WoWDATA News, Guides, Addons, Tools etc.

16Dec/110

Amani Battle Bear

Amani Battle Bear

Amani Battle Bear

Amani Battle Bear

Amani Battle Bear
Binds when picked up
Unique
Mount
Requires Level 85
Requires Journeyman Riding
Item Level 85
Use: Teaches you how to summon this mount.

This mount mayay be contained in Kasha's Bag, which is obtained by killing the first four bosses of Zul'Aman in a limited amount of time.

16Dec/110

Swift Zulian Panther

Swift Zulian Panther

Swift Zulian Panther

Swift Zulian Panther



Swift Zulian Panther
Binds when picked up
Unique
Mount
Requires Level 40
Requires Journeyman Riding
Item Level 40
Use: Teaches you how to summon this mount.

Drop from High Priestess Kilnara, Zul'Gurub.

16Dec/110

Swift Forest Strider

Swift Forest Strider

Swift Forest Strider

Swift Forest Strider

Swift Forest Strider
Binds when picked up
Unique
Mount
Requires Level 20
Requires Apprentice Riding
Item Level 20
Use: Teaches you how to summon this mount.

180 Darkmoon Prize Tickets

16Dec/110

Ninja Gaiden 3 Release 20 March 2012

Ninja Gaiden 3 Release 20 March 2012

Team Ninja has announced that Ninja Gaiden 3 will be sneaking, slashing and slipping its way to retail on 20 March 2012, for Xbox 360 and PS3. Naturally, there's also a set of retailer-specific bonuses for those who place their trust in an early order, and a collector's edition for people who don't yet have enough plastic videogame figurines in their house.

In a somewhat unusual move, people in the US who order the game through either Amazon or GameSpot will receive a special two-character demo for Dead or Alive 5. The two characters from Amazon will be Ayane and Hayate, while going with GameSpot gets you Ryu Hayabusa vs Hitomi.

The collector's edition will be a GameSpot and EB Games exclusive, and includes all four characters in the Dead or Alive 5 demo. In addition, it'll feature an art book, soundtrack CD and mysterious 'Duel of the Masked' figure. It's set to retail at $100 USD, which seems a bit on the steep side (unless the figurine is made of silver, or something).

16Dec/110

Best Modern Warfare 3 Custom Classes

The Average Joe

  • Primary: G36C (Profiency: Attachments x2 – Attachments: Heartbeat Sensor, Red Dot Sight/Holographic Sight)
  • Secondary: MP9 (Attachment: Red Dot Sight)
  • Lethal: Semtex
  • Tactical: Flash Grenade
  • Perk 1: Recon
  • Perk 2: Hardline
  • Perk 3: SitRep
  • Strike Package: (Support) UAV>Airdrop Trap>Sam Turret
  • Death Streak: Final Stand

As the name suggest, this class should serve you well in most situations and in most of the standard playlists. The G36C (with either the Red Dot or Holographic sight) is an excellent medium range weapon that, because it's fully-automatic, can often work quite nicely in close range situations.

The Semtex is easier to control than the standard Frag Grenade and Hardline will let you bring in your support quickly and often. More experienced players may want to edit this class and replace the Support Strike Package with an Assault variation. Less confident players should stick to Support, though, as it doesn't punish you for dying. 

The Snake

  • Primary: SCAR-L (Profiency: Attachments x2 – Attachments: Silencer and Extended Mags)
  • Secondary: MP9 (Attachment: Silencer)
  • Lethal: Semtex
  • Tactical: Smoke Grenade
  • Perk 1: Blind Eye 
  • Perk 2: Assassin
  • Perk 3: SitRep
  • Strike Package: (Assault) UAV > Precision Airstrike > Strafe Run 
  • Death Streak: Final Stand

If you're a 'Hardcore only' player this class should work out quite nicely. Use the SCAR-L as a burst fire weapon with quick taps of the trigger and it's as accurate as anything else in the game barring sniper rifles. With both weapons silenced and with Blind Eye and Assassin working to keep you off the enemy's radar you should (with careful play) be able traverse maps undetected. SitRep provides a little extra protection as you shouldn't be caughty unawares by Claymores or Bouncy Bettys.  

