Hour of Twilight Patch 4.3 Notes
In the wake of the Cataclysm, Azeroth's champions rose up to thwart the forces of the maddened black Dragon Aspect, Deathwing. Thus far the world's defenders have shattered the power base of the Twilight's Hammer cult and defeated the raging elemental lords Al'Akir and Ragnaros. Yet despite these victories, as long as Deathwing is free to pursue his twisted goals, Azeroth will remain under threat.
No one is more aware of this fact than the great Dragon Aspects Alexstrasza, Nozdormu, Ysera, and Kalecgos. Together with the wise shaman Thrall, they have devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.
In patch 4.3, Thrall and the noble Aspects will call upon the Horde and the Alliance to help them retrieve the artifact--no longer in existence--from the distant past. Those brave enough to face the challenge will embark on a perilous journey from Azeroth's apocalyptic End Time to the Dragon Soul's point of origin during the catastrophic War of the Ancients. If the heroes succeed, an even more harrowing battle awaits them in the present....

Table of Contents
Click a link to be taken directly to the corresponding section of the patch notes.
- General
- Achievements
- Classes: General
- Dungeons & Raids
- Guilds
- Items
- Races
- User Interface
- General Bug Fixes (fixes pertaining specifically to the sections listed above are noted within those sections)
- New Dungeon: End Time
- This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
- New Dungeon: Well of Eternity
- In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
- New Dungeon: Hour of Twilight
- This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight’s Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
- New Raid: Dragon Soul
- Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
- New Baradin Hold boss: Alizabal
- Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
- New Legendary Item: Fangs of the Father
- The most deadly and experienced rogues will play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above!
- New Feature: Raid Finder
- This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
- New Feature: Transmogrification
- This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another.. You’ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- New Feature: Void Storage
- In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- Reforging
- The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- Darkmoon Faire
- Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
- Improved Outland & Northrend Quest Flow
- The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
- Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
- Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
- The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
- The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.
- Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
- Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
- Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
- Buffs
- All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
- Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
- Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
- Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
- Blood Presence now provides an armor bonus of 55%, up from 30%.
- Death Knight pets now properly inherit their master’s crit and spell penetration stats.
- Talent Specializations
- Blood
- Blade Barrier has been redesigned. It now passively reduces damage taken.
- Bone Shield now has 6 charges, up from 4.
- Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
- Unholy
- The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
- Unholy Might now increases Strength by 25%, up from 20%.
- Blood
- Wrath has a new spell effect.
- Hurricane has a new updated visual effect.
- Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
- Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
- Bear Form now provides a Stamina bonus of 20%, up from 10%.
- Talent Specializations
- Balance
- Celestial Focus now also reduces Cyclone spell pushback.
- Restoration
- Wild Growth healing has been reduced by 20%.
- Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
- Balance
- Glyphs
- Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
- Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
- Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
- Talent Specializations
- Beast Mastery
- Animal Handler now increases Attack Power by 30%, up from 25%.
- Widow Venom now reduces the target’s healing received by 25%, up from 10%.
- Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
- Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
- Survival
- Explosive Shot damage has been increased by 15%.
- Beast Mastery
- Mages
- Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
- Fireball damage has been increased by approximately 17%.
- Talent Specializations
- Fire
- Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
- Fire
- Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
- Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
- Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
- Talent Specializations
- Holy
- Clarity of Purpose now also reduces the cast time of Holy Radiance.
- Illuminated Healing (mastery) now also applies to Holy Radiance.
- Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
- In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
- Light of Dawn now affects 6 targets (base effect), up from 5.
- Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
- Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
- Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
- Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
- Retribution
- Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
- Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
- Holy
- Glyphs
- Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
- Divine Hymn now affects 5 targets, up from 3.
- Talent Specializations
- Discipline
- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- Divine Aegis has a new spell effect.
- Holy
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
- Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
- Discipline
- Glyphs
- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
- Wound Poison now reduces the target’s healing received by 25%, up from 10%.
- Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
- Lightning Bolt has a new spell effect.
- Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
- Talent Specializations
- Elemental
- Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
- Earthquake damage has been increased by roughly 75%.
- Elemental Fury now removes the cooldown from Chain Lightning.
- Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
- Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
- Fire Elemental now benefits from 55% of its master’s spell power, up from 50%
- Enhancement
- Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
- Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
- Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
- Maelstrom Weapon can now also proc from fully absorbed melee attacks.
- Restoration
- Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
- Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
- Elemental
- Shadow Bolt has a new spell effect.
- Soul Fire now scales with 72.6% of spell power, up from 62.5%.
- The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
- Talent Specializations
- Demonology
- Master Demonologist now grants a base bonus of
20%18.4% and2.5%2.3% per mastery, up from 16% and 2% per mastery. - Impending Doom is now also activated by Soul Fire.
- Master Demonologist now grants a base bonus of
- Destruction
- Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
- Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
- Buning Embers damage cap has been raised.
- Shadowburn now deals Shadowflame damage, instead of Shadow damage.
- Improved Soul Fire now lasts 20 sec, up from 15sec.
- Demonology
- Bug Fixes
- Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
- Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
- Slam now uses a new character attack animation.
- Colossus Smash now uses a new character attack animation.
- Talent Specializations
- Arms
- Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
- Fury
- Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
- Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
- Arms
- Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
- Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
- Ruins of Ahn'qiraj
- Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
- Zul’Gurub
- Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
- Zul’Aman
- Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
- Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
- Inactive Guild Leader Replacement
- Guilds with inactive guild leaders can now usurp the leader under specific conditions.
- Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.
- The orc racial Blood Fury now increases spell power rather than only spell damage.
- Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
- Bag Search
- A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
- The Reforging interface has been updated and improved.
- Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
- The World Map now displays the expected character levels for each zone.
- Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
- There are now commands for world markers & unit markers.
- Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
- Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
- [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
- [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
- Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
- [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.li>
Death Knight PvP Macros Blood/Frost/Unholy
Death Knight PvP Macros Blood/Frost/Unholy
Raise Ghoul - Transform
This macro will raise your ghoul if no ghoul exists or will transform it when your ghoul gained 5 stacks of shadow infusion.
#showtooltip Raise Dead
/cast [nopet] Raise Dead; !Dark Transformation
Necrotic Strike + Dark Command
Useful for keeping healers and such in combat so that they can not drink.
#showtooltip Necrotic Strike
/startattack
/cast Necrotic Strike
/cast [@focus] Dark Command
Assist Pet w/ DG
Targets your pet's target and death grips if it's not on cooldown, useful for reacting to mistargetting. Hopefully you're unholy if you're using this.
#showtooltip Death Grip
/assist [@pet]
/cast Death Grip
Death Grip Focus Mod
Death Grip your current target or hold down the focus modifier to death grip your focus target.
#showtooltip Death Grip
/cast [mod:shift, target=focus] Death Grip; Death Grip
Gargoyle Focus Target
Pops your trinket and unholy frenzy before you use your gargoyle. The gargoyle will then attack your focus target.
#showtooltip Gargoyle
/cast "Trinket"
/cast Unholy Frenzy
/cast summon gargoyle
/focus pettarget
/petfollow
/petattack
/petattack [@focus]
death pact gargoyle if alive or the ghoul
I have changed the macro I got in the DK guide, so it will sacrifice your gargoyle if active or your ghoul. if both your ghoul and gargoyle are not summoned, you will need to press the macro's key twice to summon your ghoul and then sac him.
#showtooltip Death Pact
/use [nopet]Raise Dead
/targetexact [help]Ebon Gargoyle
/use Death Pact
/stopmacro [harm]
/targetlasttarget
lichborne death coil heal all together
I changed the macro I got from the DK basics guide to allow you to lichborne, to death coil yourself, your pet and cancelaura in the same button. nothing special but useful, IMHO. how it works: the first time you press the key associated to the macro, without any modifier, it will cast lichborne. if you have lichborne active and press (without modifier) it will death coil yourself without changing your target. if you press (with the modifier SHIFT) it will death coil your pet. press with ALT and it will cancelaura your lichborne.
#showtooltip lichborne
/cast [mod:shift,@pet] death coil;
/cast !lichborne;
/cast [nomod,@player] death coil;
/cancelaura [mod:alt] Lichborne
Pet Defensive / Heal
Puts your ghoul defensive and Heals your ghoul
/cast Huddle
/cast [target@pet] Death Coil
Unholy Frenzy ( Friendly Healer)
Utility Unholy Frenzy macro for breaking friendlies out of certain CC ex. Blind, Hunter Trap
#showtooltip Unholy Frenzy
/cast [target=PlayerNameHere] Unholy Frenzy
Hungering Cold
This macro will allow you to Death grip your focus target, put them in Chains of Ice and use Hungering cold. (key must be hit 3 times and will reset on Hungering Colds CD)
#showtooltip Death Grip
/castsequence [target=focus] reset=60 Death Grip, Chains of Ice, Hungering Cold
Auto pet > Death Pact
If your pet doesn't exist, it uses Raise Dead and then Death Pact but if it exists, it uses Death Pact only.
#showtooltip Death Pact
/cast [nopet] Raise Dead
/cast [pet, @pet] Death Pact
Blood Tap sequence
Cast Blood tap and when on cool down cast Empower Rune Weapon. Different casting times based on talent spec
#showtooltip
/castsequence reset=31 Blood Tap, Empower Rune Weapon, Blood Tap
#showtooltip
/castsequence reset=61 Blood Tap, Empower Rune Weapon, Blood Tap
Mind Freeze Focus
Shift modify for focus target
#showtooltip Mind Freeze
/cast [mod:shift, @focus] Mind Freeze; Mind Freeze
Chains Of Ice Focus
Shift modify for focus target
#showtooltip Chains of Ice
/cast [mod:shift, @focus] Chains of Ice; Chains of Ice
Strangulate Focus
Shift modify for focus target
#showtooltip Strangulate
/cast [mod:shift, @focus] Strangulate; Strangulate
gnaw
This macro turns auto claw off, so that your ghoul doesn't waste energie which you need for gnaw. Press shift for focus gnaw.
#showtooltip Gnaw
/petautocastoff Claw
/Cast [mod: shift, @focus] Gnaw; Gnaw
ghoul attack
Gouhl stays in passive stance. It will attack/stop attacking your current target.
/petattack
/petpassive [target=pettarget,exists]
Chains Arena123
Put each of those in a seperate macro. This will use chains on whatever arena target you selected without changing your current target. This is very useful when peeling and keeping control of the other team.
/cast [target=arena1] Chains of ice
/cast [target=arena2] Chains of ice
/cast [target=arena3] Chains of ice
Gargoyle + Trinket
This will use your on use strength trinket before it summons your gargoyle. This causes your gargoyle to do more damage during it's duration.
#showtooltip summon gargoyle
/use Vicious Gladiator's Badge of Victory
/cast Summon gargoyle
Leap+Gnaw Focus
Same as before, the macro will only work if you have "!" before each ability.
#showtooltip gnaw
/petautocastoff Claw
/petattack [target=focus]
/cast [target=focus] !Leap
/cast [target=focus] !Gnaw
Leap+Gnaw
Leap and Gnaw in the same macro again! The only way this macro will work is if you have the "!" before each ability.
#showtooltip gnaw
/petautocastoff Claw
/petattack
/cast !Leap
/cast !Gnaw
Lichborne Self Heal
Heal yourself with Death Coil while Lichborne is active.
#showtooltip Lichborne
/cast !Lichborne;
/cast [target=player] Death Coil
Focus Leap + Gnaw
Let your Ghoul stop autocasting Claw and cc your focus. You have to combine it with a petattack ( /petautocaston claw) macro.
#showtooltip Gnaw
/petautocastoff Claw
/cast [target=focus,exists] Leap;
/cast [target=focus] Gnaw
Lichborne and cancelaura
Hitting this while Lichborne is up will cancel it, if Lichborne isn't up it will cast it if off cooldown.
#showtooltip Lichborne
/cancelaura Lichborne
/cast Lichborne
Shaman PvP Macros Elemental/Enhancement/Restoration
Shaman PvP Macros Elemental/Enhancement/Restoration
Focus Casts
Swap "SPELL" for any spell you want. Casts that spell on the target on keybind press and on modified keybind press, the spell on your focus target. You can remove "shift" and add "alt" or "ctrl" instead if you prefer a different modifier. Also stops your current cast with "/stopcasting". (!) If you use this marco for a casting spell (such as Hex), you might want to remove "/stopcasting", as it interrupts your current cast if you spam your keybind. (!)
#showtooltip
/stopcasting
/cast [modifier:shift, target=focus] SPELL; SPELL
Imbue Weapon
Mainhand Windfury Offhand Flametongue (change to what ever you prefer to use) one button imbue weapon i use on my enhancement shaman order of click gives on non imbued weapons: 1st. click (left mouse button) - windfury mainhand weapon 2nd. click (right mouse button) - Flametongue offhand weapon 3rd. click (middle mouse button) - Earthliving mainhand Weapon then left mouse button again to put windfury back on mainhand weapon.
#Showtooltip
/cast [btn:1] Windfury Weapon
/cast [btn:2] Flametongue Weapon
/cast [btn:3] Earthliving Weapon
Cleanse Spirit / Interrupt
Cleanse your team mates and interrupt your enemy caster use at you own risk
#Showtooltip
/cast [@mouseover,help] Cleanse Spirit; [@mouseover,harm] Wind Shear
Unleash Elements
Macro will use your Elemental weapon on any Mouseover or Target, whether it's friendly or hostile (depending on the Elemental Weapon being used). It will also cast the weapon on the Player if nothing is targeted or being mouse'd over. Mouseover is top priority, followed by target, followed by player. This template can also be used for any spell that can be cast on both friendly and hostile targets (Penance, Holy Shock, et al) for any other classes that could use it.
#showtooltip Unleash Elements
/cast [target=mouseover, exists][harm] Unleash Elements
/cast [target=mouseover, exists][help] Unleash Elements
/cast [target=Player] Unleash Elements
Lightning Bolt and Lava Burst at same button (Lava Burst prio)
Here is macro what is working as it should be (usable with Unleashed Lightning glyph)
#showtooltip Lightning Bolt
/cast Lightning Bolt
/cast [combat=active] Lava Burst
Spirit Walk
If will summon spirit wolves on first hit and enable Spirit Walk on second
/cast Feral Spirit
/cast Spirit Walk
hex/instant hex
Without modifier it casts hex normaly, with modifier it makes hex instant
#showtooltip
/cast [nomod] Hex; [mod:alt] Nature's Swiftness
/cast Hex
Cleanse/purge
Purges enemies and cleanses friendly players. Modifier for focus purge and self cleanse
/cast [no mod, help] Cleanse Spirit
/cast [no mod, harm] Purge
/cast [mod:ctrl,@focus] Purge
/cast [mod:alt,@player] Cleanse Spirit
Natures swiftness
When hit twice will cast Nature's Swiftness and then an instant Greater Healing Wave.
#showtooltip Nature's Swiftness
/cast Nature's Swiftness
/cast Greater Healing Wave
Shaman shields, all in one with modifiers
This macro will cast Water Shield without a modifier, Lightning Shield while alt is held down and Earth Shield while pressing the shift modifier. To change this to be used as Elemental switching the place of water and lightning shield would be easiest.
#showtooltip
/cast [modifier:alt] Lightning Shield; [modifier:shift] earth shield; Water Shield
Bash focus/target
