We’ve updated our Trading Card Game art gallery to feature ten new pieces. Each image is taken directly from the official World of Warcraft Trading Card Game. Be sure to give a shout-out to your favorite pieces in the comments.
- Killing a boss in a guild group while using the random Heroic Dungeon Finder should now award guild reputation and experience.
- Mobs that have been damaged by Shadowy Apparitions should again provide experience when defeated.
- Darkmoon Tonk and Darkmoon Zeppelin should no longer become a horde balloon after performing a faction change from Alliance to Horde.
Dungeons and Raids
- Hour of Twilight
- Archbishop Benedictus
- Thrall and Archbishop Benedictus should no longer fail to complete their roleplay introduction (preventing players from completing the instance).
- Archbishop Benedictus
- Well of Eternity
- Starting the Mannoroth encounter should no longer remove Stealth effects.
- Dragon Soul
- Twilight Elite Dreadblades and Twilight Elite Slayers should now refrain from doing melee attacks while mounted, and always engage and melee players after landing on the gunship deck.
- All Fading Light debuffs and Aspect crystal buffs on players should now be cleared when the encounter ends.
- The Madness of Deathwing
- The Corrupted Parasite debuff is removed from a character who leaves the zone.
- Darkmoon Faire
- Players should now be able to complete the quests "The Captured Journal" and "The Enemy's Insignia" after having completed them in a previous month.
- Vial of Shadows proc damage should now be increased by ranged attack power for hunters.
- Souldrinker and Gurthalak, Voice of the Deeps no longer have a chance to proc twice for paladins with Seal of Truth active.
- Vishanka, Jaws of the Earth now invokes Speaking of Rage bonus damage that is treated as ranged damage and benefits from ranged critical strike chance.
Quests and Creatures
- Pelturas Whitemoon should no longer becomes unresponsive after a player completes the quest "All's Well".
In preparation for the upcoming release of Mists of Pandaria, updates to World of Warcraft will no longer support Microsoft Windows 2000. Microsoft ceased support for this version of their operating system in 2010. Players still using Windows 2000 are encouraged to upgrade prior to the release of Mists of Pandaria.
We’ve just released updates for the iPhone®, iPod touch®, Android™, and Windows™ Phone 7 versions of the free Battle.net Mobile Authenticator app. We now support the following additional languages:
Visit this link to find out how to download the right version for your mobile device.
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The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.
Vengeance is no longer triggered by receiving damage from other players.
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Land Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
- Fireball damage has been reduced by roughly 6%.
- Pyroblast damage has been reduced by roughly 6%.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
Dungeons & Raids
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
- Ouro - 87 days from the Twin Emperors' death. 26th April 2006.
- C'thun - 86 days from the Twin Emperors' death. 25th April 2006.
- tied Chromaggus - 74 days from Ebonroc's death. 25th September 2005.
- tied Ragnaros - 74 days from Majordomo Executus' death. 25th April 2005.
- Yogg-Saron, Alone in the Darkness - 70 days from Stars' first pull. 7th July 2009
- High Astromancer Solarian - 59 days from Magtheridon's death (unlocking the Eye). 24th April 2007
- The Four Horsemen - 56 days from Gothik's death to D&T's kill. August 25th 2006
- Al'ar <Phoenix God> - 48 days from Magtheridon's death. 13th April 2007
- The Lich King (Heroic 25) - 42 Days from Heroic Putricide's death (first pull). March 26th 2010
- Heroic Al'Akir 25 - 36 days from Heroic Conclave of Wind's death. January 22nd 2011.
- Kael'thas Sunstrider <Lord of the Blood Elves> - 31 days from Solarian's death (first pull). 25th May 2007
- Magtheridon - 29 days from the first level 70 25-man raid. 24th February 2007
- Lady Vashj <Coilfang Matron> - 17 days from being unlocked. 29th March 2007
- Leotheras the Blind - 16 days from Hydross' death. 4th March 2007
- Loatheb - 14 days from Heigan's death. 17th July 2006
- tied Heigan the Unclean - 13 days from Noth the Plaguebringer's death. 3rd July 2006
- tied Hydross the Unstable <Duke of Currents> - 13 days from Gruul's death (Unlocking Serpentshrine). 16th February 2007
- tied Heroic Cho'gall - 13 days from Heroic Ascendant Council's death. 15th January 2011.
- tied Heroic Nefarian - 13 days from Heroic Atramedes' death. January 9th 2011.
- tied Archimonde <The Defiler> - 10 days from Azgalor's death. 9th June 2007
- tied Gothik the Harvester - 10 days from Instructor Razuvious' death. 30th June 2006
- tied Mimiron Firefighter 25 - 8 days from Ensidia's first pull. May 1st 2009
- tied Sapphiron - 8 days from Four Horsemen dying. 2nd September 2006
- tied Gruul the Dragonkiller - 8 days from Maulgar's death. 3rd February 2007
- Reliquary of Lost Souls - 6 days from Gurtogg's death. 2nd June 2007
- tied Kel'Thuzad - 5 days from Sapphiron's death. 7th September 2006
- tied Kil'jaeden <The Deceiver> - 5 days from the opening of the third Sunwell gate. 25th May 2008
- tied Sinestra - 5 days from Heroic Cho'gall's death. January 20th 2011.
- tied Heroic Anub'arak 25 - 4 days from Heroic Twin Val'kyr's death. September 6th 2009.
