As war breaks out across the galaxy, you'll find the Republic Trooper on the front lines. Absorbing damage with heavy armor and the Trooper is an elite mid- to short-range tank. Depending on the player's advanced class choice, the Trooper wields the Republic's latest defensive technology or massive assault guns and can has potentially all the makings of a highly survivable primary healer. The Republic Trooper also boasts one of the most interesting and cohesive Episode 1 stories in the game, in that it can be believably played from the dark or light side perspective.
Starting Out as a Republic Trooper
Republic Troopers start out on the wartorn planet of Ord Mantell. In a ripped from the headlines story arc, separatists have gotten their hands on a nuclear weapon, and as the most junior member of the Republic's Havoc Squad, you'll make every effort to discover the weapon and weaken the rebellion whereever possible. But if your squadmates seem to flirt with the Dark Side in their thoughts and actions, you begin to realize that your duty to the Republic might turn you against your closest comrades.
No matter your Advanced Class choice, all Republic Troopers use Aim as their primary attribute, and (like everyone) use Endurance and Presence as secondary attributes.
- Melee and Mid Range DPS
- Healing and Stealth / Positional Attacks
- Main Hand – Assault Cannon
- Armor – Heavy
As primary healers go, no advanced class on the Republic side can match the Commando. Wielding a two-handed Assault Gun, their DPS prowess is nothing the snicker at. Featuring more area-of-effect damage attacks and better range than most DPS classes, the Commando is a capable damage dealer, especially during level-up.
Choose the Commando if you found that the early Trooper abilities short on variety and you see yourself in a combat medic role as the game progresses.
- Tank, DPS
- Main Hand – Blaster Rifle
- Off-Hand – Shield Generator
- Armor – Heavy
If you've enjoyed the playstyle of the Republic Trooper from levels 1-10, foresee yourself sticking to a tankish, first-in, damage absorption role later in the game, and aren't really looking to hybridize things with heals. Simply put, when it comes to gathering threat at range, no other Republic class or advanced class can equal long-range tanking prowess of the Vanguard.
Note that Vanguards typically have two offhand options - a shield generator and a power generator. I typically keep both upgraded but rely on the power generator for levelling. The shield generator comes in very handy for flashpoints, warzones, and other grouped content where survivability is at a premium.
As with all classes in The Old Republic, Imperial Agents will gain new companions as part of the natural class quest storyline progression. The Republic Trooper’s companions and the planets where they are obtained are listed below:
- Aric Jorgan – Ord Mantell
- Tanno Vik - Balmorra
- M1 4X – Nar Shadaa
- Elara Dorne – Taris
- Yuun - Hoth
There are three main types of crew skills in The Old Republic: Crafting, Gathering, and Missions. Players are restricted to only one crafting skill from the list, but may choose any combination of gathering or mission skills.
The three most beneficial Crafting skills for the Imperial Agent are as follows:
- Armstech – This allows you to craft your own weapons and barrel weapon modification. The Imperial Agent's first companion carries a bonus to Armstech efficiency, allowing you to craft weapons and the prinicpal weapon modification, barrels, more quickly. Couple this with Scavenging and Investigations to be a largely self-sufficient Armstech crafter.
- Armormech - This allows you to craft your own armor and armor modifications. A great thing about Armormech crafting is that you have the largest pool of looted items to reverse engineer. Couple this with Scavenging and Underworld Trading to be a largely self-sufficient Armstech crafter.
- Biochem – Nothing beats being able to produce your own consumables. Biochem will not only allow you to craft your own stims and medpacks, but unlocking the Artifact quality will produce a non-consumable version, essentially giving you access to a reusable stat boost or heal. The reusable stims are particularly great for PvP players, since you can keep using them each time you respawn if you die during a match. Couple this with Bioanalyis early in the game to max it out quickly. Note that your second companion has a bonus to Bioanalysis efficiency.
It seems it is perfectly fine and acceptable to report anyone and everyone, who posts anything you disagree with. Is that really true? I know if you frequent these forums much, you see it, articulate, well thought out posts reported for no other reason than the reporting person disliked and disagreed with the post.
We all disagree with some and agree with some. To report posters because of merely that surely is not what Blizzard wanted, it shuts down fair discussion, and it is contrary to what I feel Blizzard intended.