Enh Shaman can Bash his focus, press SHIFT if have focus but still want to bash your target, or if you dont have any focus just bash your target
/cast [mod:shift,@target][@focus,harm][harm] Bash
Mouseover Cleanse Spirit
Casts Cleanse Spirit on whatever your mouse cursor is currently hovering over, or your current target if no mouseover exists.
#showtooltip Cleanse Spirit
/cast [target=mouseover,exists] Cleanse Spirit; Cleanse Spirit
Spammable Ghost Wolf
Allows you to spam Ghost Wolf without accidentally taking you out of the form.
#showtooltip
/cast !Ghost Wolf
Purge Targets Target
This macro you can purge the target your teammates is attacking without losing your current target that you are healing.
/cast [harm] [target=targettarget] Purge
Unleash Elements Macro
Frost Shocks enemy target, Heals frindly target with Unleash Elements and heals your self with ALT button down.
#showtooltip Unleash Elements
/use [mod:alt,@player][help]Unleash Elements;[harm]Frost Shock
Cataclysm – Patch 4.3: Hour of Twilight Trailer
Enjoy!
Season 11 PvP Armor
Season 11 PvP Armor iLvl 403:
Season 11 PvP Misc iLvl 403:
Season 11 PvP Weapons
Season 11 PvP Weapons iLvl 397
| Level | Type | Spec | Slot | Name |
|---|---|---|---|---|
| 397 | Axe | PvP, Melee | One-Hand | Cataclysmic Gladiator's Hacker |
| 397 | Axe | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Decapitator |
| 397 | Axe | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Cleaver |
| 397 | Bow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Longbow |
| 397 | Crossbow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Heavy Crossbow |
| 397 | Dagger | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Shanker |
| 397 | Dagger | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Spellblade |
| 397 | Fist Weap. | PvP, Melee | Main Hand | Cataclysmic Gladiator's Right Render |
| 397 | Fist Weap. | PvP, Physical DPS | Main Hand | Cataclysmic Gladiator's Right Ripper |
| 397 | Gun | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Rifle |
| 397 | Mace | PvP, Melee | One-Hand | Cataclysmic Gladiator's Bonecracker |
| 397 | Mace | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Bonegrinder |
| 397 | Mace | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Pummeler |
| 397 | Mace | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Gavel |
| 397 | Off-Hand | PvP, Melee | Off-Hand | Cataclysmic Gladiator's Left Render |
| 397 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Left Ripper |
| 397 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Shiv |
| 397 | Off-Hand | PvP, Spell DPS | Off-Hand | Cataclysmic Gladiator's Endgame |
| 397 | Off-Hand | PvP, Spell Spirit | Off-Hand | Cataclysmic Gladiator's Reprieve |
| 397 | Polearm | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Pike |
| 397 | Staff | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Staff |
| 397 | Staff | PvP, Spell DPS | Two-Hand | Cataclysmic Gladiator's Battle Staff |
| 397 | Staff | PvP, Spell Spirit | Two-Hand | Cataclysmic Gladiator's Energy Staff |
| 397 | Sword | PvP, Melee | One-Hand | Cataclysmic Gladiator's Slicer |
| 397 | Sword | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Greatsword |
| 397 | Sword | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Quickblade |
| 397 | Thrown | PvP, Melee | Thrown | Cataclysmic Gladiator's War Edge |
| 397 | Thrown | PvP, Physical DPS | Thrown | Cataclysmic Gladiator's Hatchet |
| 397 | Wand | PvP, Spell DPS | Ranged | Cataclysmic Gladiator's Touch of Defeat |
| 397 | Wand | PvP, Spell Spirit | Ranged | Cataclysmic Gladiator's Baton of Light |
| 397 | Shield | PvP, Melee | Off Hand | Cataclysmic Gladiator's Shield Wall |
| 397 | Shield | PvP, Spell DPS | Off Hand | Cataclysmic Gladiator's Barrier |
| 397 | Shield | PvP, Spell Spirit | Off Hand | Cataclysmic Gladiator's Redoubt |
Season 11 PvP Weapons iLvl 410
| Level | Type | Spec | Slot | Name |
|---|---|---|---|---|
| 410 | Axe | PvP, Melee | One-Hand | Cataclysmic Gladiator's Hacker |
| 410 | Axe | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Decapitator |
| 410 | Axe | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Cleaver |
| 410 | Bow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Longbow |
| 410 | Crossbow | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Heavy Crossbow |
| 410 | Dagger | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Shanker |
| 410 | Dagger | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Spellblade |
| 410 | Fist Weap. | PvP, Melee | Main Hand | Cataclysmic Gladiator's Right Render |
| 410 | Fist Weap. | PvP, Physical DPS | Main Hand | Cataclysmic Gladiator's Right Ripper |
| 410 | Gun | PvP, Physical DPS | Ranged | Cataclysmic Gladiator's Rifle |
| 410 | Mace | PvP, Melee | One-Hand | Cataclysmic Gladiator's Bonecracker |
| 410 | Mace | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Bonegrinder |
| 410 | Mace | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Pummeler |
| 410 | Mace | PvP, Spell DPS | Main Hand | Cataclysmic Gladiator's Gavel |
| 410 | Off-Hand | PvP, Melee | Off-Hand | Cataclysmic Gladiator's Left Render |
| 410 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Left Ripper |
| 410 | Off-Hand | PvP, Physical DPS | Off-Hand | Cataclysmic Gladiator's Shiv |
| 410 | Off-Hand | PvP, Spell DPS | Off-Hand | Cataclysmic Gladiator's Endgame |
| 410 | Off-Hand | PvP, Spell Spirit | Off-Hand | Cataclysmic Gladiator's Reprieve |
| 410 | Polearm | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Pike |
| 410 | Staff | PvP, Physical DPS | Two-Hand | Cataclysmic Gladiator's Staff |
| 410 | Staff | PvP, Spell DPS | Two-Hand | Cataclysmic Gladiator's Battle Staff |
| 410 | Staff | PvP, Spell Spirit | Two-Hand | Cataclysmic Gladiator's Energy Staff |
| 410 | Sword | PvP, Melee | One-Hand | Cataclysmic Gladiator's Slicer |
| 410 | Sword | PvP, Melee | Two-Hand | Cataclysmic Gladiator's Greatsword |
| 410 | Sword | PvP, Physical DPS | One-Hand | Cataclysmic Gladiator's Quickblade |
| 410 | Thrown | PvP, Melee | Thrown | Cataclysmic Gladiator's War Edge |
| 410 | Thrown | PvP, Physical DPS | Thrown | Cataclysmic Gladiator's Hatchet |
| 410 | Wand | PvP, Spell DPS | Ranged | Cataclysmic Gladiator's Touch of Defeat |
| 410 | Wand | PvP, Spell Spirit | Ranged | Cataclysmic Gladiator's Baton of Light |
| 410 | Shield | PvP, Melee | Off Hand | Cataclysmic Gladiator's Shield Wall |
| 410 | Shield | PvP, Spell DPS | Off Hand | Cataclysmic Gladiator's Barrier |
| 410 | Shield | PvP, Spell Spirit | Off Hand | Cataclysmic Gladiator's Redoubt |
| 410 | Relic | PvP, Melee | Relic | Cataclysmic Gladiator's Relic of Conquest |
| 410 | Relic | PvP, Physical DPS | Relic | Cataclysmic Gladiator's Relic of Triumph |
| 410 | Relic | PvP, Spell DPS | Relic | Cataclysmic Gladiator's Relic of Dominance |
| 410 | Relic | PvP, Spell Spirit | Relic | Cataclysmic Gladiator's Relic of Salvation |
Rogue PvP Macros Assassination/Combat/Subtlety
Rogue Macros Assassination/Combat/Subtlety
Step stun macro with timer showing DR
This is a good macro to avoid getting dodged when you want to stun Its gonna shadow step and then cheap shot if you are in shadow dance / vanish or in stealth, but its gonna kidney shot incase you are out of stealth And the timer ingame is gonna count down from 25 so you know when the DR on your stuns are over
/cast Shadowstep
/cast [stance:3] cheap shot
/cast [stance:1] cheap shot
/cast [stance:2] cheap shot
/cast [stance:0] Kidney shot
/sw 25
/sw play
Shadowdance+Premed+On Use
Casts Shadow Dance followed by Premeditation and your on use trinket or engy gloves. If your on use trinket is on CD, it will use engineering glove enchant.
#showtooltip Shadow Dance
/cast Shadow Dance
/cast Premeditation
/use "trinket name here"
/use "engy gloves here"
Focus Shadowstep+Kick/Gouge
Shadowsteps to your focus target and kicks/gouges it.
#showtooltip
/castsequence [target=focus] reset=24 Shadowstep, Kick
#showtooltip
/castsequence [target=focus] reset=24 Shadowstep, Gouge
Focus Macros
Casts on your Target if no modifier is pressed. Casts on your focus target if (in this case) shift is pressed. You can also use "ctrl" or "alt" instead of shift, or swap Blind, Kick Sap for any other ability.
#showtooltip
/cast [modifier:shift, target=focus] Blind; Blind
#showtooltip
/cast [modifier:shift, target=focus] Kick; Kick
#showtooltip
/cast [modifier:shift, target=focus] Sap; Sap
#showtooltip
/cast [modifier:shift, target=focus] Gouge; Gouge
#showtooltip
/cast [modifier:shift, target=focus] Dismantle; Dismantle
Premeditation+Recup
Cast Premeditation and then uses those combo points to cast Recuperate. Useful one button bind for self heals in stealth.
#show tooltip Premeditation
/cast Premeditation
/cast Recuperate
Tricks of the Trade
Casts Tricks of the Trade on a specific party member of your choosing.
#showtooltip
/cast [target=partymembernamehere] Tricks of the Trade
Focus Redirect -> Kidney Shot
Simple focus redirect with Kidney Shot
#showtooltip
/castsequence [@focus] reset=20 Redirect, Kidney Shot
2-in-1 Sprint before Prep
This will use sprint before you use Preparation.
#showtooltip Preparation
/castsequence reset=10 !Sprint,null
/stopcasting
/cast Preparation
Opening Premeditation
Uses Premeditation in your opener. You can also macro Prem. into your Ambush if you like. #showtooltip Ambush /cast Premeditation /cast Ambush
#showtooltip Garrote
/cast Premeditation
/cast Garrote
Mashable Combo point builder
