need to be ordered. There are four things your DPS need to prioritize, as follows:

Congealing Blood > Elementium Fragment > Deathwing > Elementium Terror

Congealing Blood- Travel towards Deathwing and heal him upon reaching (Can be slowed). Maximum Priority!
Elementium Fragment - Cast Shrapnel debuffs on raid members, inflicting a large amount of damage upon expiration.
Elementium Terror - Must be tanked. They put a DoT on the tank that deals increasing damage.

You can expect to have 3 sets of Congealing Blood, 2 sets of Elementium Fragments, and 2 Elementium Terror packs. The timeline we made for the final phase was as follows:

Shrapnel 1 > Large Adds 1 > Congealing Bloods 1(Large adds to Spellweave) > Congealing 2 (no added Spellweave) > Shrapnel 2 (no Spellweave) > Large Adds 2 > Congealing 3 (Large Adds to Spellweave) > Ignore Large Adds.

With that said, there is an element of RNG to the final phase due to how close the Elementium Fragments seem to spawn next to each other. Sometimes you are able to get major Spellweave assistance and sometimes not so much. Either way, having melee prioritize the front ones and ranged on those in the back is the key to dealing with the Fragments efficiently, and no spawn pattern is so bad that it will result in a wipe.

The most important part of the phase is dealing with the Congealing Bloods! The spawn points for the Bloods can be seen both in the video and in the screenshot below:

Image

Having Frost DKs for Chillblains (or some form of slow) on the adds is a must. Ensure you are not really single targeting them down as you want maximum Spellweave damage. Try to leave up the first set of Elementium Terrors and use them for added Spellweave on the Congealing Bloods.

As far as the Terrors are concerned, just have your tanks keep them inside the Time Zone as much as possible and only leave for Spellweave cleave purposes. Have tanks use CDs accordingly for the debuff damage they inflict.

Outside of killing Bloods, Fragments, and Terrors, the entire raid's focus is on dealing damage to Deathwing himself. Keep in mind that execute class DPS do really really well here (Affliction Warlocks / Warriors / Assasination Rogues / etc), but you need to also have classes that excel at burst AE damage for the Congealing Bloods. As long as your raid is able to keep the Bloods from healing Deathwing and kill the Fragments in a timely manner, this phase should not provide too harsh of a challenge.

From a healing standpoint, you will have the raid pretty much stacked the entirety of this phase (minus quick DPS swaps to Fragments and Bloods), so Healing Rain does very well here along with other splash heals. Deathwing inflicts additional damage at 15%, 10%, and 5% health. This will all go by fairly quickly (~2.5 minutes), so ensure that you have a cooldown rotation planned for your healers (SLT, Barrier, DSac, Rallying Cry, etc). I would recommend saving the Barrier for the end since it is your strongest raid CD.

Once you are able to take care of the 3rd set of Bloods and 2nd set of Fragments, it's just a straight burn until the boss dies and/or hits enrage. Have your tanks cooldown through the Terrors and push as much damage as possbile into Deathwing himself!

Remember, it won't be easy, so make sure you're on top of your game! It may take a while, but maintain your persistance, discipline, dedication, skill, and most importantly, your focus; and you too will soon find yourself standing victorious alongside your friends and fellow guild members!

*****

While there are always multiple ways to kill a boss and each one has its own strengths and weaknesses, this is the one that worked for us and hopefully will work for your guild as well. There are still dozens and dozens of things that apply to each specific role (healer/tank/DPS) that I do not have the time to go over in this post alone, but feel free to post on the public forums or PM any of the raiders here at Blood Legion for any questions or comments about the fight.

A big congrats go out to KIN Raiders and STARS, who both managed to snag kills before us! You can read our thoughts on the tier as a whole and many other things in the News section of our forums. Feel free to comment or drop me a PM if you have any questions or comments. Thank you for reading this and I hope that it helps you and your guild in their quest to become Saviors of Azeroth!

Original: www.bloodlegion.com/forums/viewtopic.php?f=27&t=15001

spellweave deathwing, madness of deathwing heroic guide, addon for wow madness hc, shinafae, madness of deathwing heroic strategy, spellweave madness of deathwing
29Dec/110

World First Glory of the Dragon Soul Raider

Экзорсус earned the World First in Glory of the Dragon Soul Raider, which rewards a Reins of the Twilight Harbinger. Congratulations.

Glory of the Dragon Soul Raider World's First

Glory of the Dragon Soul Raider World's First

glory of the dragon soul raider mount, dragonsoul mounts, dragonsoul
28Dec/110

Blood Legion Heroic Madness of Deathwing Video

Blood Legion Heroic Madness of Deathwing Video

Heroic: Madness of Deathwing US 1st / World 3rd 25man Kill

POV's provided by:
Affinitii - Disc Priest
Troyzilla - DPS Warrior

Edited by: Affinitii

26Dec/110

KIN Raiders Madness of Death Wing World First Kill Video 25Man Heroic

There you go, video is now available.

Page 1 of 1012345...10...Last »

Fatal error: Call to undefined function wp_safe_remote_get() in /home/games235/public_html/wowdata.org/wp-content/plugins/simple-lightbox/includes/class.base_object.php on line 254