- tied M'uru. 4 days from the opening of the second Sunwell gate. 4th May 2008
We all have heard by now that Blizzard is working on a new MMO codenamed Titan. But thats all we really know about it. Some think its a new IP . But my thoughts are a little differnt on that subject. Why would Blizzard be making a "new" MMO with WoW still doing very well. As history tells us anything, follow-up MMOs don't do as well as the first. Everquest did well but EQ2 never reached the fame as the first. So why try tp split your fan base between to games. Hear me out before you pass judgement. I believe Titan is in fact WoW2. Not stated to come out till 2014 it would allow player to more than finish out MoP and fullfill anything in WoW they where hoping to do. Also the name Titan brings to thought Path of the Titan that was to be in Cata but was later removed. Also Titans are spoken of in many parts of WoW but never really explored but in a few quest. WoW is starting to show its age, but still being the best. Nothing has came out or well come out to stop the titan that is WoW. The only thing that will stop it is another WoW. Search your minds and tell me what you thing and why. Block out what Blizzard says cause we know at this point they will say anything.
VGAs 2010: Max interviews Blizzard about Titan
Max Scoville goes straight for the throat to get the latest on Titan, Blizzard's upcoming title. We also get the scoop on the Warcraft movie, and what games the guys at Blizzard play when they aren't swimming around in oceans of money.
When we first announced the follower feature we revealed that these unique characters would accompany your hero on an adventure to save Sanctuary, but that they would only be able to survive in Normal difficulty. The amount of positive support the follower feature received, as well as the number of players who wanted to be able to keep these companions throughout the game -- even into the toughest difficulties -- left us wondering if it would be possible.
At BlizzCon we announced that we had taken that player feedback and were indeed working to make the single-player followers (templar, scoundrel, and enchantress) viable in the later difficulty levels.
We want to share some of the details surrounding this change and what it will mean for the single-player experience.
A lot of us wanted to see followers become viable throughout the game too, and agree they really add something to the experience as a whole. One of our main driving forces in making this decision was the benefits of the co-op experience, and the disadvantage of playing alone in the Nightmare, Hell, and Inferno difficulties. Followers won’t follow you into co-op games because you’ll already have the superior firepower of your friends to help you, but playing alone you’re going to want to take advantage of their benefits. We’ve made the later difficulties of the game brutally difficult, and we realize that for those attempting to tackle these later difficulties alone, they’re really going to actually want some additional support in the form of the followers.
Some players didn’t like their experience with mercenaries in Diablo II. We took feedback regarding mercenaries very seriously when designing Diablo III followers, and they differ from mercenaries in a few key ways that we think set them apart and resolve many issues. First of all, there is no resurrection or cost to your followers’ deaths, which makes their upkeep far less intrusive. When a follower takes enough damage to “die”, they simply take a knee, catch their breath, and after a few moments are back in the fight. That downtime could potentially have an effect on your own survival, but it’s unlikely to create a situation where you’re worrying about them or constantly working to keep them alive. We don’t want to turn what could be a fun benefit into a punishment by making players pay for their followers’ poor combat choices.
Secondly, when you die, so does your follower. These aren’t characters that can hope to compete or continue on without you. While some players prefer to be the lone wolf taking on the forces of evil, our intent isn’t to dilute the hero aspects by adding more wolves to your wolf pack. We want followers to be an extension of your bad-assery, not a liability. The followers could almost be considered automated buffs/damage skills, but of course with quite a bit more flavor and customization options.
We still have some tweaking to do with the followers, including their skills and end-game balancing. We continue to discover cool little ways to improve how each follower performs and the complements the different heroes. Our intent is to ensure players who take followers along find them to be helpful additions to their single-player experiences.
In the meantime, we’re interested to hear what you think of followers at end game and what your intent will be. Will you ever play alone, considering the benefits of co-op (personal loot drops, increased killing speed)? If you do play single player will you bring a follower? Or do you intend to challenge yourself by not bringing one?
South Korean industry and media sources (like the prominent local gaming site Thisisgame.com) expected Diablo III to finally receive the much coveted 18+ rating in Korea today, but it simply didn’t happen.
The endless saga (that is now turning into something more similar to a farce) that sees the rating of the upcoming and massively anticipated game by Blizzard continuously postponed by the local Game Rating Board continues: during the hearing that happened today no decision was taken.
According to the Korean branch of Blizzard there’s no indication that something is wrong with the game, so the company is taking a “wait and see” stance, but quite obviously the officials of the Game Rating Board believe that the game requires further time and consideration in order to be rated, despite the fact that the usual waiting time for a local rating is 15 days.
In the meanwhile the fanbase of the game is starting to reach the boiling point: South Korean gaming forums are bursting with comments towards the Game Rating Board that could be defined “uncharitable” if I wanted to write the euphemism of the century. The Korean gaming media is starting to use imaginative headlines that include words like “misfiring” or “dud” referring to the hearings of the committee.
Many western fans and part of the media are convinced (despite the firm denial by game director Jay Wilson and other Blizzard sources) that the lack of any western release date for Diablo III is due to the rating problems in Korea, and some are blaming Blizzard for committing to a global release.
At the moment there’s no word, official or unofficial, about when the rating could actually be delivered. The next hearing of the Game Rating Board is next wednesday, but we don’t know if Diablo III will even be on the schedule.
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!
This will allow you to join up with your Real ID friends from other realms and:
- Form a cross-realm raid and use Raid Finder
- Jump in to any classic dungeon or raid and be automatically placed in the same instance
- Join forces and dominate the Battlegrounds
Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.
As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.