Will turn on your autoattack and backstab the target. If you are mashing stealth and your bars change, it will not backstab or start attacking if you manage to stealth (or vanish). For added usefulness, you can put a BoP cancelling macro if you play with a Paladin and use BoP to remove assorted CC's.
#showtooltip Backstab
/startattack [nostealth]
/cast [nostealth] Backstab
extra:
/cancelaura Hand of Protection
All-in-one Poison Macro
Applies poisons with a simple mouse click. Left click to apply to mainhand, and right click to apply to offhand. Clicks alone will apply wound poison. Holding shift with either click will apply Mind-numbing, while holding ctrl will apply Crippling.
#showtooltip
/use [nomodifier] Wound poison; [modifier:shift] Mind-numbing poison; [modifier:alt] Deadly Poison; [modifier:ctrl] Crippling Poison
/use [button:1] 16; [button:2] 17
Deadly throw / throw / shoot one button
Will cast Deadly throw if you have combo points. If no combo points and you remain still, it will Shoot or Throw at the target instead. Useful for any situation where you need to keep a ranged target in combat.
#showtooltip Deadly throw
/cast Deadly throw
/cast Shoot
/cast Throw
/script UIErrorsFrame:Clear()
Tricks of the Trade
Tricks macro. Will tricks a target based on priority. First it will check for a friendly target. If no friendly target, it will check for a friendly focus target. If no focus, target of target. If none of the above work, it will check for a friendly mouseover target. You can substitute friendly player names in place of "@target", "@focus", "@targettarget", or "@amouseover" to create a tricks priority macro as well.
#showtooltip Tricks of the trade
/cast [@target,help,nodead][@focus,help,nodead][@targettarget,help,nodead][@mouseover,help,nodead]Tricks of the Trade
#showtooltip Tricks of the trade
/cast [@Warriorqt,help,nodead][@Dklol,help,nodead][@Mageheh,help,nodead][@Warlockpnad,help,nodead]Tricks of the Trade
Blind Focus / Mouseover
Blinds your mouseover target (if alive, enemy). Shift modifier to blind your focus target (alive, enemy).
#showtooltip Blind
/cast [mod:shift, @focus] Blind
/cast [@mouseover] Blind
Safe Stealth
Feel Free to spam stealth when your trying to go for a reset with less worry of spamming it so much that it unstealths you!
#showtooltip Stealth
/cast [nomodifier] !Stealth
/cancelaura [modifier] Stealth
Recup/SnD
Uses recuperate and when shift is held down it uses SnD
#showtooltip [nomodifier] Vanish; [modifier:shift] Slice and Dice
/cast [nomodifier] Recuperate; [modifier:shift] Slice and Dice
/script UIErrorsFrame:Clear()
weapon switch
Switches off-hand. Make sure you put the second off-hand in the right bottom corner of your first bag.
#showtooltip [mod] 0 16; 17
/equipslot 17 0 16
Shiv/Feint
Shiv with no modifier and feint when shift is held down. Shift can be replace by ctrl and alt ofc.
#showtooltip [nomod] Shiv; [mod:shift] Feint
/cast [nomod] Shiv; [mod:shift] Feint
/startattack
/script UIErrorsFrame:Clear()
Vanish/Focus Sap
I love this macro. Its a normal vanish macro but when Shadow Dance is up it saps my focus target without wasting vanish.
#showtooltip [nomodifier] Vanish; [modifier:shift] Vanish
/cast [stance:3,target=focus] Sap
/cast [nomodifier,stance:0] Vanish
/script UIErrorsFrame:Clear()
Vanish Stop Attack
Make sure that you stop attacking right after your vanish so you dont get yourself hit out of stealth that easy.
#show Vanish
/stopattack
/cast Vanish
Tott party 2&3
will tricks party frame two or three depending on what you want to give tott to.
#showtooltip Tricks of the Trade
/cast [nomod,@party2] Tricks of the Trade
/cast [mod:alt,@party3] Tricks of the Trade
Distract
Spammable Distract without losing your target area.
#showtooltip distract
/cast !distract
ambush/backstab
The macro uses premeditation+ambush when you're in stealth or shadow dance, otherwise it backstabs. The macro denies "bar lag" and binds 2(3) skills into one keybind. The keybind itself will also show the cooldown of premeditation and will use the tooltip of ambush in stealth or shadow dance, otherwise it will show backstab.
#showtooltip
/cast [stealth] [stance:3] Premeditation;
/cast [nostance] Backstab; [stance:2] [stealth] [stance:3] Shadow Dance; Ambush
Blind Arena Target Macro
Swap the "X" with 1,2,3 and you have a effectiv "Arena Blind" macro without targeting or focusing that arena target you want to blind. you can also add /focus after the "cast [@ArenaX] Blind" command to set your blinded target as focus, so you can see if he use his trinket or when you've dance/vanish for a resap. You have to make 3 Macros! One macro for every arena target.
/cast [@ArenaX] Blind
Shiv/Throw Macro
Easy macro for shiving your melee target or use a throw to crip a target who isn't in your melee range.
#show Shiv
/cast Shiv
/use Throw
Target nearest enemy sap
Targets the nearest enemy and saps them if in range, will clear target to search for other rogues, or druids in stealth.
#showtooltip Sap
/cleartarget
/targetenemy
/cast [harm, nodead] sap
PvP Season 10 Ending Soon
Arena and Rated Battleground Season 10 will have ended as of November 29. We will then determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Ruthless Gladiator’s Twilight Drake to refrain from transferring their characters to another realm or faction until Season 10 officially ends after maintenance is finished on November 29. During the break between seasons, all Rated Battleground and Arena matches will be unavailable.
At the end of Season 10, Conquest Points will be converted to Honor Points, which offers the possibility of temporarily exceeding the normal 4,000 Honor Point cap. For the week, all Season 10 items will become available for Honor Points (at prices equivalent to their previous Conquest Point cost), with the exception of any items with rating requirements attached. Those items will no longer be available for purchase.
Arena and Rated Battleground Season 11 will begin for level-85 players approximately one week after the end of Season 10 on December 6. Season 10 titles and mounts will be awarded at that time. Also, new and more powerful items will become available for purchase with Honor Points after maintenance on that date, and any Honor accrued above the 4,000-point cap will be converted into gold at a rate of 35 silver per point. Finally, Season 11 rewards will be made available for purchase with Conquest Points which are earned during the new season.
All Team, Personal, and Matchmaking Ratings will be wiped when Season 11 begins.
Warlock Guide for 4.3 Normal Modes
This patch 4.3 Dragon Soul Warlock guide was written to offer you guidance through the first seven bosses in normal mode Dragon Soul and should contain relevant information for both raid sizes and all three specs. If you should find incorrect information or your questions unanswered just make a post and I'll try to look into it.
Talents: Currently all Warlock specs are fairly balanced and only marginally differ in output potential in a patchwerk scenario. None of the specs can be classified as non-viable, and you should use your best judgement when choosing a spec: Consider which spec you're most comfortable with, which spec is most beneficial to your raid group and which spec might work best at the current boss.
http://www.wowhead.com/talent#IrGr0hsGsdcZI:sMRodb (32/3/6 Affliction): While only slightly behind in ideal single-target DPS, Affliction is, as always, extremely powerful in it's own areas: Multi-target DoTting, executing, self-healing and fairly simple single-target priorities. The spec itself is rather set-in-stone and there isn't much you can change without a cost.
http://www.wowhead.com/talent#I0hZIRrf0uMRdocbb:V0adb (3/31/7 Demonology): Demonology remains as a highly competitive spec even after the Doomguard nerfs in 4.3 being extremely strong in burst damage, AoE and on-demand output. Note that the ideal single-target spec has changed a bit since the Incinerate buffs in 4.3: You can now ditch Bane for 3/3 Improved Corruption and stop using Shadow Bolt completely, making the spec somewhat easier to play. You can also set the talent points between Demonic Embrace, Fel Synergy, Demonic Rebirth, Demonic Aegis, Master Summoner, Demonic Empowerment and Aura of Foreboding as you best see fit. Note that with the higher amount of Impending Doom procs you will be getting with the Incinerate filler and haste from Dragon Soul gear you can eventually ditch Moonwell Chalice. Also worth mentioning (just because some people don't seem to know it): Felhunter is the best single-target DPS pet by a huge margin. Use it.
http://www.wowhead.com/talent#I0hZf0bZIbbfRbsRdo:Vozdb (3/7/31 Destruction): With recent buffs, Destruction rises as a solid contender in single-target damage with steady output, high survivability through Nether Protection and good mobility. The spec for for Destruction is almost as inflexible as that of Affliction, but you can optionally put 1/2 or 2/2 in Fel Synergy and have one free Major Glyph slot (or maybe even two as you won't need to Life Tap much.) Note that glyph of Incinerate is still not worth it.
Glyphs: Not much flexibility in here. Use the standard Prime Glyphs for all specs in all situations. Glyphing Soul Link is often recommended. Glyph of Shadowflame is useful on maybe one boss.
Tier pieces: Both bonuses are strong for all specs and especially if you're playing Demonology you'll want to try and rush 2x T13 as soon as possible to make Doomguard available for most if not all boss attempts.