The Sprinter

  • Primary: UMP45 (Profiency: Kick – Attachment: Rapid Fire)
  • Secondary: Skorpion (Profiency: Akimbo)
  • Lethal: Frag
  • Tactical: Flash Grenade
  • Perk 1: Extreme Conditioning
  • Perk 2: Hardline
  • Perk 3: Steady Aim
  • Strike Package: (Assault) UAV>Predator Missile>Attack Helicopter
  • Death Streak: Martyrdom

Playing cautious is all well and good, but sometimes we all want to just jump straight into the action. Extreme Conditioning will allow you to ambush the enemy in positions they may not have yet set up defenses for, while the UMP45 is great for close range/multiple enemy exchanges.

Hardline adds an extra little bonus and will allow you to call in the Predator Missile and Attack Helicopter without too much effort. Plus, Martyrdom is great for scoring a bonus kill as you'll usually be up-close and personal with the enemy that kills you. Get some practice with the flash grenade for this class as, if used correctly, it can assist in a couple of kills every time. Effective in games of Domination and Kill Confirmed.

The One Shot

  • Primary: L118A (Proficiency: Impact – Attachment: Thermal)  
  • Secondary: P99 (Attachment: Tactical Knife)
  • Lethal: Claymore
  • Tactical: Tactical Insertion
  • Perk 1: Blind Eye
  • Perk 2: Assassin 
  • Perk 3: Marksman 
  • Strike Package: (Support) UAV>Advanced UAV>Stealth Bomber
  • Death Steak: Revenge

For those whole like their bad guys to go down with a single shot there's no better option than the L118A bolt-action sniper rifle. On normal playlists (i.e. non-Hardcore modes) the gun will put an enemy down with a single shot to the head or torse, if two guys happen to be lined up in single file it'll put them both to sleep. By concentrating your strike package on UAVs you should always have a good understanding of where the action is taking place and move to a suitable vintage point.

Good for Search and Destroy, Headquarters and all Hardcore modes.

The Madman

  • Primary: AA-12 (Profiency: Damage – Attachment: Grip)
  • Secondary: XM25
  • Lethal: Frag
  • Tactical: Flash Grenade
  • Perk 1: Sleight of Hand
  • Perk 2: Blast Shield
  • Perk 3: Stalker
  • Strike Package: (Assault) Care Package>Attack Helicopter>Strafe Run
  • Death Streak: Martyrdom

Shotguns can be difficult to use on more open maps, so we'd suggest you only use this class on the smaller arenas and/or those with lots of interior sections. The AA-12 packs excellent power, and it's semi-automatic so you don't need to worry too much if you miss your first shot. Sleight of Hand prevents you coming unstuck when reloading and Blast Shield provides valuable protection against grenades and allows you to get in close quickly without searching for cover.

The XM25 adds some long range function to the class while Martyrdom (as in 'The Sprinter' class) should score a few kills thanks to the short range nature of the class. Good for Team Deathmatch, Ground War and Free-For-All.

The Professional

  • Primary: M16A4 (Proficiency: Impact – Attachment: Silencer)
  • Secondary: P99 (Attachment: Silencer)
  • Lethal: C4
  • Tactical: Smoke Grenade
  • Perk 1: Blind Eye
  • Perk 2: Assassin
  • Perk 3: SitRep
  • Strike Package: (Specialist) Scavenger>QuickDraw>Dead Silence
  • Death Streak: Revenge

The Specialist Strike Package doesn't provide that same instant gratification as the Support or Assault types, but it can work wonders for veteran players that employ a slowler, more considered pace. Blind Eye, Assassin and silencers will keep you invisible to all equipment/radars, SitRep will prevent untimely deaths at the hands of Claymores posted at doorways and Scavenger will provide all the ammo you need - preventing you from having to go on the hunt for a weapon prematurely. 

In the hands of the right player, this class can be effetive in all game modes other than (perhaps) Free-For-All.