You can dislike an opinion, and if enough agree with you, even grey out someone's thoughtful post, just because enough people disagree with it.
I hope Blizzard does something about this abuse. If someone is misreporting posts, at least take away their ability to do it. Not only does it stifle fair discussion on things people have differing views on, but it totally wastes valuable moderator time.
The concerns some of you have expressed are valid and we’re here to let you know you’ve nothing to worry about. Our team is dedicated to ensuring every single report received is reviewed based upon its own merit, with context in mind, and not solely on the reporter’s assertions. Indeed, we will occasionally receive reports for posts that do not violate the forum Code of Conduct and they do not go unnoticed.
With regard to the thumbs down feature, there is little to no mystery as to its purpose. Should someone create a thread or a response that expresses something you don’t agree with or don’t like, you should absolutely click “Dislike”. If enough people agree with you it could cause it to become grayed out or even buried. Alternatively by using the thumbs up button you can like something, and if enough people also like it the post will become highlighted, and have a greater chance to be highlighted on the front page of the website as a Popular Topic. The rating feature is our way of providing the community with an alternative to responding directly and as a means of promoting the forums as a community-driven environment.
The ability to like and dislike posts carries no judgment from us. You or anyone else can like or dislike every single post on the forums, and in fact we’d prefer if more people exercised their ability to effect and guide the discussion by using these buttons. The use of the report tool however, to indiscriminately report threads for moderation, is not. We investigate all reports equally, and take false reports and improper use of the tool seriously. Your ability to access these forums is at risk if abused.
Greetings PTR users,
We have one known issue with the build that we'll be updating to today that we need to make sure you're aware of. Currently if you run the PTR client via Wow.exe it will give you an error "Blizzard Launcher has stopped working". To remedy this, you should be able to run the PTR client via the launcher.exe included in the PTR client.
This will happen once the patch is released later today. Once that is released, please post here if this does not work for you.
Ever since LFR Dragon Soul raid was released to WoW players I keep asking myself. to who this raid is ment to. I will give you typical LFR as Resto Shaman:
Stand close to boss and Healing Rain, Healing Rain, Healing Rain, Healing Rain, Healing Rain...
I find some heroic dungeons even more harder than LFR. Now I understand that LFR suppose to be easy and accessable to everyone, even grandma and her dog but dont you think its a bit too much accessable. I mean, I honestly get bored in LFR. This is what I find myself doing;
Watch youtube on 2nd monitor and press Healing Rain.
Check people gear while pressing Healing Rain.
Guild chatting while pressing Healing Rain.
Go fetch cold drink and while doing that bathroom trip, when come back, Healing Rain.
Play EVE online on 2nd PC, while pressing Healing Rain.
Discuss with brother about Skyrim and checking mods while sometimes tap Healing Rain.
Now one would ask, why do you do it then? Well, I want to raid. I do not hate LFR, I think its wonderful idea, but my oppinion is that it is created for apes. New target audience for Blizzard? Monkies, Gorillas, Chimps... you know em all. Because when I do LFR I feel like it is made not for human players or has humanity sank that low?
For future, if you, Blizzard want to do easy accessable raids thats fine but please do something interesting than standing at boss and mashing same button all the time, have faith in humanity.
We actively encourage feedback on things such as the LFR, because we want to make it fun for everyone. Fun isn't wiping over and over because you have people in the group who are new to the raiding environment, or perhaps aren't up to speed on the latest tactics as you might expect from someone attending, say, an organised guild run. As we've said on numerous occasions, this is why we've designed LFR to be easier than normal raids, to enable a range of players — including less-experienced people or those with less-powerful gear — to see the content and gear up a little before perhaps trying it on normal, then later possibly heroic difficulty.
However, feedback in the form of threads like this is not what we are looking for, nor does it tell us anything useful. If you find LFR lacks challenge to the point where you feel you can leave your computer during an encounter, I'd suggest, like others here have done, that you join a raid on normal or heroic difficulty, which should test your skills sufficiently. Insulting the people LFR is aimed at will not be tolerated.
About time, eh? Looks like Blizzard finally has realized it's time to slice the prices down a little, both WotLK and Cataclysm have been out for a while now.