Introduction: A solid and easy fight for a Warlock, not only will you find yourself constantly at Shadowflame range but you'll also have much easier time with the incoming damage than most classes.
Spec: Demo/Your preference
Glyphs: Glyph of Soul Link recommended, Glyph of Healthstone if you have free slots.
The fight and tips: Keep yourself close enough for Shadowflame but not too close to take amplified damage from stomps. You can and should go soak Resonating Crystals. When you get pulled to the boss for the Black Blood of the Earth, run away from the boss while casting Shadowflame and refreshing you DoTs and run behind the nearest pillars. If the pillar is close, you can just stand ~10 yards behind it and cast at the boss, if there's two next to each other you can stand between them and cast and if neither is true you should be able to stand near the black slime behind the pillar and have LoS without getting hit.
Mind that the Resonating Crystal deals Shadow Damage, so a Shadow Ward might save you on a tight spot. Also switching to Demon Armor could help if your raid is struggling to stay alive as the additional armor reduces stomp damage on top of the extra healing taken, but this obviously costs you some damage output. Good execute specs (Affli, Demo) help you deal with the soft enrage faster.

Introduction: Yor'sahj is a boss of moderate movement, heavy AoE and priority targeting. This might seem confusing at first, but simply follow any instructions given to you by your raid leader and you should do fine.
Spec: Demo
The fight and tips: Stand close to the boss at Shadowflame range until the boss starts summoning his Globules, and go for the one you're being told to if you don't know how they should be prioritized. Make sure the Globule that is being focused doesn't reach the boss at any cost, then get ready to deal with the Globules that got through.
If the Cobalt Globule got through, you'll have to deal with the Mana Void, and should place it as your #1 priority. Life Tap once to get your mana back and nuke it down. If they die fast enough you don't need to DoT them up much, but if you're Affli you can Soul Swap from the boss before the Mana Void Spawns. You don't need to care about being close to the Mana Void as you always have your Mana Feed and Life Tap.
After the Mana Void has been dealt with, if there was one, you'll often find the room filled up with Forgotten ones from the Dark Globule. Use your AoE abilities, especially Shadowflame, to deal with them and make sure you've got Felstorm for them if you're playing Demo.
You'll also need to be aware of the Crimson Globule which requires you to stand near the boss to not take too much damage.