The Battering Ram 

  • Primary: Riot Shield
  • Secondary Primary: PP90M1 (Profiency: Kick
  • Lethal: Semtex
  • Tactical: EMP Grenade
  • Perk 1: Extreme Conditioning
  • Perk 2: Overkill
  • Perk 3: Steady Aim
  • Strike Package: (Assault) Care Package>Sentry Gun>Reaper
  • Death Streak: Martyrdom

This class is incredibly difficult to use (we can barely managed more than three kills in a row with it), but it's also a lot of fun and offers something completely different. Unless you really have got a death wish, we recommend using Overkill (the ability to carry two primary wepaons) whenever using the Riot Shield. In all honesty, any Sub Machine Gun will do but the PP90M1 looks good and its high rate of fire is handy when enemies inevitably try to surround you because of your Riot Shield.

Extreme Conditioning can prove invaluable for cutting the distance between enemies that haven't spotted you, allowing you to inflict the ever-satisfying shield bash. Which game modes is it good for? None. 

The Bully

  • Primary: PKP Pecheneg (Profinecy: Impact – Attachment: Grip)
  • Secondary: Javelin
  • Lethal: Frag Grenade
  • Tactical: Smoke Grenade
  • Perk 1: Sleight of Hand
  • Perk 2: Hardline
  • Perk 3: Stalker
  • Strike Package: (Assault) Attack Helicopter>Pave Low>Juggernaut
  • Death Streak: Hollow Points

There's nothing like a Light Machine Gun to make the enemy think the world is on the verge of collapse. Pin them down with the gun and fire a Javelin missile into their midsts and the will to fight will soon leave them.

Continue the onslaught with the frag grenade and use the smoke grenade as a wall to cover yourself as you move positions and you should be on your way to some high scores (possibly even the elusive Juggernaught reward). Sleight of Hand is almost essential given the long reload time of all the Light Machine Guns.

The Bully can be a very effective class on any of the objective based game modes providing you can find yourself a good position overlooking a flag/base/bomb. 

The Camper

  • Primary: CM901 (Proficiency: Attachments x2 – Attachments: Heartbeat Sensor, Grenade Launcher)
  • Secondary: FMG9 (Attachment: Extended Mags)
  • Lethal: Claymore
  • Tactical: Scrambler
  • Perk 1: Blind Eye
  • Perk 2: Assassin 
  • Perk 3: Marksman
  • Strike Package: (Assault) UAV>Strafe Run>AC-130
  • Death Streak: Dead Man's Hand

If you prefer to hole up in an area and wait for the bad guys to come to you then you'll want to stay invisible to avoid being snuck up upon - hence the inclusion of Blind Eye and Assassin. Most areas of most maps have at least two entrance points, which is where the Claymore comes in useful; blocking one of those and allowing you to concentrate on the other. 

The CM901 and its grenade launcher is a decent medium/long range option for shooting distant enemies from windows while the FMG9 should suffice more than adequately in more confined spaces. The Heartbeat Sensor will allow you to keep track of enemy movements before they're aware of you. Camping can lead to some high scores when done right which explains the rather lofty Strike Package setup.

Good for Team Deathmatch and Domination.

The Jackal

  • Primary: Dragunov (Profiency: Stability – Attachment: Variable Zoom Scope)
  • Secondary: MP9 (Attachment: Extended Mags)
  • Lethal: Claymore
  • Tactical: Scrambler
  • Perk 1: Scavenger
  • Perk 2: QuickDraw
  • Perk 3: Steady Aim
  • Strike Package: (Support) Counter UAV>Stealth Bomber>Escort Airdrop
  • Death Streak: Hollow Points

A more mobile sniper class than 'The One Shot', this is great for those of you with fast reaction speeds and a thirst for head shots. The Dragunov is a semi-automatic sniper rifle which, when combined with Steady Aim and Stability, can lead to more than a few head shots from close range. When things get a little hot you can always hang back, set up your Claymore and do a little 'proper' sniping. 

The MP9 adds some versatility to proceedings and is valuable when scouting buildings to check if they're a safe sniper nest.