Great news for all Blizzard fans! From today, our latest games are available at retail and on the Blizzard Store at new, permanently low prices. You can now get Wrath of the Lich King for a mere €19.99 and Cataclysm for just €29.99. There’s never been a better time to grab the games you might have missed out on before. Just click here and celebrate the New Year by taking advantage of our new reduced prices. Still don´t have World of Warcraft? Now you can get the full game and all expansions for cheaper than ever before.
Want to check out StarCraft II? If you haven’t yet taken advantage of our great new price for StarCraft II, you can click here to get yours right away!
The Doomhammer Live Action Role Playing (LARP) Hammer is made of polyurethane (PU) with PVC tube piping to maintain product integrity. Wrapped with genuine leather. Weighing 3 lbs, the Doomhammer LARP, wields easily and freely for those activist desiring to experience the thrill of Thrall. Size: 22 x 10 x 7 Weight: 3 lbs Retail Cost: $129.95 Packaging: Individually Packaged Available: November 2011
Looks like your letter to Greatfather Winter didn't get lost.
Previously sold out to BlizzCon attendees, the LARP edition Doomhammer from Epic Weapons is now restocked and available to the public for the first time! Weighing in at 3 lbs, this 22" x 10" x 7" soft-yet-sturdy polyurethane and PVC replica is the perfect present for any warchief on your shopping list.
Check out epicweapons.com for more information and shipping details.
Get Hammered For The Holidays
Looks like your letter to Greatfather Winter didn't get lost.
Previously sold out to BlizzCon attendees, the LARP edition Doomhammer from Epic Weapons is now restocked and available to the public for the first time! Weighing in at 3lbs, this 22" x 10" x 7" soft-yet-sturdy polyurethane and PVC replica is the perfect present for any warchief on your shopping list.
Check out epicweapons.com for more information.
A few months ago I wrote about my participation within the book project named Diablo III: Book of Cain. Because the book was not released at that moment, I was not allowed to show the three drawings I was commissioned to do. I promised to post the drawings as soon as the book is released.
Tyrael Battling Against Tal Rasha
King Leoric and Archbishop Lazarus Executing Peasant
Book of Chain Printed Drawing
Gamespot has posted an interview with Leonard Boyarsky, lead world designer for Diablo III. In the interview, he explains how they had created the story for the game at the very beginning and have stayed true to this plan. Plus much more about the story behind the game.
GameSpot: With people dissecting the lore, and you as a team cautious of making it too predictable, have you found yourself in the position where you've changed content because players have already guessed how it will play out?
Leonard Boyarsky: No, not really. We figured out what we wanted our story to be, and pretty much stuck to it. If some people guess what we're doing, that just means they'll be pleasantly surprised. Sadly, it's a minority of people who really care deeply about the lore. There are a lot of people out there who do care deeply about the lore, but, in terms of our overall fan base, it's not the top thing on people's list. I think that the kind of people who really care about the lore and delve into that will feel proud if they feel like they figured it out. We haven't seen a lot of people make correct guesses, by the way! [Laughs]
Bashiok was further asked about the difficulty of Diablo III, particularly the leveling curve. It has been stated that the plan is to have character close to, if not, level 60 by the time Hell difficulty is completed. However, Bashiok further explained the reasoning and difficulties with this.
It's also going to just make good sense to stick around and play a bit more Hell and gear up before attempting Inferno even if you are 60.
Bashiok got an update for you all, the release is still planned for Q1.
What does Polish mean?
It's making sure everything is perfect. We're not really in a strictly polishing phase yet though, although certainly that's true for some areas of the game. Still, we're in the process of working on some rather large game system changes, some of which we'll be sharing shortly before or with the next beta patch.
So this means that once those large game system changes are set, that will be the time when the D3 team goes in the "strictly polishing" phase?
I wouldn't get hung up on thinking about it that way. It's a big game and each individual piece may be at some different level of development.
So is the rune system set and is currently being implemented entirely?
Not yet. Once we have an implementation and we're at least moderately sure it's going to work out we'll share all the details.
re far are you guys (generally) from being able to ship a game that is polished? In other words is it still an early 2012 planned release?
We don't know. We were shooting for the end of 2011, and now we're shooting for first quarter 2012. As soon as we're sure of something (release date or otherwise) we'll be sure to let you know.