Introduction: Zon'ozz is fairly simple on normal, just mind your positioning and do as you're told. There'll be moderate damage incoming periodically through the fight, but nothing you should really be concerned of as a Warlock. Most important thing is to never stand in front of the boss when Psychic Drain is incoming and not to mess up the bounces on Void of the Unmaking.
Spec: Demo/Your preference
The fight and tips: The bouncing strategy might vary a lot, so pay attention to whatever instructions you'll be given. Make sure you get hit by the splash when the Void is being bounced.
When the Void is taken into the boss you'll have a good time to pop your cooldowns and focus on doing damage, but don't completely ignore your health: Pop your Healthstone if you go low or use Shadow Ward. If you're Destruction Nether Protection cuts incoming damage a lot in this phase, make use of it if your healers are having hard time.

Introduction: Hagara is a bit of an all-around boss with heavy movement, some AoE and multi-targeting and from moderate to heavy incoming damage.
Spec: Demo is a good spec to default to, but if you're not too confident you probably should play whichever spec you're most comfortable with in here.
The fight and tips: As your mitigation as a warlock is good, you should move to soak Ice Lances immediately if you see them streaming into melee. When the Ice Tombs are coming make sure you're not one of them and then deploy your AoE arsenal to the tombs. Shadowflame is exceptionally good, you can even hit the boss as well as the shards if you land it carefully.
During Frozen Tempest, you can simply run around the platform (as close to center as possible without running into the wall) while dodging falling things and DoTting up the Binding Crystals. Just assign your pet on one crystal, throw Corruption and Banes while running and stop briefly to drop UA/Immolate and keep running while deploying instant casts like Soulburn: Soul Fire and Shadowflame on the crystals. You can skip one wave of Ice by having your Demonic Circle down somewhere and teleporting over a wave. Just remember that being alive is preferable to being dead so don't risk a death just for getting a little bit of damage on a crystal.
During Lightning Storm you'll just need to be wary of the incoming damage. If you have an assigned spot in forming of your Lightning Conduit, you can easily mark it with your teleport and get into your spot quickly.
And obviously try to have your cooldowns and potion ready when Hagara goes into increased damage state after a Lightning Storm.