16Dec/110

Diablo III Beta Patch 8 – v.0.5.0.8059

Diablo III Beta Patch 8 – v.0.5.0.8059

General

  • Battle.net BattleTags are now live! To learn more about BattleTags and how to set up yours today, check out the official FAQ (http://wowdata.org/general-news/blizzard-battle-net-battletag-faq/). Please note that in order to log into the Diablo III beta, you must create a BattleTag via Account Management.
  • Due to a change in the way we store character data, all characters have been wiped. Please note that this wipe will also affect gold, achievements, followers, and artisans.
  • Achievements have been temporarily disabled and will not be available again until a future patch. During this time, characters will be unable to earn new achievements or complete any additional objectives of achievements in progress.
  • Players will now see recommended items for their active character when accessing the auction house Search tab.

Barbarian

  • Cleave Ability will now deal 115% weapon damage to all targets caught in its swing, rather than 120% weapon damage to the primary target and 90% weapon damage to secondary targets
  • Revenge Radius increased from 8 yards to 11 yards

Demon Hunter

  • Bola Shot Hatred generation increased from 2 to 3 and Damage reduced from 105% to 100%
  • Elemental Arrow Hatred cost increase from 5 to 10 and Damage increased from 125% to 145%
  • Fan of Knives Speed reduced from 200% weapon speed to 140% weapon speed
  • Grenades Hatred generation increased from 2 to 3
  • Hungering Arrow Hatred generation increased from 2 to 3 and Damage reduced from 90% to 85%
  • Rapid Fire Initial Hatred cost reduced from 30 to 20

Monk

A new skill has been added: Cyclone Strike

Available at level 7
Costs 75 Spirit
Pulls all enemies within 24 yards towards you, followed by a furious blast of energy that deals 275% weapon damage as Holy

  • Breath of Heaven Spirit cost increased from 25 to 50 and Healing amount increased by 200%
  • Crippling Wave Base effect duration increased from 4.5 seconds to 5 seconds
  • Lethal Decoy skill has been removed
  • Mantra of Conviction, Mantra of Evasion, Mantra of Healing, and Mantra of Retribution, Cooldown removed, Now costs 25 Spirit, Duration increased from 1 minute to 3 minutes

Wizard

Signature spells no longer cost Arcane Power, regardless of level

These spells include: Magic Missile, Electrocute, Shock Pulse, and Spectral Blade

The order in which skills are awarded from levels 1 to 13 has been slightly adjusted:

Arcane Orb is now available at level 3
Disintegrate is now available at level 8
Electrocute is now available at level 13
Shock Pulse is now available at level 5
Spectral Blade is now available at level 6

  • Diamond Skin Cooldown reduced from 25 seconds to 15 seconds and Duration reduced from 5 seconds to 3 seconds

Items

The introduction of magical items into the game has been slowed

Monsters

Baby Quill demon health increased from 1% to 25% of normal Quill Beast health (they grow up so fast)

Arcane Enchanted will now appear at level 7, up from level 1
Mortar will now appear at a level higher than current beta content
Plagued poison cloud duration reduced from 12 seconds to 9 seconds

Quests and Events

  • All quests and events have had their item and recipe rewards removed and will now only award gold and experience on completion
  • This does not affect treasure received from event objects for events like the "Jar of Souls”"and only applies to rewards obtained through the quest UI
  • Gold rewards from quests have received a tuning pass

User Interface

  • The Options UI has undergone several improvements, but remains a work-in-progress. Please report any issues in the Beta Bug Report forum.
  • The Friends List has been redesigned to be smaller and more accessible while in other menus and screens
  • The Banner Customization menu has been reworked to improve navigation and usability

Miscellaneous

  • Fire gate damage has been reduced
16Dec/110

Blizzard Battle.net BattleTag FAQ

What is a Battle.net® BattleTag?

A BattleTag is a unified, player-chosen nickname that will identify you across all of Battle.net – in Blizzard Entertainment games, on our websites, and in our community forums. Similar to Real ID, BattleTags will give players on Battle.net a new way to find and chat with friends they’ve met in-game, form friendships, form groups, and stay connected across multiple Blizzard Entertainment games. BattleTags will also provide a new option for displaying public profiles.

