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Spine of Deathwing Strategy / Guide (10M / 25M)

Spine of Deathwing

Spine of Deathwing - Dragon Soul

The Spine of Deathwing is the first of two confrontations of the new Cataclysm Patch 4.3 raid Dragon Soul.

Barrel Roll
Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.

Elementium Reinforced Plates
The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. All of these plates must be removed if Thrall is to have a chance to get a clear shot.

  • Burning Tendons - Burning Tendons are exposed when one of Deathwing's armor plates is pried up. Destroying these fibrous strands is the key to removing an armor plate.
    • Seal Armor Breach - When an armor plate is pried up, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.

Deathwing's Immune System

The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.

  • Grasping Tendrils - These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wander too close, reducing their movement speed by 50% and inflicting 13000 Fire damage every 5.2 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
  • Corruption - These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They are the first to emerge from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
    • Searing Plasma - Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 420000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 12000 Physical damage every 10 sec.
    • Fiery Grip - "The Corrupton grips victims with a whip-like cord of plasma, stunning them for up to 30 sec. and inflicting 90000 Fire damage every 5 sec. The corruption must channel to maintain this effect, and players may break the channel by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
  • Hideous Amalgamation - These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.
    • Absorb Blood - The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%. At 9 stacks it becomes superheated.
    • Superheated Nucleus - The core of the Amalgamation becomes critically unstable, causing it to inflict 35000 Fire damage to all enemies every 3 sec. If it is destroyed in this state it will trigger a Nuclear Blast.
    • Nuclear Blast - The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000 Fire damage to targets within 10 yds. This blast is powerful enough to pry up one of Deathwing's Elementium plates if it is within range.
    • Degradation - Destroyed Amalgamations degrade the maximum health of all enemy targets by 6%. This effect occurs regardless of the state of the nucleus and stacks up to 15 times.
    • Blood Corruption: Death - Deathwing's corruption courses through your veins. This corruption will take hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.
      • Blood of Deathwing - The blood of Deathwing explodes violently from your veins, inflicting 875000 Fire damage to you and several other players.
    • Blood Corruption: Earth - A shadow of Neltharion courses through your veins. This corruption will take hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.
      • Blood of Neltharion - The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 10%. This effect can stack up to 3 times.
  • Corrupted Blood - These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.
    • Burst - Corrupted Blood explodes when destroyed, inflicting 28000 Fire damage to nearby enemies.
    • Residue - This indestructible residue is left behind when a Corrupted Blood is destroyed. It slowly creeps toward the nearest hole in Deathwing's Back where it will be reconstituted into a new Corrupted Blood.

Video Guides:

Rogue PoV


See other Dragon Soul boss encounters and their strategies here.

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