Introduction: The mandatory patchwerk-with-a-twist of this patch, Ultraxion is a boss where you'll only need to do your best complete standstill DPS and damage mitigation. Also you'll conveniently spend the entire fight at Shadowflame range.
Spec: Demo/Your preference. 6 Minute enrage makes having more than one Doomguard impossible even with the set bonus, so this boss should be fairly balanced between different specs.
The fight and tips: Fiddle with your addons to make sure you never miss Hour of Twilight casts and Fading Light and you'll never have be the source of you raid leader's hair loss. You don't need to take one step during the entire boss fight and the only way you can screw up as DPS is by failing at those two abilities which are both dealt with the magical Heroic Will button.
You'll get pushed out of the Heroic Will realm as soon as the damage instance is meant to occur on Hour of Twilight, so as a confident DPS player you could take minor risks to improve your output by spending less time in Heroic Will, but don't overextend or you'll end up as your guilds laughing stock.
If your guild needs players to soak up the Hour of Twilight, you can do this fairly easily if you spec Destruction and pop Nether Ward well before the cast starts so it'll proc Nether Protection: Shadow and you'll have 30% + 25% mitigations on top of 2/3 Demonic Embrace and hopefully some damage absorption provided by your healers. You can also pop Soulburn: Healthstone for a Last Stand effect but it'll be a DPS loss and you'll have to remember that you can't use that if you're full on health as you can't Healthstone then.
When the damage gets hard remember to pop your Healthstone and tell your guild to do the same. Afterwards you can browse combat logs or Recount and find out who didn't use any and frown upon them.

Introduction: Lots of targets, bursty damage. Mind your positioning and target priorities and you'll get along just fine.
Spec: Affliction/Your preference
The fight and tips: Strategy might vary a bit between guilds. DoT up the Twilight Elites and switch to the Twilight Assault Drakes as soon as they get pulled in, and be sure to re-apply DoTs when they fly back up if they don't seem to die. Remember to keep your pet on the ground targets unless you play Destruction. Soak up the Twilight Barrages, but even as a Warlock you shouldn't try to tackle them alone, you'll die if you don't get a lucky resist. Be ready to move out for the Twilight Onslaught and deal with the Twilight Sappers.
Key to maximum output is keeping your DoTs rolling on as many targets as possible, but you still need to focus the Assault Drakes and Sappers and soak the Twilight Onslaught or you'll end up wiping. When P2 begins simply deal with Goriona, and then DPS the boss while traditionally avoiding any fire on the ground.
Glyphs: On top of Glyph of Soul Link, you might want to use Glyph of Shadowflame on this one as it works on the Twilight Sappers. Best part is it works even while the Sapper is invisible so you can just estimate their path and land a Shadowflame and they'll be snared hard before they reappear.

Introduction: A literal roller coaster with a lot of damage, target-switching and repetition. Not paying attention can lead to a huge mistake, but you should do well with a warlock of any spec.
Spec: Demo/Your preference
The fight and tips: Make sure you're hitting the right targets at right times and you're holding tight onto your ticket when the conductor comes. When you DPS the Hideous Amalgamations make sure you've got the lonely Corruption tentacles in your focus so you can switch to them as soon as they cast Fiery Grip. Don't hit Corrupted Bloods until you're told to or you'll cause some trouble. Don't burn your cooldowns on the Amalgamations but save them for the Burning Tendons, and be sure to Soul Swap off the Amalgamations before they die if you're Affliction.
Obviously use all your cooldowns on the Burning Tendons and any defensive abilities on Nuclear Blasts. Use Shadowflame a lot, it does massive damage on this boss. Make sure your pet isn't idle but hitting the right targets at all times.
The Warlock is a strong class in every boss of Dragon Soul with solid output and awesome survivability. Don't set too much store for patchwerk simulations but use your own sense when choosing the spec to raid with, technically they're all at least situationally viable on all bosses.
Hunter Guide for 4.3 Normal Modes
This is the hunter guide for Dragon Soul normal modes by Rinku. Even when hunters won't possibly be shining in the upcoming patch, here are some thoughts on how to squeeze as much as possible out of our class . This post doesn't take a position on which spec you should play. All the encounters mentioned are based on PTR experience and can vary from how they will be when released.
Overall about Hunters in Dragon Soul:
Cookie cutter specs - with glyph suggestions:
Beast Mastery - http://www.wowhead.com/talent#cfhfckGzRRofMZzb:zomcfV0Mc (source:EJ)
Marksmanship - http://www.wowhead.com/talent#ccbMZfRG0GMMuroc:zkV0fV0Mc (1235 haste AS dump)
Survival - http://www.wowhead.com/talent#ccZfMZcrhcMhrRsk:RsmV0fc0M (source:EJ)
Tier 13 set bonuses:
2-piece set bonus is really strong. Switch to 2pt13 immediately, even if it means downgrading from 391s to 384s.
4-piece set bonus looks good, how good it really is can't be said as the ICD and proc rate have not yet been reliably confirmed. Most definitely it will be worth picking.
Time will tell how we will do DPS wise. Our biggest problems at the moment are our minimum range limitations and lack of passive damage reduction or proper barkskin abilities, which makes us the most fragile class in the game.
Hints for all bosses in general:
Do you need to move fast? Use Disengage.
Taking a lot of damage? Try to keep up Glyph of Raptor Strike buff. Deterrence does not seem to function with most of the abilities.

Introduction: A fight with quite a lot of movement. Our advantage here is mobility offered by disengage. As a ranged class we can keep DPSing during Black Blood of the Earth. Single-target.
Deterrence: Doesn't seem to work for anything.
The fight and tips: Most important thing to note about this fight is the hunter unfriendly hit box combined with the Stomp soaking mechanic that requires you to stand close to boss. Instead of Ragnaros or Majordomo kind of luxury where you are able to shoot standing next to boss, it's once again a matter of finding the correct orbit. Aim where you get knocked with crystals. If healing seems dodgy raptor strike before each Stomp.
During Black Blood of the Earth use disengage to quickly find cower and try to find the sweet spot where you can fire without taking damage. This phase is probably the safest time to pop your second rapid fires as you don't have to move right away.

Introduction: Movement. Standstill phases vary based on your orb combinations from heavy damage, AOEing adds to single target nuking. Hunters will do fine on this fight IF you survive Searing Blood.
Deterrence: Doesn't seem to work for anything.
The fight and the tips: Disengage for faster movement to the spawning globules. Pop CDs during standstill phase unless you really need them to down a globule before it reaches boss. If it seems you can't survive Searing Blood try to use raptor strike, if the damage is still unbearable go stand in the middle of the boss and suffer the dps loss.

Introduction: Some movement to soak orbs and probably to pile up for phase 2-healing. Single-target.
Deterrence: Doesn't seem to work on anything.
The fight and the tips: Not much to say, press your buttons to max dps, use disengage for quicker movement. The later you time your cooldowns the more damage you deal due to the mechanic of the boss. It increases damage taken by him the further the fight goes on.

Introduction: Plenty of movement, damage soaking. Pet control. Single-target.
Glyphs: Kill Shot - it's easy to doupletap kill shots to binding crystals while running around the circle.
Aspect of Pack - you can put on aspect of pack to speed up your guildies, however it means you really can't dps yourself. And that they die if they fail with Icicle.
Deterrence: Doesn't seem to work for anything.
The fight and the tips: During normal phase you will probably have to soak some damage.
Disengage can be a life saver if you are in danger of falling too much behind during frost phase - don't worry you can't drop off the platform. Masters Call can be used to grant you slow immunity, thus allowing you to run through frost traps. To maximize dps you can put your pet to hit a single crystal while you run around.
Aspect of the Wild can be used during Lightning phase to reduce the raid damage. It's recommended to leave your pet hitting Hagara during lightning phase as the power surges didn't seem to function properly with pets. Pop rapid fire after phases when Hagara is taking +100% damage.

Introduction: A target dummy. Hunters can soak here.
Deterrence: IT WORKS ! Yup, hunters can and will soak Hour of Twilight with deterrence.
The fight and the tips: Go to Keybindings and bind Special Action Button 1. Press the Action Button when needed. As hunter you will probably have to soak every third Hour of Twilight.
To maximize dps roll face on the keyboard as hard as you can and pray you get as few Fading Lights as possible. Don't pop CDs when Hour of Twilight is near. Prepot when the lightnings around the boss disappear.

Introduction: Plenty of movement, plenty of target swapping, plenty of damage soaking. Requires pet control.
Deterrence: Doesn't seem to work for anything.
The fight and the tips: Assign your pet to attack the melee adds and move to your sector to soak and primarily focus the drakes whenever they are close enough. Immediately switch to Sappers whenever they spawn. You can slow them with concussive shot.
Do not use frost trap - it hides the bomb graphics.
Disengage is handy when avoiding the AoE abilities of phase 2.

Introduction: Quite little movement. Plenty of target swapping, but main focus on single target.
Deterrence: Works for avoiding damage from Burst. (Corrupted Blood explosion)
The fight and the tips: You can start attacking the Corruptions while still in air. Most of the fight will be spent DPSing Hideous Amalgamation and regularly swapping target to interrupt the Fiery Grip cast by Corruptions. Pop rapid fire when Burning Tendon appears.