When will BattleTags go live?

We will soon begin limited testing of some features and functionality of BattleTags in the Diablo® III beta test, and the feature will be available to Diablo III players at launch. BattleTags will be integrated into other Blizzard games and services such as World of Warcraft® and StarCraft® II at some point in the future, but we don’t have exact rollout plans to share just yet.

Will my BattleTag be unique?

A player’s BattleTag is not unique, so you won’t need to worry about whether your preferred name is available. You can use any name you wish, as long as it adheres to the BattleTag Naming Policy. Only one BattleTag can be associated with each Battle.net account.

If my BattleTag isn’t unique, what makes me uniquely identifiable? How will I know I’m adding the right friend to my friends list?

Each BattleTag is automatically assigned a 4-digit BattleTag code, which combines with your chosen name to create a unique identifier (e.g. AwesomeGnome#3592). Your BattleTag and code are viewable when you log in to the Battle.net website and within the Diablo III beta client, and can be shared with other players who want to add you to their friends list manually. You will also be able to add BattleTags to your friends list within the context of a game (by clicking a person’s BattleTag when he or she sends you a message, for example) without knowing their BattleTag code.

I’m not in the Diablo III beta – can I choose a BattleTag now anyway?

Sure! You can pick your BattleTag now through Battle.net Account Management, regardless of whether you’re participating in the Diablo III beta test. Simply visit the BattleTag creation page to get started. Make sure to choose a handle you will be happy with in the long term and that abides by our Naming Policy, as you will be unable to change your BattleTag once you’ve selected it. We plan to provide a way for players to change their BattleTags in the future, but we don’t have any further details to share just yet.

Where will my BattleTag be seen?

During the Diablo III beta test, your BattleTag will be seen in the Diablo III client (on friends lists and in chat), on the Diablo III forums, and in Battle.net Account Management. In the future, expect it to be displayed in other Blizzard games like StarCraft II and World of Warcraft on friends lists, in chat, or when making posts on their associated forums. We’ll have further details on how and where your BattleTag will be displayed in the future.

When will World of Warcraft and StarCraft II support BattleTags?

Our plan is for all current and future Blizzard games to support BattleTags eventually. However, we don’t have any announcements to make regarding when BattleTags will be integrated into World of Warcraft or StarCraft II at this time.

Do I need to choose my BattleTag now?

You will only be required to create a BattleTag now if you’d like to log in to the Diablo III beta client (beginning with an upcoming patch) or to use a Diablo III-related identity on the Diablo III forums. You will still be able to post on these forums using a World of Warcraft or StarCraft II character name if you wish.

Will I still be able to display my character on my profile or Armory page?

Armory profiles will be unaffected by the introduction of BattleTags. We’ll have more information on how BattleTags will be integrated into existing games in the future.

How will this affect World of Warcraft?

BattleTags will add a new way for you to make friendships and communicate in World of Warcraft. For example, you’ll be able to create cross-game, cross-realm friendships with your BattleTag, similar to the way Real ID works now. We’ll have more details to share closer to the feature’s launch.

Will this affect my existing Real ID friendships?

No. Your Real ID friendships will continue to exist, and all of the features and benefits of Real ID will remain available to you. BattleTags will simply give players another way to connect and communicate across Blizzard games. For example, if two players aren’t Real ID friends but want to stay in touch across Battle.net, they’ll be able to establish a BattleTag-based friendship; in the future, BattleTag friends will have access to many of the communication benefits (such as cross-game chat) currently available to Real ID friends.

Do BattleTags replace Real ID? Can I create new Real ID friendships?

BattleTags are a new feature separate from Real ID. Real ID will continue to work as it always has, and you can continue to create Real ID friendships with people you know in real life.

Will this affect my World of Warcraft or StarCraft II character names in any way?

Your World of Warcraft character names will continue to exist and work as they currently do. We’re still in the process of determining how we will handle StarCraft II character names once BattleTags are integrated into the game.

How does my BattleTag work in the Diablo III beta?

Only some BattleTag features will be available during the Diablo III beta test. At first, players will be able to add friends to their friends list using their BattleTags, though new or different features may be available at different times during testing process. We’ll have more information on all of the features of BattleTags in Diablo III with the launch of the game next year.

To add a friend via their BattleTag manually in the Diablo III beta client, simply type their BattleTag and code (e.g. DemonStomper#1537) into the Add a Friend field in the Add Friend interface. This will send the player a BattleTag friend request; if the other player accepts your request, your BattleTags will appear on each other’s friends lists.

16Dec/110

Blizzard Introducing BattleTags

Blizzard Introducing BattleTags

BattleTags

BattleTags

We're pleased to introduce BattleTags, a new way for players to identify themselves and communicate on Battle.net® -- and you can get a first taste of what’s in store in the Diablo® III beta test.
A BattleTag is a unified, player-chosen nickname that will identify you across all of Battle.net -- in Blizzard Entertainment games, on our official websites, and in our community forums. Similar to the Real ID system, BattleTags will ultimately give players on Battle.net a new way to manage public profiles, find and chat with friends they've met while playing, form groups, and stay connected across multiple Blizzard games.

While most of these features are coming soon, players who wish to pick a BattleTag now can do so via Battle.net Account Management. Note that BattleTags are not unique, meaning multiple players can choose the same BattleTag. For now, we’ll be testing some basic in-game functionality (including in-game chat and friends list support) in the next patch for the Diablo III beta test. Players are also now able to use a BattleTag when posting on the Diablo III community websites.

In the future, BattleTags will be integrated into other Blizzard games and services such as World of Warcraft® and StarCraft® II (and their related forums and websites), and we look forward to sharing more about all of the ways they’ll help you connect and play in the months ahead. Stay tuned to Blizzard's official community sites for further details.
To learn more about BattleTags, check out the official FAQ below -- or head to the Battle.net website to create yours today.

(Note for Diablo III beta testers: If you have a Diablo III beta license, you’ll be required to create a BattleTag before you can log in to the beta test servers following the release of beta patch 8.)

15Dec/110

ATI Radeon HD 7970 Details / Specifications Leaked

ATI Radeon HD 7970 Details / Specifications Leaked

ATI Radeon HD 7970

ATI Radeon HD 7970

Full Details / Specifications

880MHz Engine Clock
2GB GDDR5 Memory
1375MHz Memory Clock (5.5 Gbps GDDR5)
176 GB/s Memory Bandwidth (Maximum)
2.7 TFLOPs Single Precision Compute Power
683 GFLOPs Double Precision Compute Power
TeraScale 3 Unified Processing Architecture
1536 Stream Processors
96 Texture Units
128 Z/Stencil ROP Units
32 Color ROP Units
Dual Geometry and Dual Rendering Engines (DRE)

High Speed 256-bit GDDR5 Memory Interface
PCI Express 2.1 x16 Bus Interface

Woo! Get excited gamers, this looks like a killer.

15Dec/110

More Gear Hiding Options

More Gear Hiding Options

Now when transmogs is available (Thanks Blizz, I love it!) there also are many nice looking combinations to use out there. Because of this I think you (Blizzard) should consider allowing hide options for more gear than just cloak and helmet.

My own thoughts are:

Gloves.
There are several nice looking bracers out there, but because of gloves you almost never see them.

Belt.
Many leggings and robes already have visual built-in belts and it's visual appearance sometimes gets destroyed if an extra belt is shown on top of this.

Shoulders.
There are some outfits which actually would look better without them.

Tabards.
Hiding of tabards would allow you to farm reputation but still allow you to enjoy the visual appearance of your transmoged armor.

Also instead of having these options under Interface-Display, why not put small buttons on the character tab at each slot allowing to easy toggle between show/hide.

And finally, many robes have gaps in them which doesn't look so nice when leggings are shown through. Why not make it so that every time a full length robe is equipped, the leggings are automatically hidden.

Originally Posted by Takralus

We’ve mentioned before that the Transmogrification rules will almost certainly progress and change over time. But the feature hasn't been live for that long, and we don’t plan to make any considerable changes to the rules before the next expansion.
Page 22 of 60« First...10...2021222324...304050